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Even if the ghoulification arrests most aging human brain just isn't made to stay healthy forever even more so in a frame that is literally falling apart.
I JUST found that last week with 2500 hours played....
It is the blue house south of Bunker Hill, has a halloween decoratiosn and one of them red skulls on the front.
I cna not count how many times I grabbed the ♥♥♥♥ on the porch and neve rnoticed you could enter the door, lol.
Any tips as to finding this house? If I came across it, I can't seem to recall it.
Thanks.
It is closest to the scavenger workshop for the USS Constitution quest. Start there then as you going up towards Bunker Hill turn left and jump down. It is in kind of a dead end alley.
Whether ghouls eventually go feral or not changes with each game. In Fallout and Fallout 2 there were numerous ghouls (including glowing ones) that were in full control of themselves. There has never been an exact description of what it takes to become a ghoul, nor why some go feral. Because of that I'd take Rachel's hypothesis with a grain of salt. You have to remember that her and the rest of the Nuka World ghouls wound up living through hell for quite a while. For all we know her and the rest of the Nuka World ghouls could have simply been suffering from bad cases of PTSD. especially since... erm... whats his name wasn't affected like the rest (the magician guy, I just woke up so my mind isn't 100% atm), and he's probably the most radioactive of them all.
Afterall, its not unheard of for people who have been through tragedies to go "feral" irl.
So no, not all ghouls go feral. But if a ghoul is continually exposed to radiation over an indefinite time period, then they will go feral.
Also, here's a little tidbit of relevant information that you may not know: only some people become ghouls because the ability to become a ghoul is supposedly genetic, and only some people have the gene.