Fallout 4

Fallout 4

View Stats:
danconnors Aug 1, 2017 @ 9:51am
How To Increase Crop Yield At Starlight Drive In
http://steamcommunity.com/sharedfiles/filedetails/?id=1097355289

Planters, the little garden plots made of fertilizer and wood. My Starlight is now producing 78 food, 80 water, and has a defense rating of 137. There is a single ungated entrance to the compound guarded by one heavy and two light machinegun turrets. There are three provisioners also home based here and one store manager. Total population is 17, settlement happiness is 80. There have been several attacks, one by a band of super mutants, but all were quickly destroyed.

Not a single plant has been destroyed, and only three turrets have been damaged. I'd call it a sucessful, flourishing settlement.
< >
Showing 1-15 of 15 comments
Well, to increase food production, if that is what you want to know, all you have to do is gather human and food resources: plant more crops, and have more settlers and/or robots help taking care of them.

Make sure your happiness stay always high, the higher the happiness the more the settlement produces. Also, try always to keep your defense stat equivalent or superior to the combination of food and water stats, so happiness will gradually increase.
Last edited by DEVOLVE MINHA CACHAÇA!; Aug 1, 2017 @ 9:55am
danconnors Aug 1, 2017 @ 10:53am 
The reason I mentioned Starlight is that so many complain that it's mostly paved over, making planting a chore. I've found that with planters the food seems to grow faster than in normal soil.
RangerX3X Aug 1, 2017 @ 11:32am 
Throw in a weight bench, pomel horse, slot machine, and a couple of days to ramp up that happiness.
Last edited by RangerX3X; Aug 1, 2017 @ 11:32am
kitekrazy Aug 1, 2017 @ 11:36am 
Originally posted by danconnors:
The reason I mentioned Starlight is that so many complain that it's mostly paved over, making planting a chore. I've found that with planters the food seems to grow faster than in normal soil.

That looks cool. You can plant quite a bit outside the pavement. How many settlers there?
Originally posted by danconnors:
The reason I mentioned Starlight is that so many complain that it's mostly paved over, making planting a chore. I've found that with planters the food seems to grow faster than in normal soil.

Like I told you, resources are produced at a rate that is directly dependent on the happiness stat. It doesn't matter where you plant the crops.
danconnors Aug 1, 2017 @ 2:36pm 
That statement is incorrect. Every settler will produce a maximum of six units of food, whether his happiness is 60 or 99. If sufficient food is planted to allow them to use all they can, they will. Happiness doesn't enter into the equation.
Syndicake ☠ Aug 1, 2017 @ 2:38pm 
Happiness changes scrap production however its a small bonus. You only need 1 defense per settler for happiness reasons. Robots are capped at happiness 50 but for farming this isn't a drawback.
Last edited by Syndicake ☠; Aug 1, 2017 @ 2:40pm
danconnors Aug 1, 2017 @ 3:00pm 
Robots will also produce the same six units of food. But this is the damndest thing I've seen on Fallout 4 (at least in the last hour or so). They will NEVER harvest tatoes. I have never seen a harvested tato on any settlement I have made where robots do the work. I can harvest them myself, and the robots will dutifully grow more. They just won't gather them. It's wierd, really. What do robots have against tatoes?
Bored Peon Aug 1, 2017 @ 5:53pm 
Originally posted by danconnors:
Robots will also produce the same six units of food. But this is the damndest thing I've seen on Fallout 4 (at least in the last hour or so). They will NEVER harvest tatoes. I have never seen a harvested tato on any settlement I have made where robots do the work. I can harvest them myself, and the robots will dutifully grow more. They just won't gather them. It's wierd, really. What do robots have against tatoes?

That is because tatos are the food consumed by settlers and the default choice. If you want to produce tatos then you need to plant extra. Also any settlement connected via supply line will consume tato from other settlements.
red255 Aug 1, 2017 @ 6:07pm 
really? I planted Tato's at Santuary hills, they never seem to harvest them from the vines, so I always pull them off the vines, so I have tons of tatos vs anything else. TONS.
Bored Peon Aug 1, 2017 @ 6:11pm 
Originally posted by red255:
really? I planted Tato's at Santuary hills, they never seem to harvest them from the vines, so I always pull them off the vines, so I have tons of tatos vs anything else. TONS.

Food production does not work that way. They do not pick the actual food form the plant. It jsut appears in your workshop. The onyl time plants will be foodless is sometimes after a fresh cell load. Then as the settler works each plant the food item is restored.

Food production cycle is also a bit wonky. It has a weird formula that requires X amount of "playing time" and not just sleeping/waiting time.
MarsVega Aug 1, 2017 @ 6:12pm 
Don't forget to also have a brahmin. According to this http://fallout.wikia.com/wiki/Brahmin_(Fallout_4)
Brahmin will increase settlement food production while also producing fertilizer, a chemistry component that will be placed in the workbench.
Bored Peon Aug 1, 2017 @ 6:15pm 
Originally posted by mydognamedrikki:
Don't forget to also have a brahmin. According to this http://fallout.wikia.com/wiki/Brahmin_(Fallout_4)
Brahmin will increase settlement food production while also producing fertilizer, a chemistry component that will be placed in the workbench.

Right. There is a formula for how much food goes into your workshop versus actual production values shown. Brahmins affects that % for that formula.
Migz - DH Aug 1, 2017 @ 6:28pm 
Yea, unfortunately, the planters are in a DLC and not vanilla FO4.
Bored Peon Aug 1, 2017 @ 7:14pm 
Originally posted by Migz - DH:
Yea, unfortunately, the planters are in a DLC and not vanilla FO4.

Planters just make it easier. You can easily put a food production of 60-80 depending on crops in Starlight if done properly.

You will need walls around the growing areas because they are in the line of fire to the random encounter location and the grassy side is favored by most attackers.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 1, 2017 @ 9:51am
Posts: 15