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If you made body or clothing related changs, you will have to build meshes from big button at the bottom to save them. For each body and item.
Otherwise you will need to run Batch Build. If you are using LooksMenu, then create Morphs as well.
I do not remember how Mod Clinic presented this. I need to watch it again. Basically:
Im sure i have but in case im thinking of something else how do i do that? I mean WHat line do i need to type in and where?
Yes i have done all those things as the video said i even made made an 'All Outfits' Folder so it was easier to batch build.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Thank you so much for the help, i guess i did forget to do this enable modding, i'll will try this and let you know if it work's but i just wanted to check currently the second line reads like this;
sResourceDataDirsFinal=STRINGS\
Do i just delete STRINGS\ and leave it blank as you have, yes I know that seems like a dumb question, but i just wanted to check to make sure you didn't just clip the end off or something by mistake, or do i need to add something else?
sResourceDataDirsFinal=
Also do i just add the line (bInvalidateOlderFiles=1) at the bottom of the other lines in [Archive] or at the start?
You can add the lines anywhere within the ini, shouldn't matter where.
Thank you for the help ill let you know if that get's it working or not, so again Thank you Jellyfish.
Was the old way of doing things, As stated above all you need now to enable modding is the
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
In ya custom ini.
Also is there any reason you're using Fase?
Yeah that's what i have done,thank you for the info though. Also, no I havn't downloaded F4SE yet I was only going to install it if this didn't work and I was then going to try using that mod that allows you to use Bodyslide in-game, but require's F4SE to work, 'NewFaces' or something like that.
Seeing how big leaps F4SE is taking, there is no reason not to use it in the game. I have a feeling that we are going to go in to dynamic patching of several keywords after one or two updates. That is going to make working with messy FO4 records a lot easier.