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Some points that I would like to make though. It could use a market and some shack houses inside for a more lived-in look.
If you are looking for a cleaner military base look, you could lower your walls or 2 gaurd posts with a choke point in between could work.
The wall looks too big and impractical. If you want a sand bag tower i suggest using the wood foundation. Place a sand bag bunker on top of it and cover the front and sides with sand bags. An "L" shaped stairs behind it would also work.
Just my opinion though. Keep up the good work.
http://steamcommunity.com/sharedfiles/filedetails/?id=762858532
Give ya a couple hint's.
If using conveyors to feed machines.
Only use componet's rather than junk items on the belts.
Using creation kit, replace the models for silver and copper with the steel & gold models.
Reason being, silver & copper bars roll on the belts expecially if curves are used.
Replacing the models solves this problem 100%.
Only drawback being, silver looks like steel & copper like gold,
Far as the games concerned, it dont care & neither do I really.
Download the curved conveyor mod,
The stock roller conveyors dont work with many objects and allows connections to them to be backwards i.e. --->---><---<--->---> Needles to say, that dont work.
Manufacturing extended mod highly recomended.
Conveyor splitter mod is pretty useful, more so for the simi-sorter.
JJConveyorRampUp mod,
even though really dont work for the most part is great for odd allignments.
Currently in the process of building a 16 story factory myself which houses 73 object extractors, 48 of which are dedicated to pulling componet items/24 feed 24 recyclers and 1 to pull baseballs. With 16 builders.
Exception of the baseballs, everything pulled from the workbench drops into 6 hoppers
the extractor for the baseballs (not shown) drops directly onto the belt that feeds the explosives builder so they kinda bounce into the machine,
Baseballs will just roll forever on flat belts (or until something else runs into them)
http://steamcommunity.com/sharedfiles/filedetails/?id=1094906882
ATM dont have any screen caps of the actual build.
This screen cap is from testing it all out to be sure it works, which it does quite well.
Wasnt long ago: If asked, I would have likely said a build like this couldnt be done.
Thats due to items (alot) falling off belts.
After running the test setup for aprox 3 hours with items just looping around,
It only droped 2 items from the belts.