Fallout 4

Fallout 4

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FALLOUT 4 RANDOM CTD EVERY 30-60 MINUTES
Hi guys, I'm having a very annoying problem with Fallout 4, every 30-60 minutes it just closes by itself and it's made the game almost unplayable for me. I tried everything: downloaded the latest drivers, DirectX, NET Frameworks, verified integrity... I have no idea what to do anymore and I hope you guys can help me out. I have no mods installed

Here's my specs
8 GB RAM
ASUS STRIX GTX 970 OC
i5-3570k @3.4 GHz
Win10

When it crashes, in the logs there's this error, I'll paste it here, maybe it can help:
(00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] warning: Assigning None to a non-object variable named "::temp41"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] warning: Assigning None to a non-object variable named "::temp46"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] error: Cannot call Detecting() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] warning: Assigning None to a non-object variable named "::temp35"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] warning: Assigning None to a non-object variable named "::temp41"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:31AM] warning: Assigning None to a non-object variable named "::temp46"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] error: Cannot call Detecting() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] warning: Assigning None to a non-object variable named "::temp35"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] warning: Assigning None to a non-object variable named "::temp41"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] error: Cannot call IsShutdown() on a None object, aborting function call
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:51:38AM] warning: Assigning None to a non-object variable named "::temp46"
stack:
[ (00117FFD)].SpotlightScript.active.::remote_ObjectReference_OnTranslationAlmostComplete() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightScript.psc" Line ?
[07/30/2017 - 01:52:06AM] VM is freezing...
[07/30/2017 - 01:52:06AM] VM is frozen
[07/30/2017 - 01:52:06AM] Saving game...
[07/30/2017 - 01:52:06AM] VM is thawing...
[07/30/2017 - 01:52:30AM] error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF001DF1)].BirdCritterScript.SplineTranslateToRefNode() - "<native>" Line ?
[ (FF001DF1)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 223
[ (FF001DF1)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:40AM] error: (FF006079): cannot find variable named fDampRate.
stack:
[ (FF006079)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ?
[ (FF006079)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 227
[ (FF006079)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:40AM] error: (FF006079): cannot find variable named fFlapSpeed.
stack:
[ (FF006079)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ?
[ (FF006079)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 228
[ (FF006079)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:40AM] error: Object reference has no 3D
stack:
[ (0004515B)].Sound.play() - "<native>" Line ?
[ (FF006079)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 229
[ (FF006079)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:52AM] error: (FF00342D): cannot find variable named fDampRate.
stack:
[ (FF00342D)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ?
[ (FF00342D)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 227
[ (FF00342D)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:52AM] error: (FF00342D): cannot find variable named fFlapSpeed.
stack:
[ (FF00342D)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ?
[ (FF00342D)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 228
[ (FF00342D)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
[07/30/2017 - 01:52:52AM] error: Object reference has no 3D
stack:
[ (0004515B)].Sound.play() - "<native>" Line ?
[ (FF00342D)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 229
[ (FF00342D)].BirdCritterScript.waiting.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line 105
Naposledy upravil Beak; 31. čvc. 2017 v 18.25
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Zobrazeno 115 z 17 komentářů
OK, try going to Documents/My Games/Fallout 4, then delete the Fallout4.ini and the Fallout4Prefs.ini. Do not delete the Fallout4Custom.ini. After that verify the game files again and launch the game. That will create new .ini's and may at least help with the CTD.

With your i5 I strongly suggest you keep Shadow Distance on medium and Godrays off.

If some of your crashes are when fast traveling or going through load doors, I suggest you go to the settings menu then Gameplay and turn off all of the autosave functions.

It may also help to not play the game at a resolution above 1920x1080.

Hope this helps.

Edit; Another thing to do is to restart the game after say 30 minutes of play. It has been known to help restore framerate after several hours of play. It might help lower your CTD amount too.

*Try turning off Weapon Debris if you have it on.
Naposledy upravil ronr42; 29. čvc. 2017 v 19.22
Beak 30. čvc. 2017 v 10.19 
Nope, still crashes T_T
I'm never gonna be able to play Fo4 without crashes again am I :C
Beak původně napsal:
Nope, still crashes T_T
I'm never gonna be able to play Fo4 without crashes again am I :C


Take a deep breath and Re-Install the game.
Naposledy upravil ronr42; 30. čvc. 2017 v 10.53
OP, I know you stated in your original post that you have "no mods installed", BUT the REAL question here is "Have you ever had ANY mods installed in your current game that you've since UNINSTALLED"?

If the answer to this is "YES", you might have:

1. "junk" files left in your Data folder from incomplete or improper mod uninstall. Unless you know exactly what to look for, the best fix here is to delete everything and re-install the game.

2. leftover scripts that are "baked" into your save. Unfortunately, there's no fix for this other than startimg a brand new game. Actually, I would recommend you DO start a new game just to test this. If your crashing stops, then you'll know this was the issue.

However, if you really NEVER had ANY mods installed, just ignore this post and do as ronr42 suggests.
Freezing -> Opening menu, halting engine
Frozen -> Menu opened, engine halted
Thawing -> Menu closed, resume

Hey there is no 100% way papyrus log or CTD'S tells us more then when the game crashes. Some computers can't handle out side programs from running at the same time. Which means having background windows and programs running causes it to fail..

Mods are another facture.

I'm more interested in Did you optimize the computer to kill background programs from running and are you running a firewall/virus scanner.

I think you have a software interfering with Fallout 4.
Beak 31. čvc. 2017 v 17.08 
SuperSledgeNY původně napsal:
OP, I know you stated in your original post that you have "no mods installed", BUT the REAL question here is "Have you ever had ANY mods installed in your current game that you've since UNINSTALLED"?

If the answer to this is "YES", you might have:

1. "junk" files left in your Data folder from incomplete or improper mod uninstall. Unless you know exactly what to look for, the best fix here is to delete everything and re-install the game.

2. leftover scripts that are "baked" into your save. Unfortunately, there's no fix for this other than startimg a brand new game. Actually, I would recommend you DO start a new game just to test this. If your crashing stops, then you'll know this was the issue.

However, if you really NEVER had ANY mods installed, just ignore this post and do as ronr42 suggests.

Nope, i've recently formatted my pc and the first thing i did was downloading Fo4



ckonestroh původně napsal:
Freezing -> Opening menu, halting engine
Frozen -> Menu opened, engine halted
Thawing -> Menu closed, resume

Hey there is no 100% way papyrus log or CTD'S tells us more then when the game crashes. Some computers can't handle out side programs from running at the same time. Which means having background windows and programs running causes it to fail..

Mods are another facture.

I'm more interested in Did you optimize the computer to kill background programs from running and are you running a firewall/virus scanner.

I think you have a software interfering with Fallout 4.

Well the thing is: I used to be able to play the game just fine 6 months ago when i last played it. Then some days ago upon formatting i decided it would be nice to play some Fallout again so I downloaded it and it started crashing like crazy.
I'm not running any firewall/virus scanner and I've not optimized the computer now that I think of it. How should I do it?
How full is your C drive, if that's the drive the game's installed on? If it is over 90% full you need to run a defrag on that drive. It will straighten out your entire game, and may actually increase the free space on that drive.

I had a similar proble with my last computer. The C drive was a solid state device, but it was over 90% full, and I was crashing every hour or so. Defragging the C drive removed the problem completely.

Unfortunately, a few weeks later the video card shorted out and took the motherboard with it. I had to get a new computer with a much larger SSD, and a 43 inch monitor while I was at it. There were other problems, but that's another story.
OC on the GPU might be an issue. In any case, the papyrus log is not often useful. Recreate the crash and then examine your Event Viewer might help better locate the error.

In the meantime, system specs might be useful. Steam overlay > "Help" > System Information" then copy and paste to your thread.
Defragging a drive does not affect the AMOUNT of data on a drive, Danconners. If a drive is 90% full, 10% free space IT WILL STILL BE 90% full, 10% free space after defragging. So, nonsense.
Might want to get your system actually working before offering erroneous advice.

Defragging may speed loading times due to the proper organization of the files. It is also part of Win 10 housekeeping.
Naposledy upravil MageThis; 31. čvc. 2017 v 17.43
It worked for me, MageThis. I went from frequent crashes to zero crashes. In addition when I started it I was told that there were quite a few useless bits of software clogging the drive, and was asked it I wanted them removed. I did; it did. The problem was solved, and I did have somewhat more free space on my c drive.

Before you start insulting people check your facts. That way you will appear less a boor.
Beak 31. čvc. 2017 v 18.19 
danconnors původně napsal:
How full is your C drive, if that's the drive the game's installed on? If it is over 90% full you need to run a defrag on that drive. It will straighten out your entire game, and may actually increase the free space on that drive..
My Hard drive is about 50% full and I already tried defragging. Thanks anyway C:



MageThis původně napsal:
OC on the GPU might be an issue. In any case, the papyrus log is not often useful. Recreate the crash and then examine your Event Viewer might help better locate the error.

In the meantime, system specs might be useful. Steam overlay > "Help" > System Information" then copy and paste to your thread.
Well, the ASUS STRIX has a stock OC, I mean, I didn't tinker with that and as I said it ran great before so I don't think that's the problem (besides, if it were the problem I'd be to scared to even touch or change the clock of my GPU haha).
Here's my specs:


Computer Information:
Manufacturer: To Be Filled By O.E.M.
Model: To Be Filled By O.E.M.
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3400 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Supported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: Intel(R) HD Graphics 4000
DirectX Driver Name: nvldumd.dll
Driver Version: 10.18.10.4358
DirectX Driver Version: 22.21.13.8494
Driver Date: 12 21 2015
OpenGL Version: 4.5
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 970
VendorID: 0x10de
DeviceID: 0x13c2
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.51" x 11.54" (23.50" diag)
52.1cm x 29.3cm (59.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4095 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Headset Earphone (Razer Kraken

Memory:
RAM: 8087 Mb

Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 475938 Mb
Largest Free Hard Disk Block: 294576 Mb
OS Install Date: Jan 01 1970
Game Controller: None detected
VR Headset: None detected
Naposledy upravil Beak; 31. čvc. 2017 v 18.20
Your mobo has integrated graphics in addition to your GTX 970.

FIRST of all, make doubly sure that your monitor is actually plugged into the VIDEO CARD and NOT the video connector on your motherboard.

Once you're absolutely sure you're actually plugged into your video card, disable the on board graphics in the BIOS. That should deallocate the RAM assigned to the Intel HD graphics and possibly solve your problem.
Naposledy upravil SuperSledgeNY; 31. čvc. 2017 v 18.41
You may be cutting it pretty close with a total RAM of only 8 gigabytes. More might help.
OP, just to clarify. Your pc is set to use your HD 4000 integrated graphics which the game does not support.

Alright so I've disabled the HD4000, loaded my Fo save, and sure enough, after some 40/50 minutes it crashed again. I'm starting to lose hope. Could it be my OS?

EDIT: I finally managed to fix it by switching back to Win7 and deleting the files in C>Games>Nexus Mod Manager
Now I don't know which one of the two was the fix, all I know is that everything works great now.
(As i said i did not have any mods installed since I had just formatted but the files in that folder were somehow not deleted so I ended up with no Nexus Mod Manager and no actual mods in the game but those files were still in that folder and maybe they were messing with the game somehow idk.)
Thank you guys for your help anyways :)
Naposledy upravil Beak; 4. srp. 2017 v 6.29
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