Fallout 4

Fallout 4

View Stats:
devil_505 Jul 23, 2017 @ 5:28am
How to scrap military grade circuit board´s?
I have a little problem since start playing Fallout 4 back in 2015 - I can´t break down this boards for parts. I can´t scrap them if they are lying on the ground and if i put them in the inventory of my settlement, they don´t get recognized.That sucks a bit, I have already found over 80 of that things in my actual game and that would translate in 400 Circuit´s for building.

My mods...

Unofficial Fallout 4 Patch.esp
*
KSHairdos.esp
*
NukaVimRack.esp
*
SLR.esp
*
LR_APCTransport.esp
*
BBS000-F04-Ultimate-DEF_UI.esp
*
CBBE.esp
*
Lots More Female Hairstyles.esp
*
Caelan Preset.esp
*
ManufacturingExtended.esp
*
ManufacturingExtendedFH.esp
*
*MiscHairstyle.esp
*
AzarPonytailHairstyles.esp
*
*HairVariations_Conversions.esp
*
Kunio Face Preset slot15.esp
*
HairVariations_Elegant.esp
*
HairVariations_FairyTails.esp
*
HairVariations_Sophisticate.esp
*
HairVariations_YoungAtHeart.esp
*
Eli_Rockin Red Rocket.esp
*
ScrapDeadThings.esp
*
Scrap Everything - Ultimate Edition.esp
*
Repaired Roofs.esp
*
Roy Preset.esp
*

I do anything wrong or could it be a conflict with one of the mods in the list?

regards
< >
Showing 1-10 of 10 comments
Ilja Jul 23, 2017 @ 6:44am 
If there is a conflict in your load order then I am unware of it.

I am just checking the object in FO4Edit. It does have Component c_Circuity and count 5. All is fine and well in the Fallout4.esm file then.

Do you have FO4Edit? You could run your whole load order throught it. Then go to

Fallout4.esm > Misc Item and type 00154ad2 to FormID field in the left top corner of FO4Edit. You would then see from the right hand panel if one of your mods is editing these records.
red255 Jul 23, 2017 @ 7:00am 
I would imagine one of your mods has them flagged as something not junk.

but then you should still be able to drop them on the ground and scrap them with the scrap function.

ManufacturingExtended.esp
*
ManufacturingExtendedFH.esp

would seem to be something to look at.

"Component Extractor
Breaks down junk from the workshop's inventory, then outputs components onto its conveyor belt. You can specify which components to extract by placing them in its inventory. It can also pull items from workshops linked by supply lines.

Object Extractor
Pulls items from the workshop. You can specify which items to extract by placing them in its inventory. It can also pull items from workshops linked by supply lines.

Recycler
Junk items passed into it are broken down into components."

So...it has objects that scrap things...maybe it retooled the scrapping process?
Last edited by red255; Jul 23, 2017 @ 7:02am
Ilja Jul 23, 2017 @ 7:05am 
Originally posted by red255:
I would imagine one of your mods has them flagged as something not junk.

but then you should still be able to drop them on the ground and scrap them with the scrap function.

ManufacturingExtended.esp
*
ManufacturingExtendedFH.esp

would seem to be something to look at.

I took a look of that, though not their records. I can't outright see how Conveyor Belt addons would cause this. It is of course possible that it does this.

The first thing that came to my mind is that one of the mod has marked it as component, due to it being one for Beam emitter, as part of Signal interceptor.

Though, I still think that checking this through in xEdit is the fastest and easiest way. There are only few records in Military-grade circuit board, so possible conflicts should be very easy to see - even if user has not real experience of working with Bethesda game records.
Last edited by Ilja; Jul 23, 2017 @ 7:05am
SuperSledgeNY Jul 23, 2017 @ 7:09am 
Originally posted by Ilja:
Do you have FO4Edit? You could run your whole load order throught it. Then go to

Fallout4.esm > Misc Item and type 00154ad2 to FormID field in the left top corner of FO4Edit. You would then see from the right hand panel if one of your mods is editing these records.

Instead of taking shots in the dark, this is the most efficient way to find the possible conflict.
red255 Jul 23, 2017 @ 7:16am 
even if it did that, he SHOULD be able to scrap them by placing them on the ground which he cannot.
Ilja Jul 23, 2017 @ 7:18am 
Depends entirely how records are changed. It can not be scrapped, if it is removed from the scrap list.
devil_505 Jul 23, 2017 @ 8:02am 
Thanks for your replies. :)

I used FO4Edit and found out this:

https://steamuserimages-a.akamaihd.net/ugc/839210891100535650/A8D5F305DCE0FD7D91EEEE947E73EBFEEF4FF923/

It seems that only DEF_UI changes the military circuit boards and makes them unscrappable.

I try the last version of that mod from nexus, maybe it is a bug that has been fixed meanwhile (haven´t updated my Fallout 4 mods since at least a year).
Ilja Jul 23, 2017 @ 8:05am 
I am using DEF_UI and Valdacil's Item Sorting. Item is not marked as unscrappable object in my game.

I believe there was an option to select which items to remove from scrap list with DEF_UI. You might want to reinstall the file and see options from it.
Last edited by Ilja; Jul 23, 2017 @ 8:06am
Ilja Jul 23, 2017 @ 8:11am 
I went through the archive of lates DEF_UI. Mod does not load any scripts in to your game. It should be safe to reinstall and change options from it in mid game.

Game would complain about ESP filename change once (missing ESP, if you break way from Ultimate), but that should not have lasting negative effects.
devil_505 Jul 23, 2017 @ 8:29am 
Thanks. :)

Works like a charm after reinstalling DEF-UI.

I will stand with Valdacil's Item Sorting for now. It is different from what I used before (unfortunatley I can´t remember anymore what I installed years ago, it put things like [CRAFTING] or [JUNK] in front of every item) but as long as it works I´m happy,

Thank again for your help. :)
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jul 23, 2017 @ 5:28am
Posts: 10