Fallout 4

Fallout 4

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How does the modding for this game work?
While I was at a friend's house and giving fallout 4 a try on his account, I noticed a tab called mods, when I clicked on it I got a logging in screen, and nothing really happened. So is FO4 like Gmod were you can subscribe to mods and it'll be automatically installed for you?
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Showing 1-11 of 11 comments
Bryan=0101 Jul 21, 2017 @ 11:56am 
...no steam workshop here
Originally posted by 101=5, bryan=5:
...no steam workshop here
but does it have it's own version of it? Why does the mod tab require you to log in if it is just a mod loader?
AC Denton Jul 21, 2017 @ 12:03pm 
https://bethesda.net/en/mods/fallout4 for the casuals.

Nobody uses Bethesda.net though.
Nexus has all the best mods and support: http://www.nexusmods.com/games/?
Video(s) on how to use Nexus & NMM & get mods: https://www.youtube.com/watch?v=CVC31Qu048Q

You need to do this too (Fallout 4 only): https://www.youtube.com/watch?v=fgUbpIzdpGY&t=2s

You should watch MxR & Gopher too to understand what mods can really do: https://www.youtube.com/user/MMOxReview
https://www.youtube.com/user/GophersVids

You can mod all Bethesda games since Morrowind.
Last edited by AC Denton; Jul 21, 2017 @ 12:04pm
Originally posted by Punished_Penguini:
Originally posted by 101=5, bryan=5:
...no steam workshop here
but does it have it's own version of it? Why does the mod tab require you to log in if it is just a mod loader?

As of the latest version, mods are managed by the game itself. You can either download and install them manually (preferably from http://www.nexusmods.com/fallout4/), or download from bethesda.net/mods using in-game interface, but either way you must activate them in the load order menu.
Last edited by DEVOLVE MINHA CACHAÇA!; Jul 21, 2017 @ 12:04pm
Karmaterrorᵁᴷ Jul 21, 2017 @ 12:06pm 
Basically you go to the nexus or your site of choice.
Grab the mod files
Copy pate into your data folder
Then enable them ingame with that mod tab you saw

Not all automated like steam worshop, but nothing more involved than a copy paste and checking a box :)
Originally posted by Karmaterrorᵁᴷ:
Basically you go to the nexus or your site of choice.
Grab the mod files
Copy pate into your data folder
Then enable them ingame with that mod tab you saw

Not all automated like steam worshop, but nothing more involved than a copy paste and checking a box :)
i see. TBH i was just caught off guard by the fact that you needed to login.
AC Denton Jul 21, 2017 @ 12:30pm 
Originally posted by Punished_Penguini:
i see. TBH i was just caught off guard by the fact that you needed to login.

You only need to log in if you use Bethesda.net.
Nexus is external.
Bethesda.net mods disable achivements & there's not as many or as good of mods.
It is mostly designed for console players as a way to bring mods to console.
Originally posted by Anthony Campbell:
Originally posted by Punished_Penguini:
i see. TBH i was just caught off guard by the fact that you needed to login.

You only need to log in if you use Bethesda.net.
Nexus is external.
Bethesda.net mods disable achivements & there's not as many or as good of mods.
It is mostly designed for console players as a way to bring mods to console.
so A pirated copy can still use mods? Cuz playing at my friends house, i am sure he pirated it yet I am also sure he has mods.
AC Denton Jul 21, 2017 @ 12:35pm 
Yeah, from nexus.
Originally posted by Anthony Campbell:
Yeah, from nexus.
i see. Also while I got you here, there is something I am wondering about the creator's club thing. Is it posible for people to pirate the CC content? Back before I owned FO3 on steam I bought the base copy at a thrift store and basically downloaded the dlc for free and installed them in the same way as mods. Would such a thing be possible for the creator's club content? Seems like it would be bad if besthsda doesn't do anything about it.
AC Denton Jul 21, 2017 @ 12:45pm 
Originally posted by Punished_Penguini:
Originally posted by Anthony Campbell:
Yeah, from nexus.
i see. Also while I got you here, there is something I am wondering about the creator's club thing. Is it posible for people to pirate the CC content? Back before I owned FO3 on steam I bought the base copy at a thrift store and basically downloaded the dlc for free and installed them in the same way as mods. Would such a thing be possible for the creator's club content? Seems like it would be bad if besthsda doesn't do anything about it.
Well yeah you can pirate anything.
But CC isn't out so nobody can do it yet, though I'm sure they'll try stop it, but it's unlikely to work.
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Date Posted: Jul 21, 2017 @ 11:56am
Posts: 11