Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Those looping sounds bugs usually vanish as soon as the cell where it happened is reset.
Did you try fast traveling away?
So you say the sound bug remains at the same place even after you get away from the location, wait one week in game time (the usual time a cell takes to reset itself), and go back?
No idea what causes it. As was said above, leaving the offending cell seems to help. Doesn't interfere with game play, other than being annoying and a bit distracting.
Can also happen with gun sounds, specially when an enemy dies. Perhaps it has to do with some synchronization fail between sounds and the death of an entity.
you are a saint
AWESOME! Thanks! This sound glitch drove me crazy...
ABSOLUTE GOD UNIT HERE