Fallout 4

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Game breaking "Settler assignment" bug
This seems to be a popular game breaking bug for Fallout 4. You wanna assign settlers to just about anything they can be assigned to, they won't get assigned. EVER. Not even to beds.

And this also seems to affect getting more settlers, because even with the recruitment beacon, no more settlers will come.

The fix seems to be loading an older save and starting over from there, OR scrapping at your settlement whatever caused it in the first place (in my case it was the caravan stops). But with those fixes, the bug is still liable to happen again in th future.

I don't think I'll ever be able to play Fallout 4, ever again, but still, I just wanna leave it out there: This bug is still out there, and its ruining hours of gameplay to dozens of players. Modders or Bethesda, FIX IT!!!!

EDIT: I completely forgot this post was still here. Turns out settlers were broken because of a mod I was using. I think it was either "Named Settlers" or "Better Settlers", don't worry about it
Last edited by Robber N0T from here; May 12, 2020 @ 8:50am
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Showing 1-15 of 25 comments
red255 Jul 20, 2017 @ 8:23am 
fix it yourself.
Ilja Jul 20, 2017 @ 8:28am 
Leave the settlement for a while. It will reset things and everything should be normal once you get back.

There are few similiar issues like this, but area refresh usually solves the problem. I haven't seen any persistent issues that I couldn't deal with.

Beacon may sometimes take time to bring new settlers. The amount is of course tied to your Charisma.
Joe Coffee Jul 20, 2017 @ 8:28am 
Originally posted by Mr. Manovar nr. 6:
This seems to be a popular game breaking bug for Fallout 4. You wanna assign settlers to just about anything they can be assigned to, they won't get assigned. EVER. Not even to beds.

And this also seems to affect getting more settlers, because even with the recruitment beacon, no more settlers will come.

The fix seems to be loading an older save and starting over from there, OR scrapping at your settlement whatever caused it in the first place (in my case it was the caravan stops). But with those fixes, the bug is still liable to happen again in th future.

I don't think I'll ever be able to play Fallout 4, ever again, but still, I just wanna leave it out there: This bug is still out there, and its ruining hours of gameplay to dozens of players. Modders or Bethesda, FIX IT!!!!

Yea, it's annoying. If you're not afraid of modding, try Sim Settlements, though. Just plop down a lot and your "village idiots" will build things and assign themselves accordingly.

IMO, Beth did a lazy job with the settlers, but it can also be argued to simply not build anything (i.e., "to hell with NPCs").
Ilja Jul 20, 2017 @ 8:30am 
Originally posted by Snidely Whiplash:
Yea, it's annoying. If you're not afraid of modding, try Sim Settlements, though. Just plop down a lot and your "village idiots" will build things and assign themselves accordingly.

IMO, Beth did a lazy job with the settlers, but it can also be argued to simply not build anything (i.e., "to hell with NPCs").

Best thing with Sim Settlements is that they actually own the whole lot they are assigned to. That prevents plenty of issues.

I was actually planning on installing it, while I am now restarting my game. I am still loving the settlement building, but the fact that you can't really give settlers anything else to own than bed and their job is a bit annoying - mostly because it can lead to issues mentioned above.
casualsailor Jul 20, 2017 @ 8:32am 
I am unable to duplicate your issue. Nor can I find this issue reported in the vanilla game. This seems only to occur when using mods or exploits.

Are you running any mods?
Joe Coffee Jul 20, 2017 @ 8:38am 
Originally posted by casualsailor:
I am unable to duplicate your issue. Nor can I find this issue reported in the vanilla game. This seems only to occur when using mods or exploits.

Are you running any mods?

I can vouch for this that this might be a mod issue. I've noticed especially with mods that it may actually take awhile for settlers to "acknowledge" where they're supposed to be going and supposed to be doing, but they have gone to their assignments in a relative short period of time.
Joe Coffee Jul 20, 2017 @ 8:39am 
Originally posted by Ilja:
Originally posted by Snidely Whiplash:
Yea, it's annoying. If you're not afraid of modding, try Sim Settlements, though. Just plop down a lot and your "village idiots" will build things and assign themselves accordingly.

IMO, Beth did a lazy job with the settlers, but it can also be argued to simply not build anything (i.e., "to hell with NPCs").

Best thing with Sim Settlements is that they actually own the whole lot they are assigned to. That prevents plenty of issues.

I was actually planning on installing it, while I am now restarting my game. I am still loving the settlement building, but the fact that you can't really give settlers anything else to own than bed and their job is a bit annoying - mostly because it can lead to issues mentioned above.

Yarp, Sim Settlements is actually cool in some sense. =3
Zee_ Jul 20, 2017 @ 8:45am 
If you build a huge settlement the settlers can be very slow to be assigned to thier jobs, they will eventually get assigned though it may take a few in-game hours. However, I'm talking over 8 times the base settlement size here. Settlers that already have jobs will still be assigned and whatever resources you have them assigned to will be gather whether they are actively working them or not, they just won't always go to their job sites.

It takes alot to gum up the works, but it can happen.

Another way to run into a similar problem is by making a settlement too complex or so tight that the settlers can't properly path. If the game can't figure out how to path a single settler, it can screw up the queue for everyone else because of the way the game handles settlers and their assignments.
Originally posted by Ilja:
Leave the settlement for a while. It will reset things and everything should be normal once you get back.

There are few similiar issues like this, but area refresh usually solves the problem. I haven't seen any persistent issues that I couldn't deal with.

Beacon may sometimes take time to bring new settlers. The amount is of course tied to your Charisma.
Tried that. Nothing. Thanks anyway
Last edited by Robber N0T from here; Jul 20, 2017 @ 10:05am
Originally posted by Zee_:
If you build a huge settlement the settlers can be very slow to be assigned to thier jobs, they will eventually get assigned though it may take a few in-game hours. However, I'm talking over 8 times the base settlement size here. Settlers that already have jobs will still be assigned and whatever resources you have them assigned to will be gather whether they are actively working them or not, they just won't always go to their job sites.

It takes alot to gum up the works, but it can happen.

Another way to run into a similar problem is by making a settlement too complex or so tight that the settlers can't properly path. If the game can't figure out how to path a single settler, it can screw up the queue for everyone else because of the way the game handles settlers and their assignments.
Well, if building massive settlers is what breaks the game, than what's the point? Rhetorical question.

Should I just finish building every single settlement at some point and THEN begin recriuting to avoid the bug?
Last edited by Robber N0T from here; Jul 20, 2017 @ 10:07am
Ilja Jul 20, 2017 @ 10:08am 
Originally posted by Mr. Manovar nr. 6:
Originally posted by Zee_:
If you build a huge settlement the settlers can be very slow to be assigned to thier jobs, they will eventually get assigned though it may take a few in-game hours. However, I'm talking over 8 times the base settlement size here. Settlers that already have jobs will still be assigned and whatever resources you have them assigned to will be gather whether they are actively working them or not, they just won't always go to their job sites.

It takes alot to gum up the works, but it can happen.

Another way to run into a similar problem is by making a settlement too complex or so tight that the settlers can't properly path. If the game can't figure out how to path a single settler, it can screw up the queue for everyone else because of the way the game handles settlers and their assignments.
Well, if building massive settlers is what breaks the game, than what's the point?

I have x30 build meters in my settlements, but I rarely ever use the amount of them. You can see AI bugs hitting in at some point. My settlements vary between 24-30 settlers and they behave relatively nicely.

I am using this mods, which allows them to use the settlement space in more effective manner. It does not entirely solve problems, but does remove some of them.

Settler Sandbox Expansion by Axle356258
http://www.nexusmods.com/fallout4/mods/20442/?

I don' t think it will solve the issue in hand though.
Last edited by Ilja; Jul 20, 2017 @ 10:08am
So I don't know if everyone will get a notification of this, but I think I just found the culprit:
https://www.reddit.com/r/FalloutMods/comments/5egeel/what_happened_to_dont_call_me_settler_fo4/
Joe Coffee Jul 20, 2017 @ 1:30pm 
Originally posted by Mr. Manovar nr. 6:
So I don't know if everyone will get a notification of this, but I think I just found the culprit:
https://www.reddit.com/r/FalloutMods/comments/5egeel/what_happened_to_dont_call_me_settler_fo4/

Good call!
MageThis Jul 20, 2017 @ 2:11pm 
Yeah, if unmoded, so vanilla (UNMODDED EVER), no patch and it has been totally my experience that patience and avoiding spamming the workbenches resolves pathing issues. Unless you are building rad-rat crazy.
Even the unofficial patch does not stop all settler scripts refiring everytime you access a crop, workbench, etc. Try not fast travelling to a single cell settlement where you have a pathing issue and just let your PC stand there. Feed and water as needed. (Sleeping and waiting reinitiates the same scripts).
So, try it, I know it is a pain but just to let the scripts sort themselves out. That was the current state of AI in gaming. AI is still brighter than 14.6% of posters based on Steam threads.
Ilja Jul 20, 2017 @ 3:18pm 
Originally posted by MageThis:
Yeah, if unmoded, so vanilla (UNMODDED EVER), no patch and it has been totally my experience that patience and avoiding spamming the workbenches resolves pathing issues. Unless you are building rad-rat crazy.
Even the unofficial patch does not stop all settler scripts refiring everytime you access a crop, workbench, etc.

This is sometething that should be included to UFO4P bug tracker. However, I am unsure if the problem is in exe or data file. I really need more information before trying to include it there.

Patch can not deal with problems in executable.
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Date Posted: Jul 20, 2017 @ 8:22am
Posts: 25