Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Damn that is bs, so i hv to explore every area? Im not sure if i can clear this quest -_-
Guide for that: http://steamcommunity.com/sharedfiles/filedetails/?id=768281719&searchtext=star+cores
In Dry Rock gulch you have to kill the Bloodworm Queen, pretty easy to get to her.
In the Safari Zone you have to help Cito to secure it, shut down the cloning process and kill the remaining Gatorclaws.
In Kiddie Kingdom you have to kill Oswald (Normal Glowing Ghoul, not feral. In order to do so, you have to search the Fun Jouse, beware of Eye Cancer xD and the Service Tunnels, then the Castle, there you have to fight oswald, he will not die and will teleport up on the roof, Heaqd upt there with the Elevator and kill him, or persuade him into leaving NW, if you found a special holotape first.
In The Bottling Plant you have to kill all Mirelurks and their Queen.
Hope this helps
EDIT: Well, maybe more like a Raider errand boy, but you get the gist.
There isnt any quest indicator here (enemy indcator n other). Thats what make it annoying, i hate to watch a video and follow that -_-
You know, this is actually a decent gripe. Depends on your P.O.V., I guess - but I do dislike some games where your whole mission hangs on some NPC that's somewhere on a level and your mission "can't end" without it being cleared. Worse still are glitches, undeveloped areas, or whatnot and your enemy is stuck inside a wall or "beneath the ground" somewhere.
Some games are good like that in giving you a tracking #; and I guess some people like not knowing and doing things hard and gritty without knowing 'X'.
I do hope Beth does have an optional feature to allow showing how many enemies are in a level. Note, "optional feature".