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If its the first, well obviously its having to do less work to render the sky, thus speeds up and when looking normally it is having to do more so slows down.
If its the 2nd, whats more likely happening is the game is being bogged down by what it is rendering and remembering the odd thing where you have been(so if you go back its already there essentiall), looking up kind of refreshes the render as you are rending nothing then going back to re-rendering the lancape, almost fresh as it were, you kind of empty the buffer a little.
Did you read your post? That is not quite how you described your problem initially. Which is Why I was asking the questions...well Im out, cannot be arsed when people do not decribe thier issues properly, then get cheeky when people are simply trying to ascertain what they are talking about.
Also....Im glad you edited your original comment to include actual questions and information. Much better than the original one.
You're right of course, Kiara. But I don't think the OP is going to run into that issue while averaging +/- 45 fps. :-)
I haven't played FO4 in like 7 years, and was surprised when it ran weirdly (the game would flicker, which I eventually figured out was tied to needing MotionBlur ON). I had put iFPSClamp=60 in my Fallout4.ini file as a way to fix this issue, and left it there, because it didn't seem to be harming anything.
Flash forward nearly 100 play hours later, and I was noticing problems, that I thought was a modding issue, but turns out it was just this small line of code, that I put myself, lol. So yeah, thanks a lot! The game still runs at 45 FPS in these areas, but it's better than being permanently stuck in bullet time until I leave these places (which could take 10 minutes at times, due to the slow down).
Good to hear!
In 2024 this help me, just thank you!