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the game ran smooth as alaser-melted astronaut helmet until now...and still does...except for this perticular issue
No idea, worked ok for me, and probably 1000's of other players.
Any mods ?
@Dr. Dro
No, I haven't tried the console command yet...I'll give it a try (not that I have any option left anyway...I have run through this blasted stage so often by now...I could speed run blindly through the entire level without getting infected / hit only armed with a frying pan
The setstage command did it!
I got the quest from the doc but before entering the secret vault I set the quest stage to 800
and voilà...did even have to enter that buggy tomb.
thx Dr. Dro ...you just made me a happy camper
I have exactly the same! When the main pack of mole rats spawn is when you notice it but I think it happens earlier.
I tested by making a save at each stage until I got freezes.
I got as far as the Protectron at the bottom of the stairs apparently not locking up when making console saves. That is where it always freaks out for me.
The first Protectron and the laser turrets all seem ok. They detect player and get hostile and normal ranges.
The mole rat AI script seems bugged though. They spawn but they do not seem to attack directly. You need to get really close to agro them. Their idle state also looks sort of frozen.
I too am running mods. Too many to list (and I have not tried a mod free run through)
My mods are mainly outfits and workshop/crafting related including Universal Clothing Overhaul, Homemaker and Bank of the Commonwealth.
A bit of background: My Fallout 4 runs incredibly well even with high end Textures and Pilgrim, my save is modded to the extreme, I can thank Wrye Flash for even being able to accommodate my sheer volume of mods. I have not experienced any crashes at random moments, infinite load screens and so on outside of using poorly made mods which the problems were easily remedied. I have cleaned the official DLCs I have with FO4Edit, I religiously use ReSaver after any issues that arise. I use Mod Organizer 2.0.07 and run any community tools from it, such as F4SE, Bodyslide, LOOT, and others I have mentioned. I have very extensive ini tweaks, mainly to make the 3rd person very viable in combat and look damn good. I have mods from every conceivable spectrum; major gameplay overhauls(Horizon), retextures, remodels, animation replacers, weapon mods, faction tweaks, armors(skimpy and immersive alike ;) ), quality of life mods, overhauls to companion functions, mods that allow my character to not be the forced story of vanilla(alternate start mods, mods that tweak dialogue so you are not obsessively looking for Shaun, mods that remove player voice acting), ENB and general athmospheric replacer(aforementioned Pilgrim), environmental overhauls... I have pretty much all of that.
^Those are my differences to the post above. I am a responsible modder and am very adept at making things work, and I use a ton of mods that would affect a lot.
Yet the crash I experienced was exactly like the post above: everything before the Protectron that walks down the stairs worked fine, the defence systems work as they should. After I get past the Protectron, I find a rat that is frozen in place, booty held to the heavens with the face grinding the dirt like it wants some major doggy. After that Mole Rat, almost all that would try and attack would be unable to do so: some would pop out from under the ceiling but stay stuck there, others would not appear or ask for doggy, with only two actually working and going after Cait, the follower I had on hand. After going up the stairs and past the first terminal that is playing audio, I would hear the husband that is fooling around complain and the crash would happen moments after reaching that second terminal. The rats try to pop out when I get in the coridoor but only after that dialogue has started will it crash.
This first happened to me two nights ago and motivated me to get off; it was past 1am, a crash allowed the fatigue and frustration to seep in. So today, the 25th of June 2017, I decide to get back on and try to resolve my issue. I first load up my most recent autosave, which by some miracle had been just before the stairs after I had equipped a set of 'nades to kill the Protectron for some parts. I repeat the process, crashes at the exact same area.
First response: ReSaver. It is an amazing utility and I encourage anyone and everyone to get it. I load up that autosave and check for any orphaned scripts, to see if a mod was being problematic. As I mentioned, I have a ton of mods so this is a must for me to check. It showed no orphaned scripts in that autosave or any of my saves since I last needed to clean. Back to the drawing board.
Second response: Google. The solution I employed to fix the issue was actually very simple.
So, I open up Mod Organizer, look at the Data Tab, check Meshes/Clothes and see the Vault Tec Scientist folder. I check to make sure which mod it is installed in, and proceed to where I have Mod Organizer installed on my drive. I delve into the mod which owned those files(aka Caliente's Beautiful Bodies Enhancer -CBBE-) and terminate the .nif that is named after the reportedly bugged file. I launch the game and load the autosave.
I proceed down the stairs to find the same 'take me daddy' Molerat, so I don't get my hopes up. However a few steps latter, all the mole rats behave as they should and they proceed to swarm. Cait and I deal with them handily, with my excitement at the prospect of the fix rushing in me. I get past the first terminal and the second, down the security gate, and after slaughtering mole rats by the heaps I get to Curie without issue. I likewise can go up the elevator without issue. I save my game, and begin my reply to this discussion.
The source of the crash is the mesh files included with CBBE when you download it, one specific armor that is the Vault Tec Scientist. My issue is fully resolved, I only posted to try and help others if they have not resolved their issue. Removing the file that causes the crash in no way causes issues for the CBBE mod, bodyslide or game stability. Only problem from deleting that mesh file is that the 'Vault Tec Scientist' armor will not conform to the CBBE body/any custom presets. But deleting the file inside of the CBBE mod causes no issues outside of that.
**Edit** Besides, that armor is neither one of the best looking nor is in any way useful. So having one armor you will never wear is not really a problem.
When you meet Curie, you gonna see dialogue bug. To fix this, save and load your game. The dialogue will appear and you can also leave the area by the elevator.
When you go back to Vault 81, you'll notice that some npcs are dead. This is caused by the killall command. Just type "recycleactor" + "resurrect" by click on the npc (ref ID) and revive them.
Katy Pinn, Alexis Combes, Holt Combes and Dr Penske seem to be affected.
Just "killall" all the mole rats and no more problems. Don't go hunting for buggy mods, you just were unlucky.
Worked fine for me. Except the Curies door was still closed and no (ingame) opportunity to open it. So unfortunately the bobblehead behind is lost for me. But it's okay, Curie was worth it :-)
For those who don't have any exprience with consoles (like me)...
setstage 00022a0a 800 is the command. (please correct me if it's not right for 100% or I missed something - it has worked and I'm happy^^)
to work around it, disable AI detection by typing "tdetect" in the console, then go about your business in that cell.
In the case of Secret Vault 81, disable AI detection after you enter the area, then move through the area without engaging any of the Mole Rats. When you arrive at the area Curie is in, close the Vault door behind you and type "tdetect" again to re-enable AI detection. If you don't, you won't be able to correctly interact with Curie. The quest should play out normally using this method.