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报告翻译问题
How Odd.
However, unlike other game companies they like to do what they want first, and build their game world that way.
https://www.youtube.com/watch?v=CrfdNJDVpR4
Most of this game's flaws are omissions, anyways.
I loved it. And its a real CRPG. FO 3&4 feel more like an action game. Still like them too but they are more about action.
What i did not like was that weapons and armor don't break down anymore. So you need a mod for that. Why was this done? Heresy i say.
Are you meaning that weapons and armour don't break down in FO4? They never did in FO1/2 either...
It was something Bethesda introduced, which was just empty micromanagement of equipment as it made no real difference to gameplay (since you could just bash two of same commonly dropping items together to "fix" your weapon), or could easily be overcome with Jury Rigging, to the point of meaninglessness...
"Yes, in combination with other game mechanics, like the dialoge." Not all that much, except for combat - which was lacking.
"Never said the system was flawless. But it was still a much better system than what FO4 has to offer." I can disagree with this.
"- Yeah, and that's barely 5% of all dialoge. Wow. " Much more actually.
"Again, only like 3-4 times in the whole game which is much bigger than NV. That's not even close to what NV had to offer in a shorter, smaller game." Then you haven't played much of the game then.
"Not really. There are uncountable quests that force you to do the good stuff. Example, you have to help the Bobrov-Brothers and Travis or must ignore the quest and leave it uncompleted forever. " I think there is another way to that but i don't know, but there are plenty of good examples of this that you could have used which would have supported me.
"You can't play as an evil character and say "fuq you I just get rid of you and take what I want)." Except you can, you can literally extort most of the people in the game..
"There are sooo many other quests where you are forced to play a certain way."" Not really, except for main quests.
"So what?" So you want to break the game then to complain about the game breaking? This only makes everything much harder, and many, many things impossible.
" I refuse to count in the half-baked Nuka World mechanics that are supposed to make up for the lack of "evilness" in the base game." Well you shouldn't be. If you want to argue for or against something you must take into account everything available; by ignoring this you are just wanting to do or say what you want.
"Why not?" If you played F3 or NV you would know why.
"Gunner and Raider exactly behave the same, only the equipment is different." Not at all. Raiders mindlessly kill people, whereas gunners kill people in certain locations, plan things out, kidnap people and use them against others, actually make and use more advanced technology, use terminals and security systems for their benefit, have a hierarchy, etc, etc.
"Why don't you have any other interactions than killing them?" There most likely is, i just can't remember them. Also; Nuka World.
"Almost every side-/faction-quest is "go to X, kill Y (and sometimes grab/save item/person Z). " You mean the couple radiant quest that all factions have? What about all the other quests that they give that are nothing like that? Even heard of Duty or Dishonour? The Institute one with the Mayor?
"I just expect much more from a RPG." Well this isn't the old kind of boring, face down RPG that people love so much these days.
"the story is just that bad. " What? And you think that F3 or NV had better stories? NV's was pretty garbage while 3's was very boring at the start and then ended pretty cliche.
Edit: I forgot to add the end quote.
Perhaps he only understands garbage and cliches.
"Bethesda is known to study their fan criticism religiously" The problem here is this: Differentiating the valid opinions of people, and the invalid - mostly idiotic, ignorant raving - opinions of trolls. That doesn't make it easy, especially when half the people want one thing, while the other half want something the exact opposite.
Todd is a very intelligent man, he's humurous, and definitely knows the difference between a 15 year old that has no idea how the game works, and one that actually did and offers actual advice to the game developers.
As for the last part, when it comes to how Bethesda's mind-set has been, the appeal factor is only minimal when what they want to do, vs what their fans want is in the makes; Fallout 4 is an example of them just doing what they want, trying new things..and them seeing what worked and what didn't; but now I'm just getting a bit off track here, so the tl;dr is that they generally don't follow it and their priority is how THEY want to create the game world when things come first, at least that's what's been seen in their record.
The game has sold as much as other Fallouts combined. A really bad move on their part.
This is why I enjoy F4 over the others - sense of exploration and discovery and Im not spoon fed the story like in FNV where I have no say over what happens and are led down a linear corridor.
Other developers should take ques on how to develop a proper open world
And to be honest, its the minority that is thr most vocal. Most people enjoy the game for what they are, not what they dreamed them to be.