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The further away you are from Sanctuary, the higher the numbers tend to be; you can flip back and forth between the turrets while in the Workshop to try and generate the highest number available for your current location before actually spawning it (though it can take a few tries).
Cheers!
Also, thanks.
But yea, MK7 is by far the best to use in settlement defence. A whole bunch of MK7 Machinegune turrets are better then heavy machine gun turrets.
I'm not sure if the turret's level is persistent anymore either; Egret Tours Marina previously had a small corner of that settlement where the turrets had a higher number and before they changed it, I initially built turrets in that corner to get the higher number before moving them elsewhere. But last time I looked, all my turrets there seemed to be back to the standard number for that location.
As far as explosive turrets go, as long as you've got clear lines of fire, you get the majority of the benefit from just a single turret because it keeps targets almost constantly staggering and unable to fight back. Funnily enough, I had a recent defence of the Slog where synth exterminators were taking constantly explosive crossfire from multiple turrets, but survived the onslaught until Cross-Slog (one of my provisioner killbots, named for its route) flew in and massacred them with flame jets.
Since Kingsport is on a hill, the turrets just have a line of sight to everything everywhere, so they just kill anything anything in a large radius around the base. I could have used less turrets, but these just blow away anything in seconds.
http://steamcommunity.com/sharedfiles/filedetails/?id=801176199
http://steamcommunity.com/sharedfiles/filedetails/?id=801176205
Keeping careless slaughtering under control is one of the reasons I also have my killbot provisioners using close-range weapons; if they're fighting out in the Commonwealth, I want to be able to beat them to a kill when it suits me.
And you may be right; I haven’t made additions to any settlements back in the Commonwealth in a while, so I wouldn’t have noticed the change.
A quick tip: place your turrets high up – the higher the better. This has the effect of giving them a commanding field of view and clear sightlines. Use the scaffolding structures; I’ll use one tall skinny scaffold w/platform if placing a turret on top of a house or other structure, or two tall skinny scaffolds double stacked w/platform if placing a turret on the ground.
This also has the effect of making it hard for attackers with launchers to target them; they’ll usually miss.
If your turrets are on or close to the ground, said attackers only have to get close with missiles or mini-nukes to damage or destroy them.
Hmmm...
Perhaps it’s because of some of the mods I’m using? Though I don’t think ANY of them directly affect turrets.