Fallout 4

Fallout 4

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EASY PETE 6 ENE 2017 a las 6:25
So they just built this ontop of skyrim??
Because i see a spells section on the creation kit and a few spells used in skyrim... can i use my unrelenting force :D
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Mostrando 16-30 de 61 comentarios
Zulu 6 ENE 2017 a las 17:45 
Publicado originalmente por Nicolas Cage:
Morrowind was made with a bad engine

Oblivion was built on that engine

Fallout 3 was built on Oblivion

Fallout New Vegas was a mod for Fallout 3

Skyrim was built on Fallout 3's engine

Fallout 4 was built on Skyrim's enigne

Skyrim SE was an upgraded Skyrim Engine but not exactly Fallout 4's Engine

Its a fustercluck

Skyrim was not built on Fallout 3's engine.

Fallout 4 was built on a more updated version of the engine that Skyrim used.
Yhwach 6 ENE 2017 a las 18:19 
Publicado originalmente por Zulu:
Publicado originalmente por Nicolas Cage:
Morrowind was made with a bad engine

Oblivion was built on that engine

Fallout 3 was built on Oblivion

Fallout New Vegas was a mod for Fallout 3

Skyrim was built on Fallout 3's engine

Fallout 4 was built on Skyrim's enigne

Skyrim SE was an upgraded Skyrim Engine but not exactly Fallout 4's Engine

Its a fustercluck

Skyrim was not built on Fallout 3's engine.

Fallout 4 was built on a more updated version of the engine that Skyrim used.
- Actually It was, It may have been a renamed and more updated engine, but It's the same reason VATS is in Skyrim
- Correct
Última edición por Yhwach; 6 ENE 2017 a las 18:20
Amplifier 6 ENE 2017 a las 19:11 
Publicado originalmente por Nicolas Cage:
Morrowind was made with a bad engine

Oblivion was built on that engine

Fallout 3 was built on Oblivion

Fallout New Vegas was a mod for Fallout 3

Skyrim was built on Fallout 3's engine

Fallout 4 was built on Skyrim's enigne

Skyrim SE was an upgraded Skyrim Engine but not exactly Fallout 4's Engine

Its a fustercluck

do you know how game development works? Many games are based on the same or improved engines, almost no game engine can be just created from scratch.

And there's a reason for that. A game engine is not easy to make at all. Why the hell would they want to make a completely new engine from scratch when they can just improve on an existing one? They would also have to retrain staff on how to use a completely different engine no one is familiar with. Unless you're making a kind of game that requires some strange mechaincs no other public engine supports, then programmers would be required to take years of hard work to build one.
Go look at every other game franchise out there. EA has most of their recent games, not just Battlefield but also their NFS games based on the Frostbite engine. Can anyone even tell? No.
Última edición por Amplifier; 6 ENE 2017 a las 19:26
Cap'n Cook 6 ENE 2017 a las 19:19 
Publicado originalmente por lnconsequentiaI:
Publicado originalmente por Nicolas Cage:
Morrowind was made with a bad engine

Oblivion was built on that engine

Fallout 3 was built on Oblivion

Fallout New Vegas was a mod for Fallout 3

Skyrim was built on Fallout 3's engine

Fallout 4 was built on Skyrim's enigne

Skyrim SE was an upgraded Skyrim Engine but not exactly Fallout 4's Engine

Its a fustercluck

do you even know how game development works? Many games are based on the same or improved engines, almost no game engine can be just created from scratch.

And there's a reason for that. A game engine is NOT EASY TO MAKE AT ALL. Why the hell would they want to make a completely new engine from scratch when they can just improve on an existing one? Unless you're making a kind of game that requires some strange mechaincs no other public engine supports, then programmers would be required to take years of hard work to build one.
Go look at every other game franchise out there. EA has most of their recent games, not just Battlefield but also Racing games based on the Frostbite engine. Can anyone even tell? No.

Yes, good engines like Frostbite or Unreal have had massive updates and new versions over the years, but other engines like Source or the Bethesda engine, (whatever they like to call it), don't get as meaningful updates through time and they definitely show their age sometimes.
Amplifier 6 ENE 2017 a las 19:21 
Publicado originalmente por Nicolas Cage:
Publicado originalmente por lnconsequentiaI:

do you even know how game development works? Many games are based on the same or improved engines, almost no game engine can be just created from scratch.

And there's a reason for that. A game engine is NOT EASY TO MAKE AT ALL. Why the hell would they want to make a completely new engine from scratch when they can just improve on an existing one? Unless you're making a kind of game that requires some strange mechaincs no other public engine supports, then programmers would be required to take years of hard work to build one.
Go look at every other game franchise out there. EA has most of their recent games, not just Battlefield but also Racing games based on the Frostbite engine. Can anyone even tell? No.

Yes, good engines like Frostbite or Unreal have had massive updates and new versions over the years, but other engines like Source or the Bethesda engine, (whatever they like to call it), don't get as meaningful updates through time and they definitely show their age sometimes.

I do agree on Source, Valve is kinda outdated with that, but for Bethesda they have at least been updating their engines for each game. Therés definitely much changes from Skyrim to FO4, for better or worse (ahem, optimization).
Cap'n Cook 6 ENE 2017 a las 19:23 
Publicado originalmente por lnconsequentiaI:
Publicado originalmente por Nicolas Cage:

Yes, good engines like Frostbite or Unreal have had massive updates and new versions over the years, but other engines like Source or the Bethesda engine, (whatever they like to call it), don't get as meaningful updates through time and they definitely show their age sometimes.

I do agree on Source, Valve is kinda outdated with that, but for Bethesda they have at least been updating their engines for each game. Therés definitely much changes from Skyrim to FO4, for better or worse (ahem, optimization).
Yeah if that's one beef I have with Fallout 4 is it's optomization, or lack thereof.
Zulu 6 ENE 2017 a las 19:33 
Publicado originalmente por Omni King Zen-Oh:
Publicado originalmente por Zulu:

Skyrim was not built on Fallout 3's engine.

Fallout 4 was built on a more updated version of the engine that Skyrim used.
- Actually It was, It may have been a renamed and more updated engine, but It's the same reason VATS is in Skyrim
- Correct

Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.
Amplifier 6 ENE 2017 a las 19:40 
Publicado originalmente por Zulu:
Publicado originalmente por Omni King Zen-Oh:
- Actually It was, It may have been a renamed and more updated engine, but It's the same reason VATS is in Skyrim
- Correct

Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.

Technically to say, it could be argued that it is. Creation engine isn't a completely new engine from scratch, it is essentially Bethesda's updated version of their former Gamebryo engine. They of course, renamed it to give a fresher public look to Skyrim and so people won't think it's some carbon copy.

The CoD franchise is especially notorious for doing this. For instance, MW3's engine was simpy called the MW3 engine despite seemingly being no different from MW2's engine which was called the IW engine (all past CoD games before that used the same IW engine with an incremental number pasted next to it even though we all know they barely change sh**t).
Última edición por Amplifier; 6 ENE 2017 a las 19:41
DouglasGrave 6 ENE 2017 a las 20:10 
Publicado originalmente por mfree:
Publicado originalmente por DouglasGrave:
As I recall from back when they were releasing FO3 (and assuming it's still part of the engine in some form), there's supposed to be a part of the design where objects can include invisible walls that obstruct rendering so that the game knows not to bother drawing objects beyond it (from the player's viewpoint). So you'd make a chunk of solid building that no-one could see or move through anyway, and include a rendering wall so that any events behind it would occur without being drawn.

But it may be that this turned out to be somehow impractical or limited in application (or they're using it but it doesn't make enough of a difference).

That's occlusion culling.
The impression of it I had was that it was more like a support mechanism for occlusion culling; using a simple mask object to reduce the involvement of more complex entities. But then, FO3 was a while back, and there are variations that may or may not consider some of this to already be part of the culling.
DouglasGrave 6 ENE 2017 a las 20:14 
Publicado originalmente por lnconsequentiaI:
Publicado originalmente por Zulu:

Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.
Technically to say, it could be argued that it is. Creation engine isn't a completely new engine from scratch, it is essentially Bethesda's updated version of their former Gamebryo engine. They of course, renamed it to give a fresher public look to Skyrim and so people won't think it's some carbon copy.
Well, it isn't a carbon copy, is it? Although it's based on the earlier form, it's significantly updated; if you switch to the most recent iteration from an earlier one, there are certainly familiar parts, but also a lot of new elements.
Publicado originalmente por Zulu:
Publicado originalmente por Omni King Zen-Oh:
- Actually It was, It may have been a renamed and more updated engine, but It's the same reason VATS is in Skyrim
- Correct

Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.
So If fallout 4 is skyrim engine which is TOTALLY NEW CREATION ENGINe, why Fallout 4 engine refer still GAMEBRYO IN CODE OVER 20 times, in begin 50 rows. So DO SKYRIM CREATION ENGINE, it is only UPDATED GAMEBRYO.
Zulu 6 ENE 2017 a las 21:08 
Publicado originalmente por HunterOfPinkBunnyWabbits:
Publicado originalmente por Zulu:

Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.
So If fallout 4 is skyrim engine which is TOTALLY NEW CREATION ENGINe, why Fallout 4 engine refer still GAMEBRYO IN CODE OVER 20 times, in begin 50 rows. So DO SKYRIM CREATION ENGINE, it is only UPDATED GAMEBRYO.
I have no idea what you just said. If you could say it in a better, more grammatically correct way then i may understand.
Publicado originalmente por Zulu:
Publicado originalmente por HunterOfPinkBunnyWabbits:
So If fallout 4 is skyrim engine which is TOTALLY NEW CREATION ENGINe, why Fallout 4 engine refer still GAMEBRYO IN CODE OVER 20 times, in begin 50 rows. So DO SKYRIM CREATION ENGINE, it is only UPDATED GAMEBRYO.
I have no idea what you just said. If you could say it in a better, more grammatically correct way then i may understand.
Okay Fallout 4 game engine refer many times GAMEBRYO in code. Those are leftovers of GAMEBRYO ENGINE which is Oblivion/Morrowind era. So Creation Engine is not brand new, it is based on GAMEBRYO.
mfree 6 ENE 2017 a las 21:25 
Publicado originalmente por HunterOfPinkBunnyWabbits:
Publicado originalmente por Zulu:
I have no idea what you just said. If you could say it in a better, more grammatically correct way then i may understand.
Okay Fallout 4 game engine refer many times GAMEBRYO in code. Those are leftovers of GAMEBRYO ENGINE which is Oblivion/Morrowind era. So Creation Engine is not brand new, it is based on GAMEBRYO.

None of it's new, it's all written in derivatives of C.... that means Fallout 4 dates back to 1972.

This argument has become ridiculous.
Tavman (4) 6 ENE 2017 a las 21:30 
If you can find the code, you can make a mod to allow players to use the dragon shouts
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Publicado el: 6 ENE 2017 a las 6:25
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