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Skyrim was not built on Fallout 3's engine.
Fallout 4 was built on a more updated version of the engine that Skyrim used.
- Correct
do you know how game development works? Many games are based on the same or improved engines, almost no game engine can be just created from scratch.
And there's a reason for that. A game engine is not easy to make at all. Why the hell would they want to make a completely new engine from scratch when they can just improve on an existing one? They would also have to retrain staff on how to use a completely different engine no one is familiar with. Unless you're making a kind of game that requires some strange mechaincs no other public engine supports, then programmers would be required to take years of hard work to build one.
Go look at every other game franchise out there. EA has most of their recent games, not just Battlefield but also their NFS games based on the Frostbite engine. Can anyone even tell? No.
Yes, good engines like Frostbite or Unreal have had massive updates and new versions over the years, but other engines like Source or the Bethesda engine, (whatever they like to call it), don't get as meaningful updates through time and they definitely show their age sometimes.
I do agree on Source, Valve is kinda outdated with that, but for Bethesda they have at least been updating their engines for each game. Therés definitely much changes from Skyrim to FO4, for better or worse (ahem, optimization).
Noe, it wasn't.
Fallout 3 - Gamebyro
Skyrim - Creation Engine
They aren't the same engine. Just being 'based' off something doesn't make it the same engine.
Technically to say, it could be argued that it is. Creation engine isn't a completely new engine from scratch, it is essentially Bethesda's updated version of their former Gamebryo engine. They of course, renamed it to give a fresher public look to Skyrim and so people won't think it's some carbon copy.
The CoD franchise is especially notorious for doing this. For instance, MW3's engine was simpy called the MW3 engine despite seemingly being no different from MW2's engine which was called the IW engine (all past CoD games before that used the same IW engine with an incremental number pasted next to it even though we all know they barely change sh**t).
None of it's new, it's all written in derivatives of C.... that means Fallout 4 dates back to 1972.
This argument has become ridiculous.