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With the launchers low LOD setting being a value of 100,000.. standing in sactuary we're still rendering all of concord, corvega, and quite a bit more.
On ultra when standing in sanctuary corvega is already within the radius of the minimum lod distance...
influence of the SplitDistanceMult=0.5 notwithstanding i havn't played with this yet.
I dropped the blockDistances while downtown until fps was very stable while sprinting, shooting, quickly moving camera. Those were the values i have just above.
Going back out to greygarden, i found my distant objects and terrain had taken too great a hit at least during a clear day, foggy or night im not sure i could tell the difference.
adjusted values for a decent distance image with a massive fps boost, havn't tested it downtown yet and will still need more tweaking. As with optimizing any open world game it comes down to striking a balance between the high and low demand area's.
[TerrainManager]
fTreeLoadDistance=15000.0000
fBlockMaximumDistance=32000.0000
fBlockLevel2Distance=24000.0000
fBlockLevel1Distance=20000.0000
fBlockLevel0Distance=18000.0000
fSplitDistanceMult=0.5000
images from the lowest settings i used
http://imgur.com/a/daKF3
that fps is at ultra textures, 16x af, 2048 shadows with a 8-7500 draw distance script via shadowboost and driver level sli AA 16x and fxaa with stalker enb/reshade (tho i've got the brightness up right now)
there is alot of fps overhead to be had here just gota find the right balance.
unless we can get shadowboost to run a script for this....
I really think the poly distribution of far LODs is bad, and the game is really not optimized for modern machines. It completely lacks parallax and normals on the far LODs which is the opposite of what should be done on newer machines.
Newer GPUs don't have the fill rate issues of older ones (unless you are running Intel integrated or something.) However, the game does have an incredibly high number of polygons. Using a simpler mesh with parallax maps and normals to make up for high poly size would be much better.
That said, the distance is quite excessive for the lowest LODs, and then the middle LODs seem to be missing a lot of details. It's really poorly balanced.
Additionally, the far range LODs are very poorly tuned, losing a lot of geometry while still maintaining high poly count elsewhere. Some of the models are downright defective causing z-fighting and flickering on certain GPUs. This also causes reduced framerates.
There are some model LOD improvement mods out there that address these issues, but there is a real need for one designed for modern low performance systems. There is a texture one, BTW, just not a model one.
(Edit: Additional info.)
1) Set your monitor to 120hz or 144hz, vertical refresh frequency.
2) Disable V-sync in GPU driver and In Game.
3) Enable Enhanced Sync (AMD), Fast Sync (NVIDIA) in GPU Driver.
4) Turn ON Freesync / G-Sync on your monitor if capable.
5) Cap FPS in GPU driver to the frequency you set in (1).
Enjoy. You'll blast past the bad busy & slow areas of the game at a reasonable FPS.