Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good idea. I hope I can do that on my current game. It has become a bit easy anyway.
Interesting. I guess I will go hunting a bit :)
Far Harbor endgame reward, provided Kasumi survives and is brought back to the Nakano family,is also an excellent way of farming the specific legendary you look for. Just save before, and keep reloading if spawned item is not of your taste.
'When you have to shoot, shoot. Don't talk.'
-Eli Wallach (Tuco, the ugly)
Too late :( I did try, but he always seemed a bit too... squishy. I began to suspect he would not be able to survive.
Used as anything else and it ends up distinctly mediocre without legendary effects.
I often do find the legendary swatter better. No need for ammo and when you mod it, it gives 69 damage per hit. Its a slow weapon, but if you buy the legendary one of the sellers in one of the big cities are selling, it should reduce the action point cost by 40 percent. Without doing much about my action points, that make me able to use it some 6 times I think it is, or maybe more if I have a full bar. It is melee though, but even on very hard it seems to get me through most situations.
I also really like the upgraded combat knife. Fast attack and if you want a guard not to see you doing crimes you should be able to take him out within 3 stabs to the back. Does not seem to have any repercussions. Just like you can take out turrets around some cities for free XP with some close combat weapons. They seem to get rebuilt anyway.
But if it was not legendary the double barreled would be better I think.
But i'm not so sure it can compare favourably against a sawn off abused to its full potential.
The sawn off is all about the crit damage, which is enough to blow away many 'mid' level enemies in one shot without any perks at all, including a lot of legendaries. It takes off over half of a deathclaws HP with a crit to the belly, so if you pair it with critical banker its actually pretty difficult to find enemies that will withstand a full VATS sequence at a low level.
.....
And if you pair it with Chemist instead you can even start bringing things like behemoths and savage deathclaws down with no other perks at all. The character that I just tested against a savage deathclaw needed to reach level 5 to get the INT required for Chemist, but level 2 could do it just as easily if you could reach that place without levelling.
Then theres the powerful calibrated receiver....
Its more than slightly broke if used well
EDIT: Trying to get range and accuracy on a shotgun is like trying to get good specs on a home console, it's not going to happen.
That does sound very effective. But the crits in this game seems to need to charge? So you can blow away one big enemy (or hurt a very big enemy), but then it will be a while before it will have a crit ready again? I am still exploring the crit system a bit, I got a legendary laser rifle from the Brotherhood of Steel and its pretty good against most things that are not heavily protected against energy attacks while also having a very big range. Charges crits faster, and when doing crits it doubles the damage. So I gave it a mod for extra crit, I think its the calibrated reciever.
I have noticed the Double Barreled being evil with its crits though, being able to aim at weakspots does seem to be what sets it apart from melee weapons. If you also put perks in the rifle ability later on and such, I would think it could rip most things apart pretty quick.
But never ending would make it able to just blow anything away when its close enough. I will probably go straight for it if I make a run trying to be as evil as possible.
Legendarie enemies are randomized. Any enemy in a group has a chance to be legendary, which increases on higher difficulties. Rarely will you get a fixed legendary enemy, but on Survival it seems like that is the case, even though it isn't.
Lucky Calibrated Powerful Sawed Off Shotgun is also a potentially great "Panic Button" close range weapon if you have a critical banked up.
I relegate Double Barrel Shotguns and Bolt Action Rifles to "Trash" mob dispatch.
As for my trusty Double barrel, I'm going to turn it into a Sawn off for close combat.
Don't use an Advanced Reciever then. Stay with Calibrated Powerful, as the Sawed-Off and Calibrated Powerful reciever multiply critical damage. Calibrated Powerful also has a slight accuracy bonus, which will narrow the spread a bit.
I get the love of the DubDub. I wish they were more powerful, one of my Holy Grail legendary items is a Wounding Double Barrel Shotgun. (Explosive has too much collateral risk IMO)