Fallout 4

Fallout 4

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Aki Jan 19, 2017 @ 11:50pm
Best way to use the Double barrel shotgun?
I really like it and I try to get as much range and accuracy as possible but it really only works when shooting someone in the face.

Any way I can improve it more?

Playing on survival difficulty
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Showing 16-30 of 66 comments
Caldor Jan 20, 2017 @ 4:15am 
Originally posted by Biscuit Cat:
Originally posted by Caldor:
Best way to get legendaries seems to hunt down legendary enemies? I guess they are at fixed points in the game, instead of random spawns?
Set a higher diffuculty and farm legendary bandits.

Good idea. I hope I can do that on my current game. It has become a bit easy anyway.

Originally posted by Dry Guts:
Originally posted by Caldor:

Semi-Automatic? That would fix the whole fire rate problem nicely I would think :)

By default, the combat shotgun is semi-auto, but you can mod it into full-auto, which is sort of useless since the fire rate doesn't help either way.

Originally posted by Caldor:
Best way to get legendaries seems to hunt down legendary enemies? I guess they are at fixed points in the game, instead of random spawns?

That is correct. Some legendaries will only spawn on certain enemies, at certain regions of the map. There are many different legendary item pools, so you might want to strike specific spots in order to farm specific weapons.

Not sure if the effects themselves are sorted by pools as well, though.

Interesting. I guess I will go hunting a bit :)
Originally posted by Caldor:
Originally posted by Biscuit Cat:
Set a higher diffuculty and farm legendary bandits.

Good idea. I hope I can do that on my current game. It has become a bit easy anyway.

Originally posted by Dry Guts:

By default, the combat shotgun is semi-auto, but you can mod it into full-auto, which is sort of useless since the fire rate doesn't help either way.



That is correct. Some legendaries will only spawn on certain enemies, at certain regions of the map. There are many different legendary item pools, so you might want to strike specific spots in order to farm specific weapons.

Not sure if the effects themselves are sorted by pools as well, though.

Interesting. I guess I will go hunting a bit :)

Far Harbor endgame reward, provided Kasumi survives and is brought back to the Nakano family,is also an excellent way of farming the specific legendary you look for. Just save before, and keep reloading if spawned item is not of your taste.
Last edited by DEVOLVE MINHA CACHAÇA!; Jan 20, 2017 @ 4:29am
mfree Jan 20, 2017 @ 4:33am 
Best way to use the Double barrel shotgun?


'When you have to shoot, shoot. Don't talk.'
-Eli Wallach (Tuco, the ugly)
Caldor Jan 20, 2017 @ 5:29am 
Originally posted by Dry Guts:
Originally posted by Caldor:

Good idea. I hope I can do that on my current game. It has become a bit easy anyway.



Interesting. I guess I will go hunting a bit :)

Far Harbor endgame reward, provided Kasumi survives and is brought back to the Nakano family,is also an excellent way of farming the specific legendary you look for. Just save before, and keep reloading if spawned item is not of your taste.

Too late :( I did try, but he always seemed a bit too... squishy. I began to suspect he would not be able to survive.
ghpstage Jan 20, 2017 @ 6:30am 
Built for crit damage and VATS use, the double barrel is absurdly overpowered
Used as anything else and it ends up distinctly mediocre without legendary effects.
Last edited by ghpstage; Jan 20, 2017 @ 6:48am
Caldor Jan 20, 2017 @ 12:15pm 
Originally posted by ghpstage:
Built for crit damage and VATS use, the double barrel is absurdly overpowered
Used as anything else and it ends up distinctly mediocre without legendary effects.

I often do find the legendary swatter better. No need for ammo and when you mod it, it gives 69 damage per hit. Its a slow weapon, but if you buy the legendary one of the sellers in one of the big cities are selling, it should reduce the action point cost by 40 percent. Without doing much about my action points, that make me able to use it some 6 times I think it is, or maybe more if I have a full bar. It is melee though, but even on very hard it seems to get me through most situations.

I also really like the upgraded combat knife. Fast attack and if you want a guard not to see you doing crimes you should be able to take him out within 3 stabs to the back. Does not seem to have any repercussions. Just like you can take out turrets around some cities for free XP with some close combat weapons. They seem to get rebuilt anyway.

But if it was not legendary the double barreled would be better I think.
ghpstage Jan 20, 2017 @ 2:26pm 
Originally posted by Caldor:
I often do find the legendary swatter better. No need for ammo and when you mod it, it gives 69 damage per hit. Its a slow weapon, but if you buy the legendary one of the sellers in one of the big cities are selling, it should reduce the action point cost by 40 percent. Without doing much about my action points, that make me able to use it some 6 times I think it is, or maybe more if I have a full bar. It is melee though, but even on very hard it seems to get me through most situations.

I also really like the upgraded combat knife. Fast attack and if you want a guard not to see you doing crimes you should be able to take him out within 3 stabs to the back. Does not seem to have any repercussions. Just like you can take out turrets around some cities for free XP with some close combat weapons. They seem to get rebuilt anyway.

But if it was not legendary the double barreled would be better I think.
That baseball bat is indeed an excellent general purpose weapon, and melee is kind of broke in its own right.
But i'm not so sure it can compare favourably against a sawn off abused to its full potential.


The sawn off is all about the crit damage, which is enough to blow away many 'mid' level enemies in one shot without any perks at all, including a lot of legendaries. It takes off over half of a deathclaws HP with a crit to the belly, so if you pair it with critical banker its actually pretty difficult to find enemies that will withstand a full VATS sequence at a low level.
.....
And if you pair it with Chemist instead you can even start bringing things like behemoths and savage deathclaws down with no other perks at all. The character that I just tested against a savage deathclaw needed to reach level 5 to get the INT required for Chemist, but level 2 could do it just as easily if you could reach that place without levelling.

Then theres the powerful calibrated receiver....

Its more than slightly broke if used well :steammocking:
Last edited by ghpstage; Jan 20, 2017 @ 2:27pm
wifeburger Jan 20, 2017 @ 2:33pm 
By holding it up into someone's face?

EDIT: Trying to get range and accuracy on a shotgun is like trying to get good specs on a home console, it's not going to happen.
Last edited by wifeburger; Jan 20, 2017 @ 2:34pm
Shahadem Jan 20, 2017 @ 2:37pm 
The best use of the double barrel shotgun is to provide scrap for you to use to modify a real gun.
Caldor Jan 20, 2017 @ 2:37pm 
Originally posted by ghpstage:
Originally posted by Caldor:
I often do find the legendary swatter better. No need for ammo and when you mod it, it gives 69 damage per hit. Its a slow weapon, but if you buy the legendary one of the sellers in one of the big cities are selling, it should reduce the action point cost by 40 percent. Without doing much about my action points, that make me able to use it some 6 times I think it is, or maybe more if I have a full bar. It is melee though, but even on very hard it seems to get me through most situations.

I also really like the upgraded combat knife. Fast attack and if you want a guard not to see you doing crimes you should be able to take him out within 3 stabs to the back. Does not seem to have any repercussions. Just like you can take out turrets around some cities for free XP with some close combat weapons. They seem to get rebuilt anyway.

But if it was not legendary the double barreled would be better I think.
That baseball bat is indeed an excellent general purpose weapon, and melee is kind of broke in its own right.
But i'm not so sure it can compare favourably against a sawn off abused to its full potential.


The sawn off is all about the crit damage, which is enough to blow away many 'mid' level enemies in one shot without any perks at all, including a lot of legendaries. It takes off over half of a deathclaws HP with a crit to the belly, so if you pair it with critical banker its actually pretty difficult to find enemies that will withstand a full VATS sequence at a low level.
.....
And if you pair it with Chemist instead you can even start bringing things like behemoths and savage deathclaws down with no other perks at all. The character that I just tested against a savage deathclaw needed to reach level 5 to get the INT required for Chemist, but level 2 could do it just as easily if you could reach that place without levelling.

Then theres the powerful calibrated receiver....

Its more than slightly broke if used well :steammocking:

That does sound very effective. But the crits in this game seems to need to charge? So you can blow away one big enemy (or hurt a very big enemy), but then it will be a while before it will have a crit ready again? I am still exploring the crit system a bit, I got a legendary laser rifle from the Brotherhood of Steel and its pretty good against most things that are not heavily protected against energy attacks while also having a very big range. Charges crits faster, and when doing crits it doubles the damage. So I gave it a mod for extra crit, I think its the calibrated reciever.

I have noticed the Double Barreled being evil with its crits though, being able to aim at weakspots does seem to be what sets it apart from melee weapons. If you also put perks in the rifle ability later on and such, I would think it could rip most things apart pretty quick.

But never ending would make it able to just blow anything away when its close enough. I will probably go straight for it if I make a run trying to be as evil as possible.
Zulu Jan 20, 2017 @ 4:51pm 
Originally posted by Caldor:
Best way to get legendaries seems to hunt down legendary enemies? I guess they are at fixed points in the game, instead of random spawns?

Legendarie enemies are randomized. Any enemy in a group has a chance to be legendary, which increases on higher difficulties. Rarely will you get a fixed legendary enemy, but on Survival it seems like that is the case, even though it isn't.
Hobo Misanthropus Jan 20, 2017 @ 5:38pm 
Explosive or Wounding Prefix is the only way to really use a Double Barrel effectively. Quick hands (AGI 8) is also a necessity.

Lucky Calibrated Powerful Sawed Off Shotgun is also a potentially great "Panic Button" close range weapon if you have a critical banked up.

I relegate Double Barrel Shotguns and Bolt Action Rifles to "Trash" mob dispatch.
Last edited by Hobo Misanthropus; Jan 20, 2017 @ 5:39pm
Aki Jan 20, 2017 @ 6:05pm 
Alright so I'm liking the Hunting rifle too so far, so I guess I will upgrade that for long range.

As for my trusty Double barrel, I'm going to turn it into a Sawn off for close combat.
Hobo Misanthropus Jan 20, 2017 @ 6:08pm 
Originally posted by broodmomma:
Alright so I'm liking the Hunting rifle too so far, so I guess I will upgrade that for long range.

As for my trusty Double barrel, I'm going to turn it into a Sawn off for close combat.

Don't use an Advanced Reciever then. Stay with Calibrated Powerful, as the Sawed-Off and Calibrated Powerful reciever multiply critical damage. Calibrated Powerful also has a slight accuracy bonus, which will narrow the spread a bit.

I get the love of the DubDub. I wish they were more powerful, one of my Holy Grail legendary items is a Wounding Double Barrel Shotgun. (Explosive has too much collateral risk IMO)
Eisbär Jan 20, 2017 @ 6:23pm 
It's good for scrap metal, not much more... :p
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Date Posted: Jan 19, 2017 @ 11:50pm
Posts: 66