Fallout 4

Fallout 4

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Sculpur Jan 19, 2017 @ 7:28pm
No level 4 merchants recruitable despite requirements fulfilled
Hello,

I have max charisma, more than enough settlers in all my settlements and per single settlement (I've checked the requirements), and open unasigned level 3 trading stations of various types. Despite that, none of the special merchants will come work for me, I don't even get the settlement list when I try to recruit them.
Rylee and the srcribe say they are confused, Anne is asking me what the hell I am talking about, the sales rep moved to Sanctuary but says I am yanking his chain when I try to give him the job.... and they all break out of the conversation.
Has anybody encountered that before? Could it perhaps be because of a certain quest hanging - I have a few incomplete ones hanging...

Thanks!
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Showing 1-9 of 9 comments
Tex_Recoil Jan 19, 2017 @ 8:53pm 
Hate to tell you this But all lvl 4 merchants are bugged one way or another. They never fixed them. There are some work around's to get some of them to work for you. You will have to just google it. Good luck.
Brandybuck Jan 19, 2017 @ 9:02pm 
You have to be qualified to recruit them the FIRST time you run across them. It's annoying, but there it is.
Hobo Misanthropus Jan 19, 2017 @ 9:13pm 
Originally posted by Brandybuck:
You have to be qualified to recruit them the FIRST time you run across them. It's annoying, but there it is.

This is not true with at least Smiling Larry, as I've encountered him Multiple times at varying states of preparedness, and finally did have the recruitment options.

The Scribe seems to be the most finnicky of all. I highly recommend Save Scumming him, and avoiding all contact with him until such a point as you can recruit this guy. Fortunately, he has the most lax requirements, at only ten settlers (Possibly fifteen? I couldn't recruit at 10-14 even with the station built, 15-20+ has never given me issues)

The level 4 merchants, aside from Riley do actually function fine, with only minor bugs. Such as Doc Anderson, Ron Staples and Smiling Larry continuing to spawn out in the field, however one need not recruit them again, and they'll find their way back to their assigned spot with no fuss.

The Ideal place to Savescum merchants is as follows:

The Scribe: Behind Cambridge Polymer Labs. Trigger point is right by a smashed Billboard. Recomend you Save your game either at Cambridge Police Station, or under the bridge to Beantown Brewery (Sleeping Bag there) THIS LOCATION STOPS PRODUCING RANDOM EVENTS EVENTUALLY. RELOAD AFTER EVERY FAILURE

Smiling Larry: West of Forest Grove Marsh on a road undernath the Overpass. The Trigger point is just beyond the cluster of trees along the road, Events will spawn behind the onramp and make their way around, so it can take a few moments to see anything.

Doc Anderson/Ron Staples: Either Just outside Drumlin Diner, there is a smashed house closer to Lexington, Ron and Doc Anderson will spawn inside occasionally. This Location is Infinite, so you don't need to reload, only leave the spawn radius (About 4 Tiles on the map) and return. Additional, you can sprint between Westing Estate and the small dam West of Oberland Station. These locations eventually stop producing Random Events if you have Automatron Active (Quest active) as a certain random event locks spawns.
Last edited by Hobo Misanthropus; Jan 19, 2017 @ 9:17pm
Talk about bugs...

Vault-tec rep moved to Sanctuary, then after I asked him to work for me, I set him to the general shop, what removed my previous settler. Everything seems OK, he said that phrases just once about how he is happy to be together with me, and about the steak knives that he was suppose to get. Than I though in set another general shop and moved him there. And that seems that brokened him. Cause I noticed that both shops were sharing the same content, I removed the new shop and set him back to the old one. So, everytime I came near him, I had to hear him mentioning again how he was happy, my character asking him again to work for him, and just after that I was getting the trade menu. While closing, I had to hear him complaining again about the steak knives. I removed him again by setting him to scavengering, and back to trader. Now, at least, I don't ask again for him to work for me. But if I'm not quick enough to talk to him, I have to hear him speaking again and again the same phrases. Sometimes I just want to shoot his face! "Stop yapping and sell me your trash, damnit!"

The Scribe gave me no issues. Although I can't come near to him, without he trying to sell his stuff.
Ron, also no issues. Just wish that I could skip all the traders introductions.

Rylee bugged. After the event, I waited for her to move and started a conversation before she left though the door. Than I asked to work for me, choose Sanctuary, and than she replied as that didn't understood, if I was really interested into barter. o.O
Started another conversation and ask her again. Choose Sanctuary again, and this time she was happy and told me that was going there.
Have being weeks, she still not there. =/
Ruin Jan 19, 2017 @ 9:40pm 
Is the OP using mods? I found a companion mod I was using some time ago (can't recall which) was causing issues with recruiting NPC's you meet in the wasteland, including Trader Riley, and the woman in the radio station (can't recall her name)...

Once I swapped the mod out for another, I had no issues recruiting either of them...
Hobo Misanthropus Jan 19, 2017 @ 9:55pm 
Originally posted by Shaidon:

Rylee bugged. After the event, I waited for her to move and started a conversation before she left though the door. Than I asked to work for me, choose Sanctuary, and than she replied as that didn't understood, if I was really interested into barter. o.O
Started another conversation and ask her again. Choose Sanctuary again, and this time she was happy and told me that was going there.
Have being weeks, she still not there. =/

Never had any issues with Vault-Tec Rep (Nordhagen apparently is his real name according to V111 records)

Rylee is the most bugged, she will not function period, unless you kill the guy who runs Longneck Lukowski's cannery and never complete the quest. Completing the quest causes her to relocate to the infamous TEST CELL and she's usually killed by some other NPC in there.
DouglasGrave Jan 19, 2017 @ 10:58pm 
I think they messed up the quest priority or something, so that Rylee being disabled and sent to the test cell is given priority over sending her to the settlement. I've even tried pushing her across the landscape into the nearest settlement and she still won't assign properly. I had no luck getting the doctor, either (she never gives the dialogue option for recruitment), but managed to get all the others.

I often saw the doctor at the campsite just to the east of Concord; it's a pretty good site for the events that can spawn there, because you can run over from the road leading between Starlight Drive-In and Thicket Excavations and have a clear line of sight from a long way across the field (using a suitable scope). You can readily narrow down the exact point at which it loads until you're just stepping forward to see what turns up.
watchdog79 Jan 20, 2017 @ 12:39am 
Originally posted by Hobo Misanthropus:
Never had any issues with Vault-Tec Rep (Nordhagen apparently is his real name according to V111 records)

Nope. That is not correct.

He was a simple low ranking door-to-door sales man (even he probably didn't know why he was sent to specific people, chosen by Vault-Tec), not a member of the Vault-Tec security or science team of Vault 111. That is why he was not let into the Vault. He was not on the list of occupants.
Sculpur Jan 20, 2017 @ 9:48am 
Originally posted by Ruin:
Is the OP using mods? I found a companion mod I was using some time ago (can't recall which) was causing issues with recruiting NPC's you meet in the wasteland, including Trader Riley, and the woman in the radio station (can't recall her name)...

Once I swapped the mod out for another, I had no issues recruiting either of them...

Spot-on advise, did not think of this. Seems like the Unlimited Building mod from Bethesda.net was preventing them. I was successful once with it disabled, thanks for the suggestion!
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Date Posted: Jan 19, 2017 @ 7:28pm
Posts: 9