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I'd rank it as the story which hit closest to my heart among the three Fallouts I've played (FO3 and FNV being the other two), but that's purely because I have difficulty in suspending disbelief over my age. If I were twenty years younger I'd probably have preferred FO3.
I'm loving the game so far, but I enjoy games for its gameplay, not the story. Unless the entire point of the game is to be an interactive story.
This game have flaws and bugs as any other Bethesda RPGs. Considering how this game is build to be easily modable in comparison to other games, so bugs are bound to happen.
But the gameplay is way better than the previous games. I praise NV for its better gameplay over FO3, but I think that fans overrated it, for the sake to hate on Bethesda. NV is a mess of story, with an also unlikely hero. Things just happen, and all the sudden people trust you to help their factions with all kind of sensible missions. =P
But enough of that. Maybe its just me, being triggered by the high amount of ♥♥♥♥♥♥♥♥ in F4, like Elite mobs having Super Saiyan powers and resetting HPs, weapons that have magic effects, 200 yr old immortal ghouls, unbreakable clothing and armour, power armour that breaks in a few hits but can go sky diving with it.... You'd have to shut down your brain to enjoy this game.
1. Yes. They tried this, failed miserably. There is a mod to display full dialogue lines. Works like a charm.
2. Main quest has never been the true point of the Fallout series. It is a sandbox. If anyone plays the game to beat the main quest as their only objective, and considers the game short because of it, they ignore like 90% of the content.
3. See number 2.
4. Well, I actually enjoyed the side quests. Many of them tell nice stories, some may seem a bit silly, but there is a story behind them, just don't take them literally and pay attention to symbolics and the surroundings.
5. There are plenty of weapons in the game. The ingame weapon modification system basically multiplied the amount of weapons. There is a big difference between a pipe pistol and a pipe sniper rifle.
6. That is what you and many people get totally wrong. It is not just about the icons on the map. Go explore the wasteland BETWEEN the marked locations. Try to find all the unmarked stories from the past, most of them tragic. Find how the people lived and how they died. Stop when you find human remains and look around, think about what must have happened there, imagine the tragedy, the evidence of which is presented to you. There are so many untold stories you can find.
7. Yes, the Legendary enemies' "mutating" was a bad choice of words. Hell, it was a bad choice of mechanics, I will give you that. As for the scent Dogmeat picked, it is definitely not 200 years old. It is quite recent, if you have accessed Kellog's memories, just listen carefully to the radio in the last memory.
8. Bethesda does contradict some of their own lore. But as far as anything before Fallout 3 is concerned, Bethesda only uses those games as a guide, not as an unbreakable lore codex. It is their lore to rip apart and put together now. We may not agree with it, we can protest against it, but that is the only thing we can do about it. We will still buy the next Fallout game and spend hundreds of hours playing it...
9. I actually like the perks system. I do find some of the perks less useful, but I have grown to like the system in general, to my own surprise. I would like to see the perks used extensively in the dialogues in the next Fallout game though.
And mods, mods, mods. Bethesda publishes a game, give it a year, go to Nexus and start modding it. My current Fallout 4 is a very different beast than the vanilla game from November 2015.
I am at 975 hours spent in the game and I am nowhere near being done with it. The best game purchase I have ever made. I have never ever spent so many hours playing a game, perhaps with the exception of the original Elite a looong time ago.
Honestly the story isn't bad if you like playing the "good" guy. Sure there is choice every now and then, but mostly you are going to be doing what is right. The real choice comes with what faction you align yourself with, and that dictates whether you are good or bad.
1. Dialogue seems to be greatly lacking in choice, in fact the only thing you might do is make someone not like you, but you will still be forced to help them, generally. In fact the system itself is annoying enough that you will likely end up dling a mod later down just to make it bearable.
2. Settlement building is kinda cool, but tends to get repetetive once you realize the only reason to spend two hours fixing up every place is to push settlement happyness higher (Still not sure entirely if that is even meaningful), and to make it pretty, and honestly I'll go play minecraft or any other sandbox game if I want to do that. If you are into it though it will definitely give you plenty of hours of enjoyment and many more with a few mods.
3. Survival difficulty is arguably the hardest difficulty for FO4, but it comes with a catch. If you enable it and disable it survival mode is locked away from that save file, meaning that the moment you enable it you are not going to be able to catch a breather and play casually. It definitely makes things more intresting, with not being able to FT, needing food, water, and sleep, and combat becomes very difficult. Alot of people say this is the only way to play FO4, but it really depends on if you like anal or not
4. There are alot of radiant quests in this game, and it does give you something to do, but they wear on you, fast. Luckily most of them are avoidable for the most part.
5. This is just me nitpicking but I swear to god the regular radio only has around 3-4 songs, definitely download boston radio if you want to have any sort of non repetetive music accompanying your game.
http://www.nexusmods.com/fallout4/mods/9048/?
The list gets longer as you progress, i.e. after you visit Third Rail, Magnolia songs are added. ---
A Wonderful Guy by Tex Beneke (1949)
Accentuate the Positive by Bing Crosby (1945)
Anything Goes by Cole Porter (1934)
Atom Bomb Baby by The Five Stars (1957)
Butcher Pete (Part 1) by Roy Brown (1950)
Butcher Pete (Part 2) by Roy Brown (1950)
Civilization, also called "Bongo Bongo Bongo," by Danny Kaye and The Andrews Sisters
Crawl Out Through The Fallout by Sheldon Allman (1960)
Crazy He Calls Me by Billie Holiday (1949)
Dear Hearts and Gentle People by Bob Crosby (1949)
Easy Living by Billie Holiday (1937)
Good Rocking Tonight by Roy Brown (1947)
Grandma Plays the Numbers by Wynonie Harris (1949)
Happy Times by Bob Crosby (1949)
He's a Demon, He's a Devil, He's a Doll by Betty Hutton (1950)
I Don't Want to Set the World on Fire by The Ink Spots (1941)
Into Each Life Some Rain Must Fall by Ella Fitzgerald and The Ink Spots (1944)
It's A Man by Betty Hutton (1951)
It's All Over But the Crying by The Ink Spots (1947)
Keep A Knockin by Louis Jordan (1939)
Maybe by The Ink Spots (1940)
Mighty, Mighty Man by Roy Brown (1948)
One More Tomorrow by Frankie Carle (1946)
Orange Colored Sky by Nat King Cole (1950)
Personality by Johnny Mercer (1946)
Pistol Packin' Mama by Bing Crosby and The Andrews Sisters (1943)
Right Behind You Baby by Ray Smith (1958)
Rocket 69 by Connie Allen (1951)
Sixty Minute Man by Billy Ward and his Dominoes (1951)
The End of the World by Skeeter Davis (1962)
The Wanderer by Dion (1961)
Undecided by Ella Fitzgerald (1938)
Uranium Fever by Elton Britt (1955)
Uranium Rock by Warren Smith (1958)
Way Back Home by Bob Crosby & The Bob Cats (1935)
Whole Lotta Shakin' Goin' On by Big Maybelle (1955)
Worry Worry Worry by The Three Suns (1949)
Magnolia's songs
Baby It's Just You
Good Neighbor
I'm the One You're Looking For
Man Enough
Train Train
Then it's a blast. -- with mods.
The game itself handles most of the lore of the previous versions as if it never exited in the first place. So don't expect wonders of progression of the world itself.
Oh, and it's unfinished without using mods, that correct the shortcommings of the game system itself. Bethesda only delivers barebone features, without ever finishing them.
Thank god for the people who mod this game.
Correct. It's a normal Bethasda game in that matter. You have to be in it for exploring the world.