Fallout 4

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Vault-tec Super Reactor exploded (actually the generator too)
This is the second time that happened. First time I though that was because the bottom part was exposed to some attack, but this time there was no way to be damage. Evertime I fast travel to the settlement, it just take a minute and I hear the explosion, what seem related to an attack happening.
The reactor is way more protected than the dozen of generators that I had before, and never needed to repair it.

If this crappy reactor going to explode now and than because whatever the reason, I rather have 5 fusions. =/

Edit:
It was related to the attack, cause it was happening even after I reached Sanctuary after faster travel to Red Rocket. But i won blame the super reactor, cause I noticed later that even my small generator that solo purpose was to feed a secondary beta wave emmite also exploded.
The super reactor exploded even when was off. But didn't after I manage to remove it and set it again before the attack.
Last edited by 𝕊𝕙𝕒𝕚𝕕𝕠𝕟; Jan 18, 2017 @ 7:45am
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Showing 1-13 of 13 comments
SuperSledgeNY Jan 18, 2017 @ 9:31am 
The reactor (or generator) explodes because the game has assigned a random radiant quest to Repair or Build a generator in that settlement. Wander around the settlement and you should be approached by someone who will give you this quest. In my own game, this has happened multiple times in Finch Farm and Abraham Finch is the usual quest giver but I'm fairly certain it cna happen in any settlement.
You know... This is BS!
Again lost my super reactor and the small generator, and no settler gave me quest. I even rang the bell and start talking to them.

As a result, I lost my mythic and chameleon deathclaws because there was no power to keep the beta wave emmiters. Fine, I can live without it.

This time I removed my secondary BWE and set near my fast travel point with its own small generator. I won't connect it to the main power grid as was before. And I swear, that if this damn thing explode again, as the small generator, I'll trade it for the fusion generators.
mfree Jan 19, 2017 @ 5:21pm 
You don't have any exercise bikes laying around, do you?
I had before at my main settlement that is Sancturary, but I removed it after I did major changes to the buildings. The only settlement that have 5 of them, is vault 88.
DouglasGrave Jan 19, 2017 @ 5:39pm 
That's very interesting; I've got a super reactor in one of my settlements and it has never exploded despite being there for ages. It's in the unoccupied settlement I use as my personal base, so I visit it very frequently.

One thing that does come to mind is a failed settlement defense. If a settlement had to fight off an attack on its own, it will generally suffer damage to defense and resource items, such as turrets, crops, water pumps, and generators, but it only works out the exact details of that damage when the settlement cell loads. So you'll go to the settlement and shortly after you arrive, various items will appear to break because they were considered to have been damaged by the attack. I'm not sure if this happens even if the settlement defends itself successful, because I almost always go to defend everything myself, but it can definitely happen if the defense fails.
Last edited by DouglasGrave; Jan 19, 2017 @ 5:39pm
Nope, didn't got any message of Sanctuary failed defense. And when this happen, what usually affects the power generators, is already broken, not exploding a few seconds after fast travel, or reach it from another location.

BTW, this auto resolve settlement defense is another annoyance. Places that never got a scratch while I was present and doing nothing, get all sorts of damage because of a bad toss coin. What I wouldn't mind, if there was an away to fix everything at once, instead to make me look everywhere. Or at least, allow to give a job or repairman to a settler.
DouglasGrave Jan 19, 2017 @ 7:48pm 
Originally posted by Shaidon:
Nope, didn't got any message of Sanctuary failed defense. And when this happen, what usually affects the power generators, is already broken, not exploding a few seconds after fast travel, or reach it from another location.
You originally said:
Originally posted by Shaidon:
Evertime I fast travel to the settlement, it just take a minute and I hear the explosion, what seem related to an attack happening.
So which one is it? Is it already broken when you get there, or does it break after you arrive? It's important to pay attention to some of these details, because they can offer clues as to what might happen.

It's possibly a quest as SuperSledgeNY suggested, but I'm curious about what the triggers would be, since I've never seen it happen myself. If it is one, it may require settlers to be present at the settlement (since you presumably need an NPC to handle the quest).
DouglasGrave Jan 19, 2017 @ 8:18pm 
I'm just looking into a radiant quest called "Power for X" (where "X" is the name of a settlement). I'm not very familiar with how their scripting works these days, but it looks like the quest may be cancelled if you already have the components that it would send you to retrieve either with you or stored in the workshop.

This would explain why I haven't seen the quest myself, since I have a huge abundance of junk items and all my settlements are linked together to share it all.
First quote I explained that when there is a failed defense, no matter the settlement, when I reach the location, the damage is already there. There is no explosion of power generators. Also mentioned that there was not failed defense quests on Sanctuary, that is my main settlement.

Second quote was about a particular event that happened after I fast traveled to Sanctuary. That was the second time that the super reactor exploded. The first time was already destroyed. I also mentioned on the post, that was happening even by reaching the settlement from an nearby location, that was the from the Red Rocket.

You are mistaken my words.

And I also discarted the quest event, since I tried to find the NPC quest giver while the generators were destroyed. BTW, the only quest that Sanctuary gave to me till now, was to kill a super mutants in a hospital.
Besides what stupid quest would destroy a power generator and a reactor at once?

I also should mention, that Sanctuary get attacked like 9 out of 10 times after I fast travel to it. What is more likely because the cages that I set. And no defense needed my intervention to be sucessful, because of how I set the turrets, and have settlers, robots and companions to defend specific areas. I just stand there and watch the show. Enemies die before they reach anywhere important.
Also, very rarely I get messages requiring defense of Sanctuary, and the ones that I didn't bothered to help always end up sucessful.
Last edited by 𝕊𝕙𝕒𝕚𝕕𝕠𝕟; Jan 19, 2017 @ 8:37pm
DouglasGrave Jan 19, 2017 @ 10:40pm 
Originally posted by Shaidon:
First quote I explained that when there is a failed defense, no matter the settlement, when I reach the location, the damage is already there. There is no explosion of power generators. Also mentioned that there was not failed defense quests on Sanctuary, that is my main settlement.

Second quote was about a particular event that happened after I fast traveled to Sanctuary. That was the second time that the super reactor exploded. The first time was already destroyed. I also mentioned on the post, that was happening even by reaching the settlement from an nearby location, that was the from the Red Rocket.
You're not guaranteed to see the destruction happening from a failed defense, it just can happen (it depends on how quickly the game calculates it). So seeing it happen might suggest it's from settlement defense failures, but having it already happen doesn't really indicate one way or the other.

Having it only happen when you get near, even when approaching from as close by as the Red Rocket Truck Stop does make it sound like it's not to do with cell loading, though, since that should already have happened at that distance (unless you've played around with cell loading stuff). Does it happen if you travel to the Red Rocket Truck Stop and just wait, or does it only explode when you get into Sanctuary? Having it only explode within a set distance sounds more like some scripted event.
Originally posted by Shaidon:
And I also discarted the quest event, since I tried to find the NPC quest giver while the generators were destroyed. BTW, the only quest that Sanctuary gave to me till now, was to kill a super mutants in a hospital.
Besides what stupid quest would destroy a power generator and a reactor at once?
You wouldn't necessarily see the quest turn up until you speak to the questgiver, but it would help to properly eliminate that possibility if you can make sure that there are plenty of the necessary materials in the workshop.

Destroying both at once does seem odd, but a quest that can break generators does exist.
bj_c71 Apr 26, 2017 @ 9:16pm 
Yes mine has blown up like four times now no failed defense no attacks. What really gets me is I set up a beta wave generator completely walled up by concrete walls with a closed door roof the works, and even it blew up for no damn reason turning 4 mythic 3 chameleon and 2 Matriarch and like 5 weaker ones against me and my town. Granted I slaughtered them all in my power armor pissing off strong in the process. This ♥♥♥♥ is just frustrating when every single generator I have randomly gets broken. I literally was just sitting in town selling waters storing junk scrapping weapons for screws and then no explosions just all my generators break and several of my water purifiers and cages. I'm about to just say to hell with it and scrap all my cages and replace that vault tec super gen with fusions.
be thankful that when a super reactor explodes it doesnt explode as strong as reactor 4 does. otherwise ill blame you for the setting of the game rather than the red menaces
Lucus Feb 1 @ 7:03am 
Originally posted by bj_c71:
Yes mine has blown up like four times now no failed defense no attacks. What really gets me is I set up a beta wave generator completely walled up by concrete walls with a closed door roof the works, and even it blew up for no damn reason.

if the game can't resolve NPC pathing successfully it teleports npcs to their target area. which is why players wishing to keep attackers out rig up powered gates/doors to protect generators. usually i set mine up with a logic gate and an alarm.

npcs hit the alarm which causes the logic gate to trigger and cut power to the powered gates/doors causing them to close. enemies can't get in because the game already calculated pathing and said npcs are in combat.
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Date Posted: Jan 18, 2017 @ 7:20am
Posts: 13