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It's like finding the trigger point that makes an encounter spawn and running back and forth to constantly farm it for XP. It exploits the normal rules to your advantage but doesn't break them.
Might and Magic the first game on Sega Genesis you could sip the sewage to gain 25 str to all party members till max stats, then you go buy skill potions max out your level for a battle, find the strongest monsters on the map kill them boosted and power level all your party to godhood.
While I feel farming exp from lockpicking would just be making the most of the exp system in contrast I feel the Honest Dan infinite caps exploit is cheating. So exploits are a grey area.
I learned to repair clocks largely from taking 1 clock apart a few times. Each time I did so I was getting more experience. The current system with lockpicking makes sense
Its not cheating if the action is performed in game using only the games mechanics. Its no different to going to an area that respawns mobs to kill them over and over again like you would do in any MMO.
Knowing its there in game how can you resist not popping a few extra levels to help you on your journeys, should you feel guilty you found that little extra exp? after all it still took you the time to repeat doing the action and your were smart enough to hang around and gain a few extra points before moving on to bigger things.
You seem to dislike exploits such as this as much as you dislike cheats. No-one forces you to feel otherwise, but some people prefer to exploit the rules, rather than directly break them, and there is a difference between the two.
Anyway the way this game is designed if you grab a few levels here your going to have a better game in the long run because you pick up higher level items from random encounters. Just means you use higher end items sooner rather then later which is always a fun advantage to have over certian enemys.
I know i won't feel guilty squeezing a couple extra levels from this and i don't think anyone else should either.
SQUEEZE THE JUICE!
If Bethesda gave a krap about that sort of thing im sure they'd patch it. I care only from the aspect that its stupid to waste time on it. If I unlock 5 safes, and reloaded the cell and those safes were locked again and stocked with more loot. Ive no problem with that. Stitting in one spot purposefully locking an empty safe to 'practice on' for XP is not my idea of a good time. In terms of enemies respawhing. Same thing. They have potential loot, and serve a forward progress function. Sitting next to a computer and safe grinding out XP and only XP.. Absurd to me.
Play as you will. Using this Exploit is exactly the same as opening the Console and just adding XP to your character. We are debating the morality of a broken game mechanic exploit versus the ease of using the console for the exact same purpose.
Me personally I'd just keep playing as normal. In less time, I'd earn more XP, Loot and have more fun.
By leveling the extra few levels here increases your future loot, you could even perk out for better loot drops like extra caps and more ammo perks before moving on, so how isn't it a major benifit worth dropping some time on.
Manipulating a poorly designed program subroutine, is the deffinition of cheating. Ask Spock.
They would patch it out if they thought it was a negative, its clearly ment to be like that as other safes don't allow you to relock them, whats the point of relocking the safe in the game other then gaining exp from re picking it.
Why would you need to relock a safe in an area you can't settel in, its not like your going to stash stuff in it.