Fallout 4

Fallout 4

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Hans Blitz Jun 21, 2017 @ 12:37am
Super Duper Mart experience gain exploit.
I don't know if anyone has noticed this little way to gain endless experience points with a computer and safe in the super duper mart in Lexington.
http://steamcommunity.com/sharedfiles/filedetails/?id=951674136
You can keep relocking this safe with the computer then pick the lock again to gain exp.
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Showing 16-30 of 102 comments
Hans Blitz Jun 21, 2017 @ 9:25am 
Thats right i still need the advanced level perk to pick the lock and i still need the picks, then go through the action which means i still fail the attempt and break a pick every now and then, then have to relock the thing on the computer then do it again. You can starve while doing it on survival so how is this a cheat?
DouglasGrave Jun 21, 2017 @ 9:26am 
A cheat operates outside the normal game controls and gameplay rules, while an exploit instead takes advantage of them. That would make this an exploit, rather than a cheat.

It's like finding the trigger point that makes an encounter spawn and running back and forth to constantly farm it for XP. It exploits the normal rules to your advantage but doesn't break them.
Hans Blitz Jun 21, 2017 @ 9:29am 
Exactly and thats why i named it an exploit because its technically not cheating, it could even be an easter egg the devs put in, some games do that aswell.
Might and Magic the first game on Sega Genesis you could sip the sewage to gain 25 str to all party members till max stats, then you go buy skill potions max out your level for a battle, find the strongest monsters on the map kill them boosted and power level all your party to godhood.
Last edited by Hans Blitz; Jun 21, 2017 @ 9:30am
Grebbin77 Jun 21, 2017 @ 10:21am 
This exploit could also theoretically be used to build affinity with certain companions such as Cait, who like it when you pick locks. I think there is a time lock on how often you can gain affinity from this type of action, though. I have noticed on rooms with multiple locked containers I will get the affinity gain on the first container but not subsequent containers. But maybe you could leave and come back later and repeat. Cait isn't too hard to max out though, so I doubt many people would find it useful.
Sarah Palin Jun 21, 2017 @ 10:33am 
Originally posted by asmith133:
This exploit could also theoretically be used to build affinity with certain companions such as Cait, who like it when you pick locks. I think there is a time lock on how often you can gain affinity from this type of action, though. I have noticed on rooms with multiple locked containers I will get the affinity gain on the first container but not subsequent containers. But maybe you could leave and come back later and repeat. Cait isn't too hard to max out though, so I doubt many people would find it useful.
There is a timer. It's 2 hours, unless you 1) save and reload, 2) pull a mod off a gun/re-equip it, 3) fast travel
AbsynthMinded Jun 21, 2017 @ 10:35am 
The delusional often make thin justifications. Play as you will. But if you are milking XP out of a single action which normally would allow only one XP award, its a cheat. And a stupid one at that. So many better ways to get more XP faster just playing the game. Seriously.. So many better ways.
Ghadaro Jun 21, 2017 @ 10:37am 
Most affinity triggers have a 2 hour cooldown so for affinity you would need a chair nearby. For Cait you could use the nudity affinity quicker.

While I feel farming exp from lockpicking would just be making the most of the exp system in contrast I feel the Honest Dan infinite caps exploit is cheating. So exploits are a grey area.

I learned to repair clocks largely from taking 1 clock apart a few times. Each time I did so I was getting more experience. The current system with lockpicking makes sense
Last edited by Ghadaro; Jun 21, 2017 @ 10:39am
Hans Blitz Jun 21, 2017 @ 10:46am 
Originally posted by AbsynthMinded:
The delusional often make thin justifications. Play as you will. But if you are milking XP out of a single action which normally would allow only one XP award, its a cheat. And a stupid one at that. So many better ways to get more XP faster just playing the game. Seriously.. So many better ways.
How is it any different traveling to other locations doing the same thing to get experience. so its ok to unlock 5 safes in the building but opening and relocking a safe over and over is somewhow different. you still need the skill you still need to perform the ingame action and the developers have allowed you to do it where other locks you clearly can do only once, was it ment to be taken advantage of or was it a silly mistake the devs never thought about.

Its not cheating if the action is performed in game using only the games mechanics. Its no different to going to an area that respawns mobs to kill them over and over again like you would do in any MMO.

Knowing its there in game how can you resist not popping a few extra levels to help you on your journeys, should you feel guilty you found that little extra exp? after all it still took you the time to repeat doing the action and your were smart enough to hang around and gain a few extra points before moving on to bigger things.
Last edited by Hans Blitz; Jun 21, 2017 @ 10:56am
DouglasGrave Jun 21, 2017 @ 10:56am 
Originally posted by AbsynthMinded:
The delusional often make thin justifications. Play as you will. But if you are milking XP out of a single action which normally would allow only one XP award, its a cheat. And a stupid one at that. So many better ways to get more XP faster just playing the game. Seriously.. So many better ways.
Do you call it a cheat if I leave an area and reenter it because I know the enemies will respawn so I can kill them again for more XP? This is no different; the lock is relocked, and must be picked again. Each successful picking attempt only earns one XP award, just as killing a respawned enemy only awards XP once.

You seem to dislike exploits such as this as much as you dislike cheats. No-one forces you to feel otherwise, but some people prefer to exploit the rules, rather than directly break them, and there is a difference between the two.
Hans Blitz Jun 21, 2017 @ 11:09am 
Milking Exp is what RPGs are all about. How many people will level out characters to what a given area allows. MMOs for example you have an area level one to 10, you might be about to squeeze 15 levels out of the area before everything is grey, is it cheating to hang around gaining the extra XP or should i be a good boi and move on trying to kill harder mobs being lower level because by level 10 i should move on even tho the area still offers experience.
Anyway the way this game is designed if you grab a few levels here your going to have a better game in the long run because you pick up higher level items from random encounters. Just means you use higher end items sooner rather then later which is always a fun advantage to have over certian enemys.

I know i won't feel guilty squeezing a couple extra levels from this and i don't think anyone else should either.

SQUEEZE THE JUICE!
Last edited by Hans Blitz; Jun 21, 2017 @ 11:26am
AbsynthMinded Jun 21, 2017 @ 12:01pm 
Originally posted by DouglasGrave:
Originally posted by AbsynthMinded:
The delusional often make thin justifications. Play as you will. But if you are milking XP out of a single action which normally would allow only one XP award, its a cheat. And a stupid one at that. So many better ways to get more XP faster just playing the game. Seriously.. So many better ways.
Do you call it a cheat if I leave an area and reenter it because I know the enemies will respawn so I can kill them again for more XP? This is no different; the lock is relocked, and must be picked again. Each successful picking attempt only earns one XP award, just as killing a respawned enemy only awards XP once.

You seem to dislike exploits such as this as much as you dislike cheats. No-one forces you to feel otherwise, but some people prefer to exploit the rules, rather than directly break them, and there is a difference between the two.

If Bethesda gave a krap about that sort of thing im sure they'd patch it. I care only from the aspect that its stupid to waste time on it. If I unlock 5 safes, and reloaded the cell and those safes were locked again and stocked with more loot. Ive no problem with that. Stitting in one spot purposefully locking an empty safe to 'practice on' for XP is not my idea of a good time. In terms of enemies respawhing. Same thing. They have potential loot, and serve a forward progress function. Sitting next to a computer and safe grinding out XP and only XP.. Absurd to me.

Play as you will. Using this Exploit is exactly the same as opening the Console and just adding XP to your character. We are debating the morality of a broken game mechanic exploit versus the ease of using the console for the exact same purpose.

Me personally I'd just keep playing as normal. In less time, I'd earn more XP, Loot and have more fun.
Last edited by AbsynthMinded; Jun 21, 2017 @ 12:03pm
Hans Blitz Jun 21, 2017 @ 12:04pm 
So you don't agree with leveling a bit then on your next random encounter the mob drops better gear and is much harder to combat.
By leveling the extra few levels here increases your future loot, you could even perk out for better loot drops like extra caps and more ammo perks before moving on, so how isn't it a major benifit worth dropping some time on.
Grim Sorrow Jun 21, 2017 @ 12:07pm 
You do the action so you get xp but you dont get loot.Not cheating.
AbsynthMinded Jun 21, 2017 @ 12:13pm 
Originally posted by Grim Sorrow:
You do the action so you get xp but you dont get loot.Not cheating.

Manipulating a poorly designed program subroutine, is the deffinition of cheating. Ask Spock.
Hans Blitz Jun 21, 2017 @ 12:14pm 
Originally posted by AbsynthMinded:
Originally posted by Grim Sorrow:
You do the action so you get xp but you dont get loot.Not cheating.

Manipulating a poorly designed program subroutine, is the deffinition of cheating. Ask Spock.
So you know for sure it was bad design or something that was ment to be taken advantage of, can we see evidence that this was a mistake?
They would patch it out if they thought it was a negative, its clearly ment to be like that as other safes don't allow you to relock them, whats the point of relocking the safe in the game other then gaining exp from re picking it.
Why would you need to relock a safe in an area you can't settel in, its not like your going to stash stuff in it.
Last edited by Hans Blitz; Jun 21, 2017 @ 12:18pm
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Date Posted: Jun 21, 2017 @ 12:37am
Posts: 102