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I think Stealth/sniper has a fairly easy start. By level 15 you can have Gun Nut 2, Gunslinger 3, and Sneak 3. Gun Nut 2 gives all mods for pipe and pipe bolt except the recon scope. You can take a pipe bolt and make a long-barrel pistol with a ridiculous long range. I prefer PER to get a better %age in VATS, and I do combat pretty slowly. A long range kill with a supressed pistol, move my location while my APs restore; lather, rinse repeat. I rarely go into [Danger]. Scrounger 2 will keep you in ammo. PER 6 gives Night Person and stealth is easier at night.
I should add that I tend to milk the NW portion of the map with this character, and this build may not be so useful against tougher enemies.
And I actually had no idea you could almost fully mod all pipe weapons with just Gun Nut Lv2, I never even bother picking them up. I do know that I'll need Gun Nut Lv3 (Which is Lv25 unfortunately) to start building silencers for more powerful weapons - like the hunting or combat rifle.
I do also tend to absolutely suck the starting area dry. I spend the first few hours just running supplies back and forth and trying to create a stable first settlement until later.
Can anyone explain the finer details of stealth too? More specifically, if I use a fully automatic but silenced weapon, would only the first bullet that hits get the modifier? And if the enemy doesn't die in the single bullet, would it automatically raise my detection level overall?
If you set up for a sniper build remember the Sniper perk is only candy, not at all required to be lethal. You only will become 'more' lethal by the time you get it last. If running Vanilla on highest difficulty you will be dropping Deathclaws, Lurk Queens/Kings and Behemoths in 1 or 2 shots from very far away.
Each perception point does add a small bonus to pickpocketing though, so that's worth keeping in mind if you wanna ninja power cores or rob diamond city naked.
As a Sniper you will use the cores to Ninja the Power Armor.. Its visually a lot more fun. Tho at a point it becomes a challenge to avoid doing too much damage. To get it right you have to drop the core to a critical level but not destroy it. To give the pilot time to jump out.
I have discovered that in FO4 the live explosive reverse pickpocket isnt as common a thing. And stealing form people is a waste of time except at the beginning when you have nothing. However you also have no skill.. Irony.. Pickpocketing as a whole is a waste in this game world.
Edit: Note that an enemy might start firing blindly in your general direction, but it doesn't mean they have actually spotted you. This can be dangerous if said enemy is wielding a missile launcher or fatman. So it's often a good idea to fire a few shots and then move to a new location.
Thank you! I figured the first bullet of the burst would get the multipler but since the enemy was aware of a shooter, that the multipler afterwards would be cancelled. Happy to hear it's not though! <3
also keep in mind that stealth doesn't work that good outside, only on interiors
It works great at night. Using light and shadow is also a factor in stealth as well as the weight of one's armor.
No idea if the entire inventory weight matters, but being over weight definitely needs to be avoided, because then enemies will sense you like a bad fart.
Stealth works brilliantly and in most respects over powerdly in or out of doors. If you learn how it works.
So if you looking for the end all be all one shot kills than Luck is what you want.
Thats why people will promote its use for almost any combat build. It is the highest end for dmg output.
But if your looking for something less V.A.T.S. related there are options. Kinda depends what your looking for.
Obviously you want weapon damage types linked to your flaver of death as well as the workbench upgrades for modding those death sticks.
Aqua boy/girl and night person are also handy.
Demo expert lets you use more explosives with better effects. Great if you looking for a stealth build but not picky about 100% detection avoidance.
Get lone wanderer and ditch companions. Flat buffing and companions suck marbles when it comes to stealth.
The usual lockpicking, stealth, sandman and chem related perks like Chemist and chem resistant are also great.
Ninja, blitz, robotics, action boy/girl, etc.
Sorry though, its been so long I dont have any clue how to start the build. Like where to spec first and where to go from there, etc.
Though ultimately its up to you.
Hope it helps.
PS: Though I could recomend aiming for stealth and lone warnderer first. Stealth is obvious and lone wonderer is just very nice to have.
Defense buffs are great too but they may leave you spending too much time leveling to get them and then stealth related perks.
Depends on what you can handle without them.