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FO4 was not well made. It was built for consoles, not big rig gaming computers.
considering that halloween decorations and paint are a matter of just different textures and removing certain assets, i can say with certainty its not a result of being built for consoles and more of Bethesda lack of thinking things through or attention to detail this time around.
I wouldn't call it not well made, just not finished as it feels more like an alpha for a much better game that they were too lazy to finish.
Thats what I mean is the lack of thinking at Bethesda. The entier platform was built optimized for Consoles. Then they hyped and over invested in game systems which do not matter to the game, Item Mods and Settlements. Thus left all that other stuff, not well throught out or developed enough not to stick out.
Considering how hard they pushed for console mods, a major reason for adding some new systems and quality of life improvements was so that it would be easier for modders so they wouldn't have to make their own content. The settlement system was put in so that they wouldn't have to make interesting locations, instead you'd have to do it. Weapon mods were something absolutely had to put in after New Vegas as well as to make the number of actual weapons in game much larger than they actually are which would have succeeded had they had weapon degradation. A voiced protagonist was a failed attempt to try to create more emotional depth for the events of the intro which Todd Howard confirmed already.
"The Art Of Fallout 4 by Bethesda Game Studios is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons and more - along with commentary from the developers themselves.".
http://conceptartworld.com/books/the-art-of-fallout-4/
my biggest problem with the game is the factions, they all suck and just lack any depth that make them compelling or worthwhile to care for.
Does this seem to you the kind of society that's at all concerned about white lead, red lead, yellow cadmium, or other toxic pigments in paints? With all the cobalt 60 flying around there's probably plenty of cobalt blue to go around. Inorganic pigments tend to keep their color and will last as long as the binder does.
From outside the game world, the pre-fab metal houses get even better explanations; they were originally enameled, like older appliances and kitchenware. It's not paint over steel, it's a fired vitreous coating... basically a thin layer of soft and deeply colored glass.
https://en.wikipedia.org/wiki/File:Box_holy_oils_Louvre_OA6935.jpg
That's enameled. That's brightly colored. That's around roughly 800 years old.
Thank you for that, it still weird though they couldn't just mention something like this since nearly every other city or place in the Fallout universe look like such a hell hole. Then again in Fallout 3, your proximity to ground zero of a nuclear blast is much smaller than in Fallout 4 since one bomb did land directly on the White House in DC which was smaller than the one that hit the glowing sea. This is a good explanation but still a missed oppurtunity for Bethesda.
They wouldn't mention it, because how often do you find yourself discussing house paint pigments with total strangers in the middle of an apocalyptic nightmare...