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Also, the Star core that was at the auto wreakage yard respawns, so you could just grab another one there.
From what I've been reading, each section of the park must be cleared before being given the Power plant quest.
Thanks for giving me the direction thou... even if I shouldn't be there. ;-)
And I know now the stelar system is still waiting for me to exchange the armor against 35 cores.
Sorry, it had to be clear in my head. I should have trust the writers...
In my own game, I had the PA and had completed all the side quests until all that was left was to make my good or bad choice.
I'm currently reverting to an older save before heading for a Power Plant I'm not supposed to know about at the time I decided to go there. I might play Nuka only once, and I feel I owe it that. Even being on the evil path... which begins very late in the game actually, and even not mandatory, for those who complain about Nuka being inevitably evil.
An evil I'm quite interested playing, to see how good I really am.
Sorry for the babbling, I wrote as I think, and twice faster in french. You're lucky...
"You can go to the Powerplant anytime and restore power" Anytime after you've either finished kill all the raiders, or completing the main NW storyline. Going there before hand yields nothing, as the door is locked, and there is no key.
Well then, my copy has a bug in it. I explored the entire edge[s] of the map before ever talking to Mackenzie. Did not go far enough with Guage to get the quest to restore power to the park and was able to pick the lock to the lower/southern entrance door. Had some trouble with two terminal locked doors inside not opening after hacked. Loaded last save and the doors opened the second time I hacked them. Got the power on and went straight to Red Rocket. Then I went back to the park, talked to Mackenzie, killed the Raiders and just did the park side quests.
Odd. The power room is normally locked (unless you use cheats, obviously which may not work as it is fairly scripted;). But there could be a save/load glitch where the doors are unlocked/opened; but i haven't heard of any.
The door to the power is also on the roof without a terminal anywhere close, so it could have been another door/terminal/room/etc. instead.
Edit; Now that I think about it, it does seem that one or two doors inside were open and they should not have been.
Edit 2; LOL, having nothing to do with NW, there was a terminal locked door somewhere in the game and I walked right through it. It had no collision. That was soon after the game released.
Oh, and I also did NW before it got that early patch after release. Might be why I was able to get into the powerplant?