Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My sole survivor is currently level 84 and has found 56 bottlecap mines, 92 lunch boxes (not yet turned into bottlecap mines), 42 plasma mines, 6 nuke mines and >300 fragmentation mines.
also work as a weightless form of currency to turn you 100000k of steel into that you will have at around level 30
oh that sounds really nice!!! There is a way to have all the mines you want :P
Nice information, I´m still 19 so the difference is abissal but thanks. Yes I use frag mines but bottlecap ones are cooler :P
If you are using them enough for that to be a concern, use lesser mines and get a minor stock pile at home built up then switch over, and build them every time you get the parts together. Lunchboxes are fairly common at the right locations. Always buy them when you see them in the vendors.
Mines do not respawn that I've ever noticed.
(I made a post with a list of them all right before contraptions came out, can maybe search for it, a reply to some bottlecap mine thread).
With contraptions you can make lunchboxes out of 3 steel, so they become super easy to make.
Also there are a few places where you can loot bottlecap mines, (somewhere in boston there are 2 by a desk in a ruined building, also I remember one armed one near the racetrack, these will respawn)
Lunchboxes Cell
5 AndrewsStation01
1 AtomatoysCorporateHQ01
1 BeaconHillBostonBugle
1 BeanTownBrewery01
1 BostonPublicLibrary01
1 BostonPublicLibrary02
1 BunkerHill01
1 CambridgeCollegeAdminBuilding
1 CambridgePlumbing01
1 CambridgePolymerLabs01
1 CollegeSquare01
2 ConcordCivicAccess01
1 ConcordSpeakeasy
1 DanversHideout
10 DBTechHighSchool01
9 EastBostonPrep01
1 EsplanadeChurch01
1 FaneuilHall01
2 FederalSurvCenter01
1 FensKenmoreStation
1 FensParkviewApartments01
1 FensParkviewApartments02
2 FensStreetSewer01
1 Financial30
2 FourLeafFishpacking01
1 InstituteTunnel01
1 MassPikeTunnel01
1 MssStateHouse01
1 MedfordMemorial01
1 MedTekResearch02
1 MuseumOfWitchcraft01
1 NahantOceanSociety01
1 NationalGuardTrainingYard01
1 NationalGuardTrainingYard03
1 NHMFreightDeposit01
1 NorthEndHoardersApartment
1 NorthEndValentiStation
1 ParsonsState01
1 ParsonsState03
2 PickmanGallery01
1 PoseidonEnergy01
1 PoseidonEnergy02
1 RelayTowerInt14
2 SandyCovesHome01
1 SaugusIronworks01
3 SentinelSite01
1 ShamrockTaphouse01
8 ShawHighSchool01
4 SouthBoston19
12 SuffolkCountyCharterSchool01
1 SuperDuperMart01
1 Theater27TickerTapeLounge
1 TheaterMassBayMedicalCenter01
1 TiconderogaStation01
1 TrinityChurch01
1 UniversityPoint01
1 USAFSatelite01
2 Vault114
1 Vault75
3 VaultTecOffice01
1 VirgilsLab01
1 WaldenPond01
1 WestEverettEstates01
1 Yangtze01
1 zLexingtonGarage
1 AtomatoysFactoryExt02
1 AtomCatsGarageExt02
2 CollegeSquareExt03
1 FensBrookelineBuildingExt
2 FraternalPost115Ext
1 GreaterMassBloodClinicExt
1 HydeParkExt
1 JamaicaPlainExt06
1 LexingtonExt04
1 MS13LatimerAmbush
1 OldGulletSinkholeExt
1 UniversityPointExt05
1 USSConsitutionExt02
1 WestEverettEstatesExt02
11 Wilderness (0000E2A6, 0000E580, 000E422, 0000E5B4, 0000E241, 0000E65B, 0000E049, 0000DD0F, 0000E427, 0000E261, 0000E4A9)
1 DLC03AlderseaDaySpa01
1 DLC03BeaverCreekLanes01
1 DLC03HarborGrandHotel01
1 CliffsEdgeHotelExt (no item)
1 DLC03POI33 (no item)
1 DLC03POI35 (no item)
1 EdenMeadowsCinemasExt02
1 FringeCoveDocksExt
1 NorthwoodRidgeQuarryExt02
3 Wilderness (xx000BEE, xx000BE2, xx000B2B) (no item)
1 Wilderness (xx00274C)
2 Wilderness (xx00AD9D)
118 + 27 = 145
Far Harbor = 15 (6 no item)