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one is an issue of the ancient game engine which just gets worse the higher you go above 60 fps, the other is a feature cause 1 car accident would have the same effect as a nuclear war due to the chain reaction.
Tinfoil hat time - the great war never happend it was just a car crash that was missinterpreted.
in this case there was no on screen iminate explosion icon.
landmines in the celing (no joke I saw it before I did and I think I have a screencap somewhere)
Landmines spawning in areas I just walked through no less then 5 minutes ago
and my personal favourite touching a waste paper bin and getting launched to the celing of the world bouncing off that and dying.
Against statics you're fine, but if it moves like a random tire there's a chance the havoc will push back and lights out.
accept codding a decent phsiyics engien would cost time and money. and Bethesda just can't spare either of those cuz they gotta push them funkopop's!
''It just works''
Trouble is, when it happens with a car it'll want to fall level, and it's big/heavy enough that if it's falling your way, it intrudes into your collision space with basically infinite "force".
Touching that car, causing it to 'enable' and move, even imperceptibly, ends up the same as reaching the ground after falling from the Mass Fusion building. *splat*.
[General]
iFPSClamp=58
It should be 58 and no less no more according to info on Bethesda.net.
steps on skull
watch skull launch through character as if fired from a railgun
last save 3 hours back due to crashing autosaves...