Fallout 4

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Settlers won't stop farming
Hi everyone,

I got this REALLY annoying bug and I searched everywhere but couldn't find any solution.

When I assign my settlers to do almost anything but farming, except doing a supply line, they just won't move from the crops. It will say that they were reassigned, and if they were assigned to a store, they would interact accordingly. But they just won't move from the crops themselves, and it would still look as if they are farming.

The first time this happened to me was at Oberland Station, and now it's happening again in Finch Farm.

Any help would be appreciated. Thanks.
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Showing 1-10 of 10 comments
Nite69 Mar 17, 2017 @ 5:14pm 
its not a bug, the settlers are designed to automaticly start working on crops if they detect that nobody is on them (at least this is what happens to me anyway), you need to either get more settlers to manage the crops or remove some the crops you planted (The ones in red aren't assigned)

each settler can manage up to 6 total food
Last edited by Nite69; Mar 17, 2017 @ 5:17pm
DouglasGrave Mar 17, 2017 @ 5:22pm 
I've only had settlers at certain locations get fixated on crops. It seemed to be restricted to the settlers that were already there at the start, so the ghouls at the Slog, the Finch family at Finch Farm, or the original two at Oberland Station were affected, but not other settlers.

Mind you, since they've been there the longest, they're also the most likely to have been affected by long-term bugs, so I can't be certain that them being the original residents is the cause.
krashd Mar 17, 2017 @ 5:34pm 
Settlers should only autofarm the amount needed for the community, you could have 25 1-food crops but if there's 6 or less people in a settlement then only 1 should leave another assignment in order to feed the others, if you have 7-12 in a settlement then a 2nd person will start farming and so on with every 6th person requiring another farmer. The only exception should be at the very start of a settlement when there's nothing else to do and everybody is a farmer.

Though as someone else said in most settlements the original settlers won't like being reassigned, you can't just move in to someone's farm and say "Right, your farming days are over, I want you scavenging stuff!" like Negan from The Walking Dead. You are best to recuit new settlers with the recruitment tower and assign them to defence and scavenging etc.

It's also best to ONLY assign one of these recruits to supply lines because if you accidentally assign the leader of a settlement to a supply line (even if they are just called 'Settler') and then you later get a mission for that settlement you will spend an hour trying to track down the person you are meant to talk to because he's out with his brahmin adventuring in the countryside!
SuperSledgeNY Mar 17, 2017 @ 5:39pm 
From what I've seen, any NPC that comes "packaged" with the settlement is permanently assigned to a certain job and cannot be reassigned. It doesn't make a difference if they're a named NPC or if they're named "Settler", they'll always do the job that they are hardcoded to do. If the Player reassigns them, the game will give the "Resource assigned" message BUT the NPC will NOT do the new assignment - he'll always do the original job.

So, it's not really a bug - it's working as intended.

Recruited settlers can be assigned and reassigned as many times as you want BUT I've seen instances in which "merchant settlers" won't trade and barter with the player, even though they're manning their stores.
Nite69 Mar 17, 2017 @ 5:39pm 
Originally posted by krashd:
It's also best to ONLY assign one of these recruits to supply lines because if you accidentally assign the leader of a settlement to a supply line (even if they are just called 'Settler') and then you later get a mission for that settlement you will spend an hour trying to track down the person you are meant to talk to because he's out with his brahmin adventuring in the countryside!

if that happens you can send all the settlers to another settlement, this will put the settler count back to 0 and the first one that joins will be the new leader

another thing you can do is give the settlement leader unique clothes (like a special mission based outfit) so you know which one not to send out
Last edited by Nite69; Mar 17, 2017 @ 5:42pm
krashd Mar 17, 2017 @ 6:22pm 
I do that sometimes, I get carried away wishing I could wear a new unifrom and so just end up putting it on a settler. The dude who runs Greentop Nursery has a bowler hat, white shirt and slacks and carries a cane (that you only see when he's threatened) and I call him Clockwork Orange man. Probably shouldn't be telling folk I like to play dress-up with NPC's 0_o
Shahadem Mar 17, 2017 @ 6:25pm 
I hate Clockwork Orange. It's the movie equivalent of an idiot trying to write an essay using large words they don't understand.
Last edited by Shahadem; Mar 17, 2017 @ 6:26pm
Nite69 Mar 17, 2017 @ 6:26pm 
Originally posted by krashd:
Probably shouldn't be telling folk I like to play dress-up with NPC's 0_o

Lol
Winterfrost00 Mar 18, 2017 @ 6:47am 
Originally posted by krashd:
I do that sometimes, I get carried away wishing I could wear a new unifrom and so just end up putting it on a settler. The dude who runs Greentop Nursery has a bowler hat, white shirt and slacks and carries a cane (that you only see when he's threatened) and I call him Clockwork Orange man. Probably shouldn't be telling folk I like to play dress-up with NPC's 0_o

lol
Winterfrost00 Mar 18, 2017 @ 7:01am 
I actually tried "resetting" them by removing the crops, but they still won't move. I'm just talking about the Finch family, you know. This is actually my second playthrough, and I clearly remember assigning one of the original settlers at Finch Farm to a guard post, and he left the crops and stood at the guard post with no problem whatsoever. Maybe even two of them. I probably assigned the original settlers at Oberland Station with no problems too, back at my first playthrough. The only difference is that back then, I reorganized the crops. So maybe I did that before I reassigned them.

Well anyway, I just went back to Finch Farm and I saw that only one of the settlers is still stuck at the crops.

Ahh nevermind :)

Thanks anyway!
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Date Posted: Mar 17, 2017 @ 4:56pm
Posts: 10