Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If your settlement is somewhat well fenced off, but not with too high walls (i.e. use wire mesh fences), then your settlers will happily throw grenades at them and without killing themselves (as the attackers will most often still be outside the fence). Equipped with a single fragmentation grenade will they throw them endlessly over the fences (unlimited ammo applies to most grenade types for settlers, too).
Also giving them combat armor (with dense mod for chest) will make your settlers more resistant to damage and incoming grenades.
Range is another factor. Shotguns deal a lot of damage, but if a settler isn't in range to apply the damage then it's a waste. Better give settlers in large settlements long range weapons and even sniper rifles.
Don't mix melee fighters with ranged fighters or grenades. Any NPC who uses a melee weapon will run towards the attackers and ultimately get shoot or blown up by its own people. (This is primarily important at Graygarden due to the gardening robots there who will always rush towards attackers.)
Missile launchers work, too, but don't get the unlimited ammo supply bonus. Missiles also fly straight and have a chance of blowing everyone up who walks into the path of the settler shooting it. Grenades seem to work better all round and still leave room to equip a rifle or a pistol.
But it's not only about the weapons and armors, but strategic placement of guard posts and turrets is important, too. Attackers need to be forced to seek cover with suppressing fire, as well as not allowing them to find any cover by covering areas from multiple angles.
Last but not least, sirens and spot lights make your settlers more effective in combat.
Regarding automatic vs. single shot: use automatic for settlers as they get unlimited ammo. Use single shot for companions as they may go through your ammo supply faster than you can refill it. But whatever works, looks or sounds best or gives the best fun isn't a bad choice either.
Combat-wise are robots the best companions as they can be equipped with Gatling lasers and missile launchers on each arm, can have resistances easily beyond 300 (or 500 carry weight...) and never need to be given any ammo.
We got attacked by supermutants, however we were prepared with bowling balls of death!
ahh nice
By the way, I have 12 settlers at Red Rocket Station - all with .44s. That's quite the Wild West show and a lot of damage. They rip through attackers very fast. But this only works well on a small settlement such as the Red Rocket station and with little obstacles.
Also, Synths are real and they do replace people. During a Synth attack on said Red Rocket Station did one settler actually die. I didn't understand why and so I reloaded just to watch how that happened, and reloaded again, because it was too strange to ignore. During the attack had one settler actually turned on the other settlers. So they all shot the one settler. His corpse then contained all the gear I had given to him, and also contained a synth component!
It was 8 anglers, one of wich legendary and several albino, plus one legendary fog crawler.
All the settlers had a full set of Heavy Combat Armor and a lever action rifle.
Now I have walled all the settlement, put a huge amount of Heavy Laser Turrets on the walls, built 2 sentries (full upgrade), captured 2 tamed Death Claws and settlers are all armed with a gauss rifle.
If this fails again I'll proceed with modifing all their clothes with ballistic weave, and mod their gauss rifle to the bone.
In my case any explosive never worked: the AoE dmg friendly kills other settlers. Despite people telling they can't harm each other, my missile turrets do a carnage of settlers, and if they can grab an explosive weapon from an enemy corpse, they kille each other.
Explosive weapons are no good to shoot between them too.
I'm curious, what difficulty are you playing on and what mod are you using to capture and tame deathclaws?
First:
-Get Signals who are near Watchmen who can activate them. I normally got 2, maximal 3 Watchmen who are HEAVY armored and equipped. The normal Settlers are Medium or Light equipped.
and then think about this:
Think about 3 Lines:
1 Line - Sentrys
The Sentrys will Block the Enemy for engaging INTO the Settlement and let the Settlers come quick
2 Line - The Settlers reach the Fight and engage
3 Line - Melee or Medium Range. For that i gave my units 1 Grenate or Molotov.
My highest priority is not to save my villagers, but to save my production line. Because Settlers will also come to your settlement, but the crops and other stuff can be destroyed and sometimes its bugged, so you cant repair them. And that ♥♥♥♥♥ me up the most.
Thats why i walled only the crops with fences, who also block explosive damage