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Ok that's why. You need to get the first two ranks first. Rank 2 is what allows you to make the grenade live.
I know you have to do it separately.
cgf "game.addperkpoints" X
Where X is the number of points to add. Note that you have to include the quotes in there.
Unless you're making it automatic with a batch file (which you wouldn't do for handling a specific perk), it's quicker to buy things off the normal chart than type out all different ID numbers. The ID numbers are still good for perks you can't buy through the skill tree, though (and for removing perks).
player.removeperk perkid
The following was helpful to me:
-pickpocket perk was bought from 1 to 4 lvl by perkpoints (not by console command like addperk [lvl]), it was some like "player.modav experience #" to increase lvl and get a few perkpoints
-disabled all mods (just cut plugins.txt file from %%\appdata\local\fallout4), but "achievement unlock mod" stay in game just in case.
-launch game through default Fallout4Launcher.exe (not through f4se_loader.exe or something else if you have it)
-Use frag mine on friendly NPC in first FarHarbor city in stealth (my last save was in FarHarbor, so...)
Also this achievement may don't show notification (check it in steam-overlay after npc will be dead)
I strongly believe what i couldn't get this achievement because of mods or f4se, but...