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Do i have to go deep into raider quests ? cos i wanted to do open seasons with this character
Go with a sharp baseball bat for bleeding damage, and you can induce more critical hits with a baseball bat as compared to a sledgehammer. THe sledgehammer is best for enemies like ghouls but the baseball bat is better overall. I have low strength so I do not know how many special points in strength increase the baseball bats damage per point.
THe baseball bat and machete are evenly matched in my opinion. I wouldn't use anything else.
My double barrel shotgun makes melee weapons obsolete. I can fire two rounds and do a quick bash attack to stun my opponent whilst getting ready for a reload and placing my charater in a safe spot to do so- it is this technique I adhere to that makes wealth collecting and experience points gathered by killing single enemies a waste of time making my late game wealth gathering not a priority.
Machetes and Baseball bats are best.
Use a sledgehammer to block the super mutants attack and he will quickly line you up and you won't even be able to attack his face square on after a block/parry and you will lose ground/forward motion as to whether you were going down a road or looking for wealth. the super mutant will eat you.
http://steamcommunity.com/sharedfiles/filedetails/?id=873334115
Yes, mods.
And as far as Cito's shiny slugger, no, you don't need to do any raider quests. You get it for doing the Safari Park's quest, which is totally separate from the Raider quests.
Yeah i used that knife, its absurdly op, even outside of VATS, i think i like the idea of that shiny slugger you are talking about, even if it bugs me the fact that im not using its legendary effect, its still my best option for blunt, after this playthrough i ll probably mod the game again for some nice added weaponry.
The problem i have with the double barrel is that it doesnt scale properly into lategame, after lvl 30 or so it starts being kinda bad, and after 40 or so its almost completely useless, unless you find a legendary one, if you know a way to farm for double barrel shotguns at later levels let me know, that would be quite amazing actually.
Is any of that balanced ? or are those weapons op af like most mods ? if they are balanced let me know wich mods are you using, i might be interested for my next playthrough.
This!
It adds a dozen of melee weapons. Pretty balanced, average base damage is around 20-60. All of them are upgradable. You can upgrade even a frying pan with a heating cube lol
This modds add more swords which are balanced as well:
http://www.nexusmods.com/fallout4/mods/11916/?
There are also dozens of katanas mods but they are not that balanced (90-180dmg), but I don't think that katanas should be balanced so I don't mind to use them from time to time lol