Fallout 4

Fallout 4

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Bruxinth Feb 24, 2017 @ 7:59am
Provisioner wont Provision?
So I have had a lot of trouble with one provisioner route in particular: Red Rocket Station to Starlight Drive-In. For some reason, this is the only provisioner route that gets bugged. Initially, the route functions as expected. Then, despite me knowing that the provisioner is in fact doing his route like I told him to, the resources from the settlements north don't make it to the rest of the commonwealth, because the resources don't travel through this one route between Red Rocket and Starlight. Before anyone of you tell me to just use another settlement to provision to Starlight, I have tried to keep to a rule of 1 settlement, 1 provisioner, because as I have come to learn, the provisioner does not actually leave the settler pool of the settlement. I already have the rest of the commonwealth settlement set up the way I want them, this one route alone is bugged. Is there anything I can do to fix this one route?

Also, have any of you encountered a rouge provisioner, one that the Settlement Management Software mod does not mark as a provisioner? I have encountered this twice in the same route, with the exact same npc, down to the facial features. I had to kill these synths. :) jk, both were in fact biologically human. This is just bizarre, and if I encounter the Unendable Molly Brown again on this route, I am going to post her picture, so that you can witness it. Another thing I came to notice, is that at one point in investigating this bug, I found that I had in fact two provisioners on the same route. Both had a renamed leather chest piece that I give to all provisioners to indicate what route they travel, and both were indicated as provisioners by the Management mod. I ended up having to kill them both, and then assign a new one from red rocket.
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Stardustfire Feb 24, 2017 @ 9:25am 
When a Provisioner gets attacked and is figthing or sit on the ground because he lost, the route is broken till he stand up again and is no longer fighting. when the fight is over the route is up again too. got it only at the start of the game long before the first DLC was out that 2 or 3 times a provisoner vanished.
not sure if it was a bug back than, or i used a settler that was in the settlement before i taken it over (like abernathys, warwicks and the other setlements where already settlers live that ask for help) and was killable because that, or if i maybe choosen a synth settler that get killed when he stop disguise and attack a settlement.
Onetimes i mistaken a provisioner for a raider when i meet him infight at the road and shoot him to death. another thing how u can break a route.

Provisioners dont leave the settler pool, they are still members of the settlement from where u send them provisioning.

Whena settlement is a little more advanced and developed it can happen taht u settler orders can take some minutes till they get signed in.

When u see a provision line pressing C in Map mode all is fine. if not i can only tell u the standard that is the matter of 99,9999999999999999999% of all problems Mod users have: Look in u mods what one of them breaks u game.
Last edited by Stardustfire; Feb 24, 2017 @ 9:31am
Bored Peon Feb 24, 2017 @ 9:48am 
Originally posted by Stardustfire:
When a Provisioner gets attacked and is figthing or sit on the ground because he lost, the route is broken till he stand up again and is no longer fighting. when the fight is over the route is up again too.

That. There is plenty of respawning crap near Sanctuary for this to happen.

If you are that worried about not breaking the route you could make a route from like Ten Pines to Sanctuary, or Starlight to Sanctuary as a way to have that portion "double covered."
SeriousCCIE Feb 24, 2017 @ 12:40pm 
You might want to consider having a few hubs of activity with some cross connecting, in case a link is broken. This can give you some redundancy.

No one complains when you send them on their way in their new career as a provisioner.

You also can consider making a Automatron if y ou have the DLC, arm it to the teeth, and never worry about losing access to a route again. Some of those weapon and armor options can severely limit the impact of wandering encounters. and you don't need to give them options to increase carry weight--you can focus on putting purely righteous fury into the design, to allow for a new method of reliable mail delivery. It's like the pony express but with missiles and lasers and buzzsaws.
Bruxinth Feb 24, 2017 @ 7:02pm 
I'll have to get automatron I guess, it's only five bucks? Maybe I'm thinking of vault workshop and contraptions. I could double up the provisioners. The reason I hadn't done it already is that I heard about some positive feedback loop when settlements are hooked up in a complete circle. Is that true? Please tell me it isn't.
Bored Peon Feb 25, 2017 @ 9:41am 
Originally posted by Bruxinth:
The reason I hadn't done it already is that I heard about some positive feedback loop when settlements are hooked up in a complete circle. Is that true? Please tell me it isn't.

Brahminshit rumor really. People do the circle ♥♥♥♥ for OCD reasons.

The game does not give a ♥♥♥♥ what way settlements are connected via supply lines. It only gives a ♥♥♥♥ if it is connected or not. The same way the supply line routes do not matter.

The best way to connect your settlements is to use the tiny settlements as connection points since they have less room to put settlers to work.

Red Rocket for instance. It is small and easy to send settlers there as provisoners connecting to all other neabry settlements. This allows the bigger nearby settlements to not waste a worker on a provisoner job.

This also allows you to connect a settlement without having anyone in it. So you could build the settlement up how you want it, then flip on the beacon.
Last edited by Bored Peon; Feb 25, 2017 @ 9:42am
SeriousCCIE Feb 25, 2017 @ 10:17am 
Yeah, the biggest worry or concern I've had with provisioning is not realizing where specific encounters may regularly recur -- like the "gunners" showing up and ending up drawing the provisioners into combat

I have had a few occasions where multiple provisioners and gunners and supermutants and synths were engaged in lenghty firefight--pretty awesome to accidentaly come across it and then find a third provisioner was running in with a pack of ghouls following him.

Anyway, this told me that since I normally would not be around to help, it is always good to properly arm and armor the provisioners, and also put some additional thought into the route selection. Sometimes the shortest path is the one that leads to problems.

Bored Peon Feb 25, 2017 @ 11:54am 
Originally posted by SeriousCCIE:
Anyway, this told me that since I normally would not be around to help, it is always good to properly arm and armor the provisioners, and also put some additional thought into the route selection. Sometimes the shortest path is the one that leads to problems.

The routes are actually pretty dumb if you ACTUALLY follow the provisoners.

For example from Grey Garden to Starlight Drive In the path is out through Cambridge up past Covenant and around to Starlight Drive In.

Like I said previously the length of the route does not mean jack, only matters if connected or not.
Bruxinth Feb 25, 2017 @ 5:55pm 
Okay, thanks for your advice. I added another provisioner from abernathy to starlight and now I'm getting my resources around. Still need to arm them to the teeth though. It is a good excuse to craft a bunch of armors and weapons for almost free exp. I love it when I get a random exp reward on the road and know that my provisioner is kicking ass.
Bruxinth Feb 25, 2017 @ 5:58pm 
Btw, do you have any funny stories about settlement management glitches like I did?
SeriousCCIE Feb 25, 2017 @ 6:36pm 
yes -- i had uncapped my framerate a while back via disabling vsync, and this caused some strange things... still happens on occasion.

I have had provisoner's cows fall out of the sky and land on caravan guards and cause a fight, and I've had cars fall out of the sky near highway overpasses onto areas where provisioners were already fighting (the sound of it drew my attention, and when I entered the area, the car fell out of the sky) and there can be mass chaos when random encounters plus provisioners plus exploding cows/cars happen
SeriousCCIE Feb 25, 2017 @ 6:38pm 
Bored Peon, test your theory and set a route from Jamiaca Plain past the GNR HQ, so that it walks up through that area near the car dealership/fallons basement and train station.

I guarantee that this route will more likely than not leave you with empty cupboards over at the Jamaica Plains settlement. I've even had provisioners killed that way.
Bored Peon Feb 26, 2017 @ 12:20am 
Originally posted by SeriousCCIE:
Bored Peon, test your theory and set a route from Jamiaca Plain past the GNR HQ, so that it walks up through that area near the car dealership/fallons basement and train station.

I guarantee that this route will more likely than not leave you with empty cupboards over at the Jamaica Plains settlement. I've even had provisioners killed that way.

Provisoners use this for navigation settlement to settlement:

All the routes are preset and timed. This is what determines where the provsioner is when you fast travel to an area. So because you entered the area the AI will determine the location to load the provisoner at. Much like how you load a settlement and settlers get dropped on top of houses by the AI predicting where they would be in their timed routines.

On survival with the fast travel removed provisoners tend to be found a lot farthe rout on routes and encounter only mobs generated by random enouncter locations (because of the longer respawn time on survival.)

What I did (which someone tipped the forums to do a year back) was to rename an item on the provisoners to the name of the settlement it is traveling from and to. That way I could see a provsioner and go okay cool that is so and so going this route. Automatron made this easy by naming the bots.

As for disappearing provisoners, I never figured out exactly what causes it. Usually because by the time you figure out it happened it is WAY too late to reload a previous save and figure out why. One is drowning going to Spectacle Island, since drowning will actually ignore essential flag on any NPC. The other theory is that the one guy assigned to be a provisoner happened to be an infiltrated synth and the synth infiltration event occurs, but since the provisoner is not at a settlement is simply bugs out and you lose the settler.

The most dangerous provisoner route I know of for a provisoner is from the Automatron hideout to Warwick. From Goodneighbor to University Point is really nasty and then you get the other nasty part from Atom Cat Garage through Qunicy. This route sees at least a dozen random encounters on top of anything normally spawned in the area.

That Fallon intersection north of the Gunner HQ is not really that bad because by default Cricket will path through there for some dumbass reason coming from Warwick and heading to Diamond City.

As for Jamaica Plains I tend to avoid even using that settlement because it is once of the most unstable settlements when it comes to cell loading. Far too easy to get a partial loading of the cells then have the settlement bug out to 0 data and have your happiness get tanked to garbage.

Now what will really boggle your mind is I have found extra provisoners before. Like I had a Sunshine Tidings to Red Rocket and Abernathy Farm to Red Rocket, but I found three provisoners at Abernathy Farm. Which was what led me to start doing the item renaming on provisoners. Of coure after starting that practice it never noticed if it happened again, lol.
Last edited by Bored Peon; Feb 26, 2017 @ 12:27am
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Date Posted: Feb 24, 2017 @ 7:59am
Posts: 12