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Does your .38 special revolver that you own look anything like this?
http://vignette1.wikia.nocookie.net/fallout/images/6/6b/Fallout4_pipe_pistol.png/revision/latest?cb=20151227015411
If not then you have your answer.
Those aren't mutts either. If you'd be looking like them and still could breath and run around like they do, trust me, you'd be tough as nails, too.
even if there isn t any actual armor ... sooo weapon deals 24 dam..
armor rating is 20 .. so each shot only deals 4 damage
You just have to learn to deal with it, for this and many games. Until game makers wake up to them selves and realize you do not actually need to damage sponge- grind to make a game challenging.
I would recommend if something takes little damage first shot, run back to your nearest settlement (letting the critter chase you), and let your turrets and immortal settlers deal with it.
You will still get the XP and loot.
I have like 10,000 rounds of .38 ammo and I give a thousand or two to wahtever companion and a legendary .38 something or other if I have them. poisners or kneecapping or whatever, and let them just go stupid with the ammo.
After you reliably can find better, there is little reason to keep pursuing a .38 weapon unless you want to add a challenge, which is totally fun when the expectations are correct. Often I use armor piercing .38s with a silencer to try to shoot weapons out of hands or cripple something -- or even just shoot the wall to draw attention away to where I laid mines or whatever.
But generally, after a certain point, .38s are just resources as opposed to weapons.
And isn't it the point of a small calibre to be ineffective? Isn't this the lesson you're supposed to learn here?
I think Beth messed up on the weapon crafting system because a good crafting system should make all weapons viable throughout the game, assuming you have the skills and resources to upgrade them. The hunting rifle and tommy gun are two big victims here, aesthetically cool and good for role playing but their usefulness plummets the second combat rifles pop up.
The armor system is better since no type of armor is objectively better than any other type, as long as they're in the same weight category. I started the game in leather armor and at level 106 I'm still in leather armor (though it's now heavy/sturdy). It fits the look of my character and I'm not forced to use storm trooper armor simply because it has better stats.
Same goes for Power Armour might use it for 1-2% of the game.
The light weight and ammo being everywhere makes it very useful for mopping up the weaklings that are found everywhere, especially as an automatic.
Suppresors allow you to repeatedly get sneak attack bonuses against a target, and to a ridiculous degree with an automatic. This actually makes it viable against even high level enemies.
The high RoF with single shot can let you pin enemies to the floor using sniper rank 2 making killing them an exercise in having enough ammo, and you can always add a few grenades or bayonet stabs to the mix.
I still use them with my level 90 automatics character, and I don't have the sneak perks, nor even all of the sneak attack boosting ones and manage to bring down things as tough as SM Primuses.
My own .38 revolver I load with .38+P rounds, which have a muzzle velocity only about 100 feet per second slower than a .357 Magnum. They are also hollow points, expanding on impact. I would definitely not want to be shot with it.
.45 is still likely .45acp, .44 is... never says magnum, does it? .44 special is an option. Does .50 say BMG? Lots of .50 caliber cartridges that aren't Browning's. .45-70... that's a given, it's a specific identifier. 10MM is a far post-war development, no telling there. 5.56mm may not have ended up with a 45mm long case, 5mm is post-WWII *and* doesn't really have a modern counterpart, 2mm EC is science fiction, and so on...
I do kind of appreciate that .22lr and other rimfires are nonexistant. First, they'd be nearly useless... second, they're impossible to reload, meaning whatever was around pre-war was *it*. If you can come up with a priming compound without blowing your fingers off, you can make ammo in the apocalyptic wasteland out of obtainable resources.