Fallout 4

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Far Harbor: DiMA's Memories Puzzles
We need more of this. This genre change to tower defense was a fun break in the shooting and looting in Far Harbor (I got the Peace Ending, by the way). Bethesda, make a game that is this and only this. I even liked the twist on Tower Defense where the player is the invader.
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Showing 1-15 of 19 comments
troy_cummings Feb 1, 2017 @ 2:21pm 
... If people complained at FO4 for being not similar enough to FONV, I don't think Tower Defense is the way Bethesda is going to want to take themselves haha
Originally posted by troy_cummings:
... If people complained at FO4 for being not similar enough to FONV, I don't think Tower Defense is the way Bethesda is going to want to take themselves haha

Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
troy_cummings Feb 1, 2017 @ 2:28pm 
Originally posted by Hobo Misanthropus:
Originally posted by troy_cummings:
... If people complained at FO4 for being not similar enough to FONV, I don't think Tower Defense is the way Bethesda is going to want to take themselves haha

Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
Fair point. However, if you consider settlement building and defending said settlement to be tower defense, than you most likely wouldn't want more of said tower defense in future Bethesda games.
Originally posted by troy_cummings:
Originally posted by Hobo Misanthropus:

Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
Fair point. However, if you consider settlement building and defending said settlement to be tower defense, than you most likely wouldn't want more of said tower defense in future Bethesda games.

Depends on your definition of "More"

I like the concept, but it's just not developed out well in Fallout 4. Just like every new major feature in every new Bethesda Title. Radiant AI in Oblivion, Radiant Story in Skyrim, and now Workshop in Fallout 4.

I don't think Bethesda is wrong in saying that Workshop mode is a fit for (Fallout 4) and their games. The ancestry of the feature goes at least as far back as Morrowind, and perhaps Daggerfall depending on how generous you want to be.

I personally think getting to the point where you actually have your own "Land" (As opposed to just a house to ♥♥♥♥ around with) Should have taken a lot longer, instead of being quite possibly the first major thing that happens in the game, lol. I use Morrowind's Example of the Great House Strongolds as an example a lot.

TL;DR - More of what it was like in Fallout 4? No, More of the feature properly iterated upon: yes.
TVMAN Feb 1, 2017 @ 2:48pm 
DiMA's puzzles were an interesting break from the game, I agree.
B.O.S. Feb 1, 2017 @ 2:52pm 
We need more of this.

ughhh... no!

O_O

Those frikin puzzles were the most boring and annoying thing in FO4 for me.

I hope if they add more in any future FO, they are marginal/optional.

I play FO games because I like exploring, I like combat... I don't need any break, thanks.
Naii Starwing Feb 1, 2017 @ 3:49pm 
Originally posted by Hobo Misanthropus:
Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
I just wish settlements wouldn't get attacked while you're in DLC maps. I had to take frequent breaks from my Far Harbor campaign to go bail out some poor noobs who couldn't defend themselves from a speck of dust. It was just tedious. I just hope I don't run into this problem while running the gauntlet into Nuka World. I think I'll work on my defenses before going in there. Get everyone's Defense over 100. Build decent reactors and missile turrets. Being a pack rat has its benefits, and with Ada along, I'l be able to salvage even more. Wondering why I didn't take Scrapper sooner.

Anyway, as for the people complaining about the DiMA puzzles being annoying, the extra puzzles would be in their own game. Sort of like a spin-off.
Last edited by Naii Starwing; Feb 1, 2017 @ 3:50pm
troy_cummings Feb 1, 2017 @ 5:37pm 
Originally posted by Iaeyan Elyuex:
Originally posted by Hobo Misanthropus:
Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
I just wish settlements wouldn't get attacked while you're in DLC maps. I had to take frequent breaks from my Far Harbor campaign to go bail out some poor noobs who couldn't defend themselves from a speck of dust. It was just tedious. I just hope I don't run into this problem while running the gauntlet into Nuka World. I think I'll work on my defenses before going in there. Get everyone's Defense over 100. Build decent reactors and missile turrets. Being a pack rat has its benefits, and with Ada along, I'l be able to salvage even more. Wondering why I didn't take Scrapper sooner.

Anyway, as for the people complaining about the DiMA puzzles being annoying, the extra puzzles would be in their own game. Sort of like a spin-off.
I let those settlements fend for themselves. Sorry guys but I'm on vacation!
Skripnik09 Feb 1, 2017 @ 11:46pm 
no pls no. took me an hour following a guide on youtube for the 5th puzzle lol
If you guys are talking about that crime scene investigation in Far Harbor, it took me 10 hours before I could re-immerse into the game, after being forced playing some investigator who didn't give a dam about some unknown and robotic hotel manager's murder...
But I'm already scared if you're talking about another puzzle I haven't triggered yet.
Like if the worst has yet to come...
Last edited by ForevaNoob Wonemorturn; Feb 1, 2017 @ 11:52pm
Brandybuck Feb 2, 2017 @ 8:55am 
Originally posted by ForevaNoob Wonemorturn:
If you guys are talking about that crime scene investigation in Far Harbor, it took me 10 hours before I could re-immerse into the game, after being forced playing some investigator who didn't give a dam about some unknown and robotic hotel manager's murder...
You weren't forced to do anything! Don't want to be a detective? Don't go to the hotel! I mean, duh...
SpeedFreak1972 Feb 2, 2017 @ 9:10am 
it was the first thing I modded out (dima puzzles) after the first play through of FH
Shahadem Feb 2, 2017 @ 1:11pm 
No. Oh gods no. The DiMA "puzzle" section was the worst minigame I've ever played. It was so boring and completely unrelated to the story component. It didn't even make sense within itself. I'd rather play 10 Towers of Hanoi puzzles than just 1 section of that ♥♥♥♥♥♥ minigame.

The whole point of going into DiMA's memories was that it couldn't just be compressed into a sound file and you'd have to experience the memories first hand as if you were DiMA so that you could get DiMA's perspective. Instead all you get is a sound file, you know the same type of sound file you've been listening to on your PiP Boy the ENTIRE GAME. So all you are doing is hacking a console the same way you've been doing the whole game to get a sound file you've been listening to on your PiP boy the whole game. The minigame made no sense in context. You weren't interacting with the console in a new way to experience content in a new way. You weren't traveling through DiMA's memories. Someone made the minigame on the side, probably a result of someone saying "hey look what I can do with the Settlement building system" and then the bad idea grew wings and they made it into a minigame and forced it into Far Harbor.
Last edited by Shahadem; Feb 2, 2017 @ 1:15pm
troy_cummings Feb 2, 2017 @ 1:16pm 
Originally posted by Shahadem:
No. Oh gods no. The DiMA "puzzle" section was the worst minigame I've ever played. It was so boring and completely unrelated to the story component. It didn't even make sense within itself. I'd rather play 10 Towers of Hanoi puzzles than just 1 section of that ♥♥♥♥♥♥ minigame.

The whole point of going into DiMA's memories was that it couldn't just be compressed into a sound file and you'd have to experience the memories first hand as if you were DiMA so that you could get DiMA's perspective. Instead all you get is a sound file, you know the same type of sound file you've been listening to on your PiP Boy the ENTIRE GAME. So all you are doing is hacking a console the same way you've been doing the whole game to get a sound file you've been listening to on your PiP boy the whole game. The minigame made no sense in context. You weren't interacting with the console in a new way to experience content in a new way. You weren't traveling through DiMA's memories. Someone made the minigame on the side, probably a result of someone saying "hey look what I can do with the Settlement building system" and then the bad idea grew wings and they made it into a minigame and forced it into Far Harbor.
It would've been a lot more fun if they had modified the way you go into Kellogg's memories into a way that seemed more fitting AND you could kinda discover things yourself.
Naii Starwing Feb 2, 2017 @ 4:04pm 
>primes Deliverer< Am I the only one here who actually enjoyed this part of the game?
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Date Posted: Feb 1, 2017 @ 2:14pm
Posts: 19