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Some would Argue Fallout 4 is already a Tower Defense game, since you have over 30 towers to defend in game.
Depends on your definition of "More"
I like the concept, but it's just not developed out well in Fallout 4. Just like every new major feature in every new Bethesda Title. Radiant AI in Oblivion, Radiant Story in Skyrim, and now Workshop in Fallout 4.
I don't think Bethesda is wrong in saying that Workshop mode is a fit for (Fallout 4) and their games. The ancestry of the feature goes at least as far back as Morrowind, and perhaps Daggerfall depending on how generous you want to be.
I personally think getting to the point where you actually have your own "Land" (As opposed to just a house to ♥♥♥♥ around with) Should have taken a lot longer, instead of being quite possibly the first major thing that happens in the game, lol. I use Morrowind's Example of the Great House Strongolds as an example a lot.
TL;DR - More of what it was like in Fallout 4? No, More of the feature properly iterated upon: yes.
ughhh... no!
O_O
Those frikin puzzles were the most boring and annoying thing in FO4 for me.
I hope if they add more in any future FO, they are marginal/optional.
I play FO games because I like exploring, I like combat... I don't need any break, thanks.
Anyway, as for the people complaining about the DiMA puzzles being annoying, the extra puzzles would be in their own game. Sort of like a spin-off.
But I'm already scared if you're talking about another puzzle I haven't triggered yet.
Like if the worst has yet to come...
The whole point of going into DiMA's memories was that it couldn't just be compressed into a sound file and you'd have to experience the memories first hand as if you were DiMA so that you could get DiMA's perspective. Instead all you get is a sound file, you know the same type of sound file you've been listening to on your PiP Boy the ENTIRE GAME. So all you are doing is hacking a console the same way you've been doing the whole game to get a sound file you've been listening to on your PiP boy the whole game. The minigame made no sense in context. You weren't interacting with the console in a new way to experience content in a new way. You weren't traveling through DiMA's memories. Someone made the minigame on the side, probably a result of someone saying "hey look what I can do with the Settlement building system" and then the bad idea grew wings and they made it into a minigame and forced it into Far Harbor.