Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
from there your options are vast.
thank you both for that info, the idea was more to make custom NPCs for a unique settlement as opposed to companions
If you create the custom NPC's as companions, you can always recruit them, then dismiss them and tell them to go to your chosen settlement.
well, the idea was more they are like what you see in a town, I was thinking this bunch of shadow people would be in a custom town they made in dunwich borers
Again the answer would be the creation kit and a tutorial for creating custom NPC's/Companions. For them to be shadow people and all would probably require an outside program to model/texture them...probably to animate them as well.
Fallout 4 is relatively easy to mod. Just don't expect to sit down and make a grade A quality mod in an hour or even a day. Listening to some other modders who have made middle of the road quality mods for TES5 and they will tell you that making a great mod can take months and months of hard work as well as mastery of several programs if you're adding custom animations/models/textures.
The best thing for you to do is sit down and start getting very familiar with the Creation Kit, and don't expect your idea to be born in just a couple hours or even days.
point taken yes