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ShiveringSun Jan 30, 2017 @ 1:45pm
Companion "talk" button does nothing, and cannot heal downed companions
I've been traveling with Curie for ~10 lvls at lvl 71, everything is great, I can to talk and heal her. If I dismiss her the next companion I recruit, including her, bugs out.

Specifically, just as that companions recruit acceptance dialogue ends the "talk focus" camera lingers indefinitely till I move the mouse, then 1 of 2 things happen: either I lose my crosshair and can't do anything- including drawing weapons, opening pipboy, talking to npcs- EXCEPT opening containers, which brings back my controls. OR my controls are fine but the companion doesn't move or draw it's weapon, etc, but can be talked to. In both cases the "talk" option no longer does anything- my character says nothing and the empty selection sound is played and the conversation ends. And the same empty selection sound plays when trying to heal the companion when downed.

I'm using 2 simple mods that effect companions: Better Companions and Companion Stealth Distance Fix (No Free Hugs). I've maxxed the afinity of Cait, Codsworth, Deacon, MacCready, Piper, and Preston using these mods with no problems. No mods that effect dialogue.

I've read that this issue with the talk buttom breaking may have something to do with not finishing an important dialogue somewhere... But it seems to be triggering on dismissing Curie, whose quests I've completed and affinity maxxed. What the hell??

Any ideas out there?
Last edited by ShiveringSun; Jan 30, 2017 @ 4:29pm
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Showing 1-10 of 10 comments
Ruin Jan 30, 2017 @ 1:48pm 
Have you tried disabling those mods? That would be the first thing I'd look at...
ShiveringSun Jan 30, 2017 @ 2:07pm 
Yup, same sequence happens with them disabled.
Ihateeverybody Jan 30, 2017 @ 3:06pm 
Do you have any Loose mods installed (Places or replaces files found compressed in .bsa or .esm files. Perhaps Full Dialgue Interface?

Do you recall interupting a conversation (Maybee with Quest Preston or Quest Hancock? (Quest meaning non-companion role).

Does the issue occur only on dismisal or also with replacing (Inviting other companion which triggers an exchange between the one leaving and one coming.)?

Just some things to think about.
ShiveringSun Jan 30, 2017 @ 4:28pm 
Originally posted by Ihateeverybody:
Do you have any Loose mods installed (Places or replaces files found compressed in .bsa or .esm files. Perhaps Full Dialgue Interface?

Do you recall interupting a conversation (Maybee with Quest Preston or Quest Hancock? (Quest meaning non-companion role).

Does the issue occur only on dismisal or also with replacing (Inviting other companion which triggers an exchange between the one leaving and one coming.)?

Just some things to think about.
Not using Full Dialogue Interface or any dialogue related mod. I have a bunch of item mods (mostly armor/clothing and a couple weapons) and am using DEF_UI which effects inventory and other Pipboy screens but not conversation interface AFAIK. Also using Unnoficial Patch.

I don't think I interrupted any quest related conversation and left, at least if one was interrupted by say a wandering npc I resumed it.

It does occur when replacing active companion in the same way- "talk focus" camera lingers after choosing where to send Curie, etc. Forgot to say that.

After testing this a couple dozen times, sometimes when dismissing Curie my character will continue to look toward her just as occurs when leaving a conversation that can be resumed. In this case it's like the conversation mechanic is just hanging as there is nothing to resume. Once talking to another npc with actual dialogue my character's head goes back to normal.

Also, once the bug has set in I've tried several commands- disable/enable, recycleactor, kill, resurrect- to try to "reset" the companion, non of which has worked to restore "talk" and healing...

Oh BTW, Dogmeat's talk option is NOT effected! 0_o
ShiveringSun Jan 31, 2017 @ 4:57am 
Well somehow it fixed itself.

I have actually been playing for many hrs since the issue with dismissing Curie appeared, as described above. Just kept that save. Just now I started the first BOS quests on the Prydwen and at the start of "Tour of Duty" I recruited Danse. He had the talk bug and did not move.

In frustration I did recycleactor, which moved him somewhere else, moveto player, kill and resurrect, which did not fix anything. Then I jumped off the Prydwen and fast traveled to a settlement, Danse followed but was still immobile. Knowing that combat has unstuck immobile companions, I fast traveled to Scrap Palace, into a large fight with raiders and mutants. Once everything was dead, Danse was following and to my astonishment his "talk" option worked!!

I doubt the bug started with Danse as I did all the police station quests early on before even meeting Curie, and without any bugs.

Not sure which of these actions un-bugged him but for now I'm happy. Expecting the bug to reappear at any time though...
Ihateeverybody Jan 31, 2017 @ 8:51pm 
Life is like that sometimes.
dryx79 Sep 15, 2021 @ 3:11am 
Got a different problem with Curie. I cant even start talking with her. When i take cursor on her theres nothing happend. No name No E) command
Reset AI not helped
ShiveringSun Sep 15, 2021 @ 3:56am 
Originally posted by dryx79:
Got a different problem with Curie. I cant even start talking with her. When i take cursor on her theres nothing happend. No name No E) command
Reset AI not helped
It's worth trying this mod https://www.nexusmods.com/fallout4/mods/20353 With it you can push to the ground and ragdoll an npc. Sometimes this fixes them, especially when they get stuck in an animation.

Since posting this thread the only thing that reliably fixed this was loading a save game from before it started. However, I've been playing FO4 recently and have found that with the latest Unofficial Patch and the mod Buffout 4 https://www.nexusmods.com/fallout4/mods/47359 bugs are at a minimum. My companions have yet to glitch out, though I have been primarily using the companions from the mods Outcasts and Remnants, Project Valkyrie and Depravity (all developed by mostly the same ppl and integrate together).

Good luck:)
Try the mod Amazing Followers Tweaks its just an amazing mod.


It fixes all the companion bugs, allows you to customized what gear they wear, give them unlimited ammo or make their power armor never break. You can turn all the hates/dislikes into loves to push affinity to the max real fast. You can modify the looks of your companions and a bunch more options.

It also allows you to have multiple companions at the same time, up to 5. ANd they feed off each others dialogue options.
JoeSnuffie Sep 27, 2023 @ 9:00pm 
Originally posted by Snow ☯:
Try the mod Amazing Followers Tweaks its just an amazing mod.


It fixes all the companion bugs, allows you to customized what gear they wear, give them unlimited ammo or make their power armor never break. You can turn all the hates/dislikes into loves to push affinity to the max real fast. You can modify the looks of your companions and a bunch more options.

It also allows you to have multiple companions at the same time, up to 5. ANd they feed off each others dialogue options.

Just wanted to give a thumbs up for Amazing Followers Tweaks. It fixed a Piper bug that made her not follow after completing the interview. She would agree to follow but never get off the couch. Console commands could force it but affinity never grew since she didn't respond to anything I did. She's fixed now.
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Date Posted: Jan 30, 2017 @ 1:45pm
Posts: 10