Fallout 4

Fallout 4

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choko Jan 29, 2017 @ 11:52pm
how dumb the super mutants are
super mutants are supposedly just big dudes that are dumb but are they really as dumb as we think they are ? they can operate miniguns laser weaponry frag grenades. if you sneak around in a mutant base they actually have semi intelligent conversations . they are actually pretty organized they captured a fort filled with nukes then distributed those nukes all across the wasteland . they have domesticated dogs thats not easy . of course these could be just for gameplay reasons but i would like to think super mutants are not as dumb as rocks but they definitely are dumber than average human
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Showing 61-73 of 73 comments
DouglasGrave Jan 30, 2017 @ 11:46pm 
All the FEV strains spring from a common (pre-war) origin, but have diverged substantially either by intent or by accident. I don't recall it being certainly stated, but the similarities in results (particularly in producing super mutant behemoths) suggest that the Institute's strain is more closely related to the Vault 87 strain from the Capital Wasteland than the Mariposa strain from Fallout 1 and 2.
chaosbringer42 Jan 31, 2017 @ 12:16am 
FO 3-4 kind of broke the lore for super mutants, because the FEV alone does not make super mutants. Its best to ignore it if you dont want to get annoyed at the game.
DouglasGrave Jan 31, 2017 @ 12:31am 
Originally posted by chaosbringer42:
FO 3-4 kind of broke the lore for super mutants, because the FEV alone does not make super mutants. Its best to ignore it if you dont want to get annoyed at the game.
I'm not sure they've really left anything out, except in basic descriptive terms that would be covered by an individual character's knowledge.
Von Faustien Jan 31, 2017 @ 1:39am 
Originally posted by chaosbringer42:
FO 3-4 kind of broke the lore for super mutants, because the FEV alone does not make super mutants. Its best to ignore it if you dont want to get annoyed at the game.

Nope being dumped in a vat of fev is pretty much what you need for super mutants the only special qualification put out in 1 is that you need uncontaminated people due to the rupture of the west tek fev vat causing resistance to the effects in the surface population. And that only if you want to reliably make smart mutants not for super mutants in general.
< blank > Jan 31, 2017 @ 1:57am 
yep there's a perk in tactic's called double dipped ...its for mutants
Last edited by < blank >; Jan 31, 2017 @ 1:57am
chaosbringer42 Jan 31, 2017 @ 7:22am 
Originally posted by jrr101:
Originally posted by chaosbringer42:
FO 3-4 kind of broke the lore for super mutants, because the FEV alone does not make super mutants. Its best to ignore it if you dont want to get annoyed at the game.

Nope being dumped in a vat of fev is pretty much what you need for super mutants the only special qualification put out in 1 is that you need uncontaminated people due to the rupture of the west tek fev vat causing resistance to the effects in the surface population. And that only if you want to reliably make smart mutants not for super mutants in general.
Actually, dumping people into a vat of FEV created things like centaurs that you could actually call monsters. It took the master taking FEV and other things (which arent named) and his "abilities" (he had powers, forget exactly what if it even told you) to make super mutants in the first place. It is unlikely at best that the supermutants in 3 (who are dumb and shouldnt even exist) or the Institute in 4 would be able to do the same thing.
Last edited by chaosbringer42; Jan 31, 2017 @ 7:23am
chaosbringer42 Jan 31, 2017 @ 7:25am 
Originally posted by nd:
yep there's a perk in tactic's called double dipped ...its for mutants
Those were the remnants of the masters army in the first place, so why couldnt he have double dipped them when making them? Its just that FEV alone cant do it.
DouglasGrave Jan 31, 2017 @ 7:35am 
Originally posted by chaosbringer42:
Originally posted by jrr101:

Nope being dumped in a vat of fev is pretty much what you need for super mutants the only special qualification put out in 1 is that you need uncontaminated people due to the rupture of the west tek fev vat causing resistance to the effects in the surface population. And that only if you want to reliably make smart mutants not for super mutants in general.
Actually, dumping people into a vat of FEV created things like centaurs that you could actually call monsters. It took the master taking FEV and other things (which arent named) and his "abilities" (he had powers, forget exactly what if it even told you) to make super mutants in the first place. It is unlikely at best that the supermutants in 3 (who are dumb and shouldnt even exist) or the Institute in 4 would be able to do the same thing.
Centaurs are supposedly the result of dipping a variety of creatures together, which is why the original centaurs in Fallout 1 and 2 had animal parts. The typical result of a human surviving the dipping was a super mutant, either the common low-intelligence kind, or the much rarer super mutant with enhanced intelligence.

The Master did experiment (with varying results), but FEV tends to produce super mutants more reliably than anything else because enhancing humans was the reason it was created in the first place.
Last edited by DouglasGrave; Jan 31, 2017 @ 7:35am
Gon Jan 31, 2017 @ 7:38am 
Originally posted by Stardustfire:
Herold in FO3 is a Ghoul, u will know that when u play FO2 where u meet him first (in a still selfmoving form) . he is somehow strange already there, because he already talk to the mini tree sprouting out of his head.
Harold is not a Ghoul. Harold is Harold.
chaosbringer42 Jan 31, 2017 @ 7:48am 
Originally posted by DouglasGrave:
Originally posted by chaosbringer42:
Actually, dumping people into a vat of FEV created things like centaurs that you could actually call monsters. It took the master taking FEV and other things (which arent named) and his "abilities" (he had powers, forget exactly what if it even told you) to make super mutants in the first place. It is unlikely at best that the supermutants in 3 (who are dumb and shouldnt even exist) or the Institute in 4 would be able to do the same thing.
Centaurs are supposedly the result of dipping a variety of creatures together, which is why the original centaurs in Fallout 1 and 2 had animal parts. The typical result of a human surviving the dipping was a super mutant, either the common low-intelligence kind, or the much rarer super mutant with enhanced intelligence.

The Master did experiment (with varying results), but FEV tends to produce super mutants more reliably than anything else because enhancing humans was the reason it was created in the first place.
My issue is that FEV does not produce super mutants on its own, so the fact that the super dumb muties of vault 87 (even if it was automated they would have run out of other ingredients, and because they are so dumb there is no way they would know to restock or how to) were able to create so many is a huge issue. Also, because the writing in 4 is so horrible, it makes the Institute seem like they shouldnt be smart enough to breathe, much less create super mutants (Kidnapping a baby with "clean" DNA...you know, the one who got hit with a nukes worth or radiation) (Or maybe...the head of the Institute dying of CANCER when they have a CURE for it sitting there, as well as a cure for turning into a super mutant...). Just saying.
Last edited by chaosbringer42; Jan 31, 2017 @ 7:48am
Von Faustien Jan 31, 2017 @ 7:57am 
Odd that you claim the master abilities were needed for supermutants when he isnt in the same base as the fev vat. The mutants were the basic result it was the flouter centars and pykers that were the result of experiments
DouglasGrave Jan 31, 2017 @ 7:59am 
Originally posted by chaosbringer42:
My issue is that FEV does not produce super mutants on its own, so the fact that the super dumb muties of vault 87 (even if it was automated they would have run out of other ingredients, and because they are so dumb there is no way they would know to restock or how to) were able to create so many is a huge issue.
FEV does produce super mutants on its own. That's literally what it was designed to do (even if it doesn't create the perfect super soldiers that the creators wanted).

Originally posted by chaosbringer42:
Also, because the writing in 4 is so horrible, it makes the Institute seem like they shouldnt be smart enough to breathe, much less create super mutants (Kidnapping a baby with "clean" DNA...you know, the one who got hit with a nukes worth or radiation) (Or maybe...the head of the Institute dying of CANCER when they have a CURE for it sitting there, as well as a cure for turning into a super mutant...). Just saying.
The Institute doesn't have a cure for cancer, and Shaun's few seconds of exposure were probably far less damaging to his DNA than someone living their entire life in a radioactive wasteland.
Last edited by DouglasGrave; Jan 31, 2017 @ 8:00am
Von Faustien Jan 31, 2017 @ 8:02am 
Also point 2 that the fev is the only thing you need for super mutants.


Gen 2s all it took was enclave slaves digging out the base without protective gear getting exposed to turn theu didnt even get dipped and they sure as hell desides frank didnt have any experiments done to them
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Date Posted: Jan 29, 2017 @ 11:52pm
Posts: 73