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There are some times that extra height is convenient; I'm pretty fond of using the concrete barn foundation to build over uneven terrain because it's taller than regular foundations, allowing it to neatly cover steeper inclines.
I still think that Bethesda ♥♥♥♥♥♥ up.
I wouldn't be surprised if they found out they needed more vertical space for things like the elevators, or wanted it to match with something else (the taller height matches more closesly to some of the buildings at various settlement sites).
Even not using the elevator, only using the concrete parts walls/floors/stairs to have the stair aligned you would have to have walls that are a "half" shorter they are overllaping like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=852651280
If you don't do concrete walls overlap, again you have the concrete stairs with the metal bar protruding either above or below.
And this prevents you to use both elevators and stairs in the same building, that I was doing as it makes sense in a roleplay/game immersion point of view, where I have generators in the basement and I want to still be able to reach them in case of they shut down.
And you can't see it in the screenshot, but by making concrete floors overlap, they flicker, a lot.
> using barely compatible kits
> lolokay. Nothing to see here folks
http://steamcommunity.com/sharedfiles/filedetails/?id=852667128
In other words, you can either have only concrete stairs that are too short for concrete only building, or mix concrete and elevator and have a stupid gap due to the walls being uneven.
BETHESDA GO ♥♥♥♥ YOURSELF AND PLEASE DIE, YOU ARE TOO STUPID TO EXISTS.
And suddently I don't feel like playing anymore.
Not all kits are compatable. It's obvious enough.
That's the point of the game.
Now starve to death.
Many of the kits have differant snap points, elevations, sinking zones and much more.
If all the kits could snap togeather perfectly it would be pointless having differant kits as they would all be the same.
And that's a good point, I need to have lunch in the next few hours.
Ty for the reminder :)