Fallout 4

Fallout 4

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choko Jan 27, 2017 @ 1:27pm
better energy weapons ?
i know that gauss rifle is better than .50 sniper and gatling laser is better than minigun . but what is better than the assault rifle. the plasma rifles i guess? what about shotguns . can someone explain. i have always preferred real bullets but i want to go with energy guns now . what perks should i get and what guns with what mods.
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Showing 1-15 of 19 comments
SievertChaser Jan 27, 2017 @ 1:32pm 
No, it's not as flat. Energy weapons cause Energy damage. Many enemies have lower resistance to it than Ballistic damage, but the basic Leather armor is more effective against lasers than against guns.

A Gauss rifle is not an energy weapon and it causes Ballistic damage. So it's a dominant choice to the .50. Plasma Guns are bluntly superior because they cause equal parts Energy and Ballistic damage.

Energy weapons are customizable to fit the entire range of weapons - the same chassis is used for both scatter pistols and sniper rifles. Plasma guns even have a flamer version. A muzzle attachment can be used to produce a shotgun effect.

Regular gun perks still apply. Anything with a stock is a rifle; anything automatic benefits from Commando. Science! is required for many gun mods.
Plays In Traffic Jan 27, 2017 @ 1:33pm 
Plasma weapons are great because they do both ballistic & energy dmg, most enemy's are good against 1 or the other. And the scattershot plasma rifle is 1 of my favorite weapons in the game.
Commander Kieling Jan 27, 2017 @ 1:33pm 
If you want to use a laser shotgun, then apply the beam Splitter on your Automatic Laser Rifle and then use commando perk
SievertChaser Jan 27, 2017 @ 1:34pm 
Originally posted by Kisten-Krieger:
If you want to use a laser shotgun, then apply the beam Splitter on your Automatic Laser Rifle and then use commando perk
A more shotgun-like weapon would use a sniper barrel.

And then there's the option of using the laser musket as the shotgun platform.
Commander Kieling Jan 27, 2017 @ 1:35pm 
Originally posted by dennis.danilov:
Originally posted by Kisten-Krieger:
If you want to use a laser shotgun, then apply the beam Splitter on your Automatic Laser Rifle and then use commando perk
A more shotgun-like weapon would use a sniper barrel.

And then there's the option of using the laser musket as the shotgun platform.
yeah but ever heard of full auto shotguns?
Xyzzy Jan 27, 2017 @ 1:38pm 
Originally posted by dennis.danilov:
Originally posted by Kisten-Krieger:
If you want to use a laser shotgun, then apply the beam Splitter on your Automatic Laser Rifle and then use commando perk
A more shotgun-like weapon would use a sniper barrel.

And then there's the option of using the laser musket as the shotgun platform.
and Tesla rifle if you have Automatron, it has a fusion cells shotgun mod.
Plays In Traffic Jan 27, 2017 @ 1:40pm 
If you want to use shotgun type weapons make sure you take the steady aim perk. Better than aimed accuracy with hip-fire and extra dmg.
SievertChaser Jan 27, 2017 @ 2:31pm 
Originally posted by Kisten-Krieger:
Originally posted by dennis.danilov:
A more shotgun-like weapon would use a sniper barrel.

And then there's the option of using the laser musket as the shotgun platform.
yeah but ever heard of full auto shotguns?
It really depends on your build. My first char had the semi-auto perks, so no, I avoided auto recievers wherever possible. The second one (all-Commando), I haven't bothered with scaterrer on the laser rifle. The ballistic autoshotgun has my CQC needs covered.
Last edited by SievertChaser; Jan 27, 2017 @ 2:32pm
SeriousCCIE Jan 27, 2017 @ 4:36pm 
I have found that a legendary mutant killer plasma rifle modded as a flame thrower makes supermutants become pretty dead, nothing super about it except the weapon. Even behemoths drop after a few moments. I feel guilty using it.
There is really a lack of energy weapons in this game. I am an avid modder, and even the modding scene barely has them. I can only think of the Laser SMG from MikeMoore, the Fusion Gun, and the Plasma Rail. Compared to ballistics, there's not only a lot in the game already, mods add dozens of them. I'm more of a ballistics man myself so it's not that big of a deal to me, but some more diversity in weapons would be nice
Hobo Misanthropus Jan 27, 2017 @ 4:57pm 
Originally posted by Plays In Traffic:
Plasma weapons are great because they do both ballistic & energy dmg, most enemy's are good against 1 or the other. And the scattershot plasma rifle is 1 of my favorite weapons in the game.

Not entirely true, dividing the total damage across two resistances actually results in lower damage than consolidating it under one. Plasma Weapons tend to have much higher base damage to compensate.

This also makes Plasma Weapons extremely sensitive to Range, as the damage dropoff is more pronounced with two lower damages fighting two armor resistances.

Originally posted by Beautiful Ham Sandwich:
There is really a lack of energy weapons in this game. I am an avid modder, and even the modding scene barely has them. I can only think of the Laser SMG from MikeMoore, the Fusion Gun, and the Plasma Rail. Compared to ballistics, there's not only a lot in the game already, mods add dozens of them. I'm more of a ballistics man myself so it's not that big of a deal to me, but some more diversity in weapons would be nice

The energy weapons all derrive their function from the base laser/plasma rifle mod kit. There's a lot of variation here though, at least functionally. For example, a laser SMG is functionally no different than the Automatic Laser Rifle.

I like it from a gameplay perspective, you can actually carry mods with you and swap out functions in the field if you find a bench. What I do not like about this sytem though, is how ugly the laser/plasma pistols wind up looking, as they're scaled for rifle arms and overly big lol.

Last edited by Hobo Misanthropus; Jan 27, 2017 @ 4:59pm
Originally posted by Hobo Misanthropus:
Originally posted by Plays In Traffic:
Plasma weapons are great because they do both ballistic & energy dmg, most enemy's are good against 1 or the other. And the scattershot plasma rifle is 1 of my favorite weapons in the game.

Not entirely true, dividing the total damage across two resistances actually results in lower damage than consolidating it under one. Plasma Weapons tend to have much higher base damage to compensate.

This also makes Plasma Weapons extremely sensitive to Range, as the damage dropoff is more pronounced with two lower damages fighting two armor resistances.
This, and with the uncommon ammo, the Plasma gun isn't as great as it initially seems. It's a bit of a noob trap, when I first started playing I used a Plasma pistol a ton instead of using the Deliverer

Originally posted by Hobo Misanthropus:
Originally posted by Plays In Traffic:
Plasma weapons are great because they do both ballistic & energy dmg, most enemy's are good against 1 or the other. And the scattershot plasma rifle is 1 of my favorite weapons in the game.
The energy weapons all derrive their function from the base laser/plasma rifle mod kit. There's a lot of variation here though, at least functionally. For example, a laser SMG is functionally no different than the Automatic Laser Rifle.

I like it from a gameplay perspective, you can actually carry mods with you and swap out functions in the field if you find a bench. What I do not like about this sytem though, is how ugly the laser/plasma pistols wind up looking, as they're scaled for rifle arms and overly big lol.
They do have multiple ways of playing them, but it still feels limited to me. It's kind of boring having only one weapon do all of them, but with ballistics weapons of the same basic function still feel like they play differently, like the Gauss Rifle and it's charging feels different from a normal sniper rifle or a Lever Action Rifle. I do understand what you're saying, and my complaint is mostly the lack of that fun feeling of getting a new weapon
Last edited by Beautiful Ham Sandwich; Jan 27, 2017 @ 5:05pm
Hobo Misanthropus Jan 27, 2017 @ 5:05pm 
Originally posted by Beautiful Ham Sandwich:
Originally posted by Hobo Misanthropus:

Not entirely true, dividing the total damage across two resistances actually results in lower damage than consolidating it under one. Plasma Weapons tend to have much higher base damage to compensate.

This also makes Plasma Weapons extremely sensitive to Range, as the damage dropoff is more pronounced with two lower damages fighting two armor resistances.
This, and with the uncommon ammo, the Plasma gun isn't as great as it initially seems. It's a bit of a noob trap, when I first started playing I used a Plasma pistol a ton instead of using the Deliverer

Plasma weapons break out and become top-tier once you've got high quality mods installed though. But you basically need maximum installs across the board.

An overcharged improved Plasma Sniper Rifle (Or Just Plasma Rifle with Sniper Barrel and no Scope for a long gun conversion) deals more damage than a Two-Shot .50.

Unlike most other weapons as well, Plasma's Very high base accuracy makes Two-Shot automatics absolutely devastating and precise. It is the most powerful mid-range weapon in the game, if you can find one. A five-round burst will kill anything, save a Mythic Deathclaw that's match-leveled to 120+

They do have multiple ways of playing them, but it still feels limited to me. It's kind of boring having only one weapon do all of them, but with ballistics weapons of the same basic function still feel like they play differently, like the Gauss Rifle and it's charging feels different from a normal sniper rifle or a Lever Action Rifle. I do understand what you're saying, and my complaint is mostly the lack of that fun feeling of getting a new weapon

A laser is a laser, to be perfectly honest. Really, the only thing you CAN do to a laser, is modify the lense arpeture and excitement medium. Any other behavior modifications in-game are just for sake of diversity.

I think instead, what they should have done, is make all the AUX effects matter a lot more. Like the Burning damage is Pathetic, but if it was more significant, it would add an additional wrinkle in how Laser Weapons are utilized. They tried to obviously, but the balance pass just wasn't there.
Last edited by Hobo Misanthropus; Jan 27, 2017 @ 5:09pm
Originally posted by Hobo Misanthropus:
Originally posted by Beautiful Ham Sandwich:
This, and with the uncommon ammo, the Plasma gun isn't as great as it initially seems. It's a bit of a noob trap, when I first started playing I used a Plasma pistol a ton instead of using the Deliverer

Plasma weapons break out and become top-tier once you've got high quality mods installed though. But you basically need maximum installs across the board.

An overcharged improved Plasma Sniper Rifle (Or Just Plasma Rifle with Sniper Barrel and no Scope for a long gun conversion) deals more damage than a Two-Shot .50.

Unlike most other weapons as well, Plasma's Very high base accuracy makes Two-Shot automatics absolutely devastating and precise. It is the most powerful mid-range weapon in the game, if you can find one.
I did not know that, as soon as I found out about that whole dual resistance thing I kind of just never used them again unless I wanted a flamer type weapon. I'm also not a fan of how they aren't hitscan and you have to lead the enemies a bit, though I do like gooifying enemies. Honestly your information has made me kind of want to try them again, but I just got my first Lever Action Rifle on this playthrough and I doubt I'll be using anything other than that for a long time.

I also completely forgot to talk about the Gatling Laser. That weapon is my second favorite vanilla weapon after the LAR
ghpstage Jan 27, 2017 @ 5:11pm 
Originally posted by korayreyiz:
i know that gauss rifle is better than .50 sniper and gatling laser is better than minigun . but what is better than the assault rifle. the plasma rifles i guess? what about shotguns . can someone explain. i have always preferred real bullets but i want to go with energy guns now . what perks should i get and what guns with what mods.
You really can't go wrong with a plasma gun, and as its works well in most forms and roles you can safely tailor your mod choice to your perks.
The laser can be decent, but it really suffers from rifleman not giving energy DR penetration and the bugged energy DR calculations so don't be surprised when it starts to struggle.
The laser musket is a capable sniper weapon.
Intitute lasers suck.
Its been a while since I used it, but the tesla gun seemed to be solid.
Gat laser is awesome.

I'm not a fan of the scattering parts to turn lasers/plasma into shotguns, they just don't give enough of a boost to damage to justify the level of degradation they suffer in terms of stats and practical performance unless you have a wounding weapon.
Last edited by ghpstage; Jul 1, 2019 @ 10:57am
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Date Posted: Jan 27, 2017 @ 1:27pm
Posts: 19