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A Gauss rifle is not an energy weapon and it causes Ballistic damage. So it's a dominant choice to the .50. Plasma Guns are bluntly superior because they cause equal parts Energy and Ballistic damage.
Energy weapons are customizable to fit the entire range of weapons - the same chassis is used for both scatter pistols and sniper rifles. Plasma guns even have a flamer version. A muzzle attachment can be used to produce a shotgun effect.
Regular gun perks still apply. Anything with a stock is a rifle; anything automatic benefits from Commando. Science! is required for many gun mods.
And then there's the option of using the laser musket as the shotgun platform.
Not entirely true, dividing the total damage across two resistances actually results in lower damage than consolidating it under one. Plasma Weapons tend to have much higher base damage to compensate.
This also makes Plasma Weapons extremely sensitive to Range, as the damage dropoff is more pronounced with two lower damages fighting two armor resistances.
The energy weapons all derrive their function from the base laser/plasma rifle mod kit. There's a lot of variation here though, at least functionally. For example, a laser SMG is functionally no different than the Automatic Laser Rifle.
I like it from a gameplay perspective, you can actually carry mods with you and swap out functions in the field if you find a bench. What I do not like about this sytem though, is how ugly the laser/plasma pistols wind up looking, as they're scaled for rifle arms and overly big lol.
They do have multiple ways of playing them, but it still feels limited to me. It's kind of boring having only one weapon do all of them, but with ballistics weapons of the same basic function still feel like they play differently, like the Gauss Rifle and it's charging feels different from a normal sniper rifle or a Lever Action Rifle. I do understand what you're saying, and my complaint is mostly the lack of that fun feeling of getting a new weapon
Plasma weapons break out and become top-tier once you've got high quality mods installed though. But you basically need maximum installs across the board.
An overcharged improved Plasma Sniper Rifle (Or Just Plasma Rifle with Sniper Barrel and no Scope for a long gun conversion) deals more damage than a Two-Shot .50.
Unlike most other weapons as well, Plasma's Very high base accuracy makes Two-Shot automatics absolutely devastating and precise. It is the most powerful mid-range weapon in the game, if you can find one. A five-round burst will kill anything, save a Mythic Deathclaw that's match-leveled to 120+
A laser is a laser, to be perfectly honest. Really, the only thing you CAN do to a laser, is modify the lense arpeture and excitement medium. Any other behavior modifications in-game are just for sake of diversity.
I think instead, what they should have done, is make all the AUX effects matter a lot more. Like the Burning damage is Pathetic, but if it was more significant, it would add an additional wrinkle in how Laser Weapons are utilized. They tried to obviously, but the balance pass just wasn't there.
I also completely forgot to talk about the Gatling Laser. That weapon is my second favorite vanilla weapon after the LAR
The laser can be decent, but it really suffers from rifleman not giving energy DR penetration and the bugged energy DR calculations so don't be surprised when it starts to struggle.
The laser musket is a capable sniper weapon.
Intitute lasers suck.
Its been a while since I used it, but the tesla gun seemed to be solid.
Gat laser is awesome.
I'm not a fan of the scattering parts to turn lasers/plasma into shotguns, they just don't give enough of a boost to damage to justify the level of degradation they suffer in terms of stats and practical performance unless you have a wounding weapon.