Fallout 4

Fallout 4

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Sobieski May 6, 2017 @ 9:14am
Blake Abernathy quest.
I usually accept his quest as soon as I speak with him, but this time I decided to not take the quest, I just picked the No option, thinking I could come back later and take the quest again.

So I've come back trying to speak with him a few days later but he doesn't try to give me the quest anymore.

Am I out of luck with this farm this time around? Or if I go to the raider hideout and take the locket can I return it to him? Would it even be there? And if it is, and I don't have the quest would it be considered a quest item and remain in my inventory (if there is no option to return it to him)?
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Showing 1-11 of 11 comments
Flippy May 6, 2017 @ 9:49am 
Its a good question.

May be worth a try to get the locket.

I had trouble completeing a quest for Danse because i sort of went to far one way, but with quite a bit of trouble was able to complete it. So its definately worth a try.
casualsailor May 6, 2017 @ 9:54am 
I just tested it for you since I never talk to anyone but Lucy to get the melon contract for early game caps.

The only workaround is to use console commands to reset the quest. Once you say "No" to Blake you cannot complete the quest. Even if you go and retrieve the locket (which will show up as a quest item) Blake will not mention it and there will be no dialogue options with him after that.

Edit: However once you do the quest Lucy will no longer by your melons nor will Connie be a vendor. This and the issue that occurs with having more than one settlement in that corner of the map is why I never take AF as a settlement. Those early melons for caps trades is what permits me to buy a couple of early items from Drumlin Diner, i.e. the slienced pipe rifle.
Last edited by casualsailor; May 6, 2017 @ 9:57am
Sobieski May 6, 2017 @ 10:43am 
Thanks for testing it out for me, too bad that I can't return the locket if I go and get it. =(
Sobieski May 6, 2017 @ 10:46am 
I also like to talk to Lucy first thing, since my character doesn't know bottlecaps are currency. I usually run over there after i get attacked by mole rats at the area with the dog. For role playing purposes.
Last edited by Sobieski; May 6, 2017 @ 10:47am
Astasia May 6, 2017 @ 2:59pm 
If you refused the quest you can most likely just kill them and take the farm, I've done this to take other settlements without dealing with a quest I didn't want to do. There's also a BoS quest to convince them to help the BoS which I think will give you workshop access if you didn't already have it.

Originally posted by casualsailor:
However once you do the quest Lucy will no longer by your melons nor will Connie be a vendor. This and the issue that occurs with having more than one settlement in that corner of the map is why I never take AF as a settlement.

I never do the melons so I don't know about that, but Connie will always be a vendor even if you finish the quest and turn the farm into a settlement. You even get a discount from her after doing the quest.

I don't know what issues you mean with settlements in that corner. I always take all of the NE settlements every game and can't think of any problems I've seen.
Bored Peon May 6, 2017 @ 3:06pm 
Originally posted by Astasia:
Originally posted by casualsailor:
However once you do the quest Lucy will no longer by your melons nor will Connie be a vendor. This and the issue that occurs with having more than one settlement in that corner of the map is why I never take AF as a settlement.

I don't know what issues you mean with settlements in that corner. I always take all of the NE settlements every game and can't think of any problems I've seen.

The partial cell loading bug that you claimed was a myth.
Astasia May 6, 2017 @ 3:10pm 
Originally posted by Bored Peon:
The partial cell loading bug that you claimed was a myth.

You mean the one caused by jukeboxes? Ya I don't build jukeboxes so I never see it. It's fine having all the settlements up there.
Bored Peon May 6, 2017 @ 3:24pm 
Originally posted by Astasia:
Originally posted by Bored Peon:
The partial cell loading bug that you claimed was a myth.

You mean the one caused by jukeboxes? Ya I don't build jukeboxes so I never see it. It's fine having all the settlements up there.

I already told you it had nothing to do with tvs, radios, and jukeboxes. You called me a liar and claimed it was a myth.

So when casualsailor comes back and says he dont build any tvs,radios, and jukeboxes either you going to call him a liar as well?

I told you that you could find plenty of topics containing proof the partial cell laoding was an issue. You refused to look and yet you still found one. Maybe next time you might listen, but I doubt it.
Last edited by Bored Peon; May 6, 2017 @ 3:29pm
Astasia May 6, 2017 @ 3:45pm 
He didn't say which issues he was talking about, you put words in his mouth. Regardless of how it's caused or how easy it is to avoid it if you so choose, the fact remains it's a non-issue. Settlement happiness doesn't matter unless you are trying to get the achieve. It only effects the nominal amount of scrap settlers find while unemployed or working a station, and since that scrap is capped at such a low value it really doesn't matter how long it takes to reach it. You yourself proved settlements don't leave because of low happiness, that's a myth. They can sit around at 0 forever and still make you loads of caps through purified water.
Bored Peon May 6, 2017 @ 4:54pm 
Originally posted by Astasia:
Settlement happiness doesn't matter unless you are trying to get the achieve.

It affects the chances of a new settler joining. The happier a settlement is the higher the chance of a new settler being recruited. Which affects settlement size. Settlement sizes affects MANY things.

Originally posted by Astasia:
You yourself proved settlements don't leave because of low happiness, that's a myth.

I did a test once. I could not get it to occur. Even as I posted those results it was still iffy because I tested with sleep/waiting instead of actual game time played. Later on once the survival update came out people were reporting losing a settlement.

However plenty of people lost settlements due to unhappiness data issues caused by the partial loading of cells zeroing everything out. Mostly because they never bothered to check their piboys to see that data corruption until it was way too late.

Of course if you had done research by searching forums you would have known this already. Which apparently you suck ♥♥♥♥ when it coems to doign a simple search to see what others say on a subject before running your mouth. Oh wait, if they dont agree you jsut going to call them liars.

Originally posted by Astasia:
It only effects the nominal amount of scrap settlers find while unemployed or working a station, and since that scrap is capped at such a low value it really doesn't matter how long it takes to reach it.

Nice myth. Just more proof you refuse to do any sort of research into a subject before "informing others" about a subject.

Scavenging is pointless in any settlement that has a "full workshop." Which to dumb it down for someone like you. If the amount of scrap in the workshop is full it generates nothing. Just the same way that water and food production works. The limit a workshop can hold (for produciton purposes) is factored by how large of a population you have in the settlement. Even then it is REALLY easy to surpass that cap put into place.

Originally posted by Astasia:
He didn't say which issues he was talking about, you put words in his mouth.

Right. Did it ever occur to you I know casualsailor from discussing various topics with him? Nope. So the whole "we had this discussion before" thing never occured to you either.
Astasia May 6, 2017 @ 5:08pm 
Originally posted by Bored Peon:
It affects the chances of a new settler joining. The happier a settlement is the higher the chance of a new settler being recruited. Which affects settlement size. Settlement sizes affects MANY things.

Not significantly, and you can just move settlers from elsewhere. You will cap settlements very quickly regardless.

Originally posted by Bored Peon:
Originally posted by Astasia:
It only effects the nominal amount of scrap settlers find while unemployed or working a station, and since that scrap is capped at such a low value it really doesn't matter how long it takes to reach it.

Nice myth. Just more proof you refuse to do any sort of research into a subject before "informing others" about a subject.

Scavenging is pointless in any settlement that has a "full workshop." Which to dumb it down for someone like you. If the amount of scrap in the workshop is full it generates nothing. Just the same way that water and food production works. The limit a workshop can hold (for produciton purposes) is factored by how large of a population you have in the settlement. Even then it is REALLY easy to surpass that cap put into place.

That's exactly what I said. You quoted me, said I was wrong, then repeated exactly what I said in the quote. What the hell?
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Date Posted: May 6, 2017 @ 9:14am
Posts: 11