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The way he types it makes it seem like he has trouble keeping his enemies in front of him somehow.
As for the Radscorps and molerats, those are significantly less common than raiders, super mutants, gunners, and ghouls. All of whom are great targets for mines.
Also, while you can place mines at settlements if you want, they only help if there is a raid and you positioned them correctly. Given that they don't affect the defence rating of your settlement (which is what affects how frequent raids are ranging from frequent with 0 defense to almost never when defense is higher that food+water), turrets are far better at keeping your settlements safe.
I'm not getting the "and pop up behind you". If a melee based enemy is directly in front of you on a direct path and you put a mine down, that enemy will hit your mine. Sounds like you need to do surveillance before entering an area and you can predict where to lay mines or hold a defensive point. Getting surrounded is usually a side effect of running headfirst into anything with no prior knowledge.
Mines can be very usefull when you once understand the System behind NPC detection - Simply said they go after the last spot they Heard/Seen something..
So put a mine in a corridor, shoot once or do otherwise noise and the npc will come down the corridor investigate where you did that - Smart ones figured out your indeed somewhere total else in the Meantime ;-)
If you know how to cheese the AI mines are much more useful than grenades because you don't have to play with fuses. Drop, boom, repeat. If you can aim a grenade and have more than 2k hours you it should almost be self explanatory.
Oh and other than that: bring mines when you first go to the castle. ;)
Seriously, monsters do not teleport behind you to avoid your mines. They do seem to be a bit more intelligent than FO3 monsters and will often walk AROUND them, but they do not teleport.
You bring mines for the one Mirelurk. ;)
Brandy, Molerats do as do Radscorpions.