Fallout 4

Fallout 4

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danconnors May 2, 2017 @ 3:53pm
What Does Tumblers Today Do For You?
Just found a Tumblers Today Book, and it shows my lockpick ability as having one star. So far I haven't put any points into lockpick perk, and when I tried to open an advanced lock I couldn't. What I'm wondering then is what benefit do you get from reading a Tumbler Today?
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Showing 1-15 of 24 comments
SuperSledgeNY May 2, 2017 @ 3:59pm 
Each issue increases that "sweet spot" where you successfully pick the lock.
Gus Tarball May 2, 2017 @ 4:40pm 
You still have to have the skill level to pick the lock. Tumbler's Today only makes the succeed point wider.
danconnors May 2, 2017 @ 4:54pm 
So, basically, it's useless. There are some books, mostly survival, that actually do some good. One of them enables you to swim faster. Another lets you get more meat off animals you kill.
Dinger May 2, 2017 @ 4:57pm 
having a bigger 'sweet' spot is very useful

Gus Tarball May 2, 2017 @ 5:01pm 
Originally posted by Dinger:
having a bigger 'sweet' spot is very useful
Minimally. I usually have over 100 bobby pins before I get the Master skill
Last edited by Gus Tarball; May 2, 2017 @ 5:02pm
Astasia May 2, 2017 @ 5:16pm 
Conserving bobby-pins isn't the point. Shaving a second or two off the dumb mini-game every single time you pick a lock adds up in the long run.
SuperSledgeNY May 2, 2017 @ 5:28pm 
It's really a matter of personal taste and play style what you find "useful" or not. My game style is I explore everything, so I make it a point to find all the collectibles in the game. Some people aren't that concerned in exploration. They just want to "beat" the game. So if you think the magazine is useless, that's fine. All the info you'll ever need for each magazine is easily found on the wiki. Unless, of course, you just like to take a vote before you make up your own mind.
Zulu May 2, 2017 @ 6:02pm 
Originally posted by danconnors:
So, basically, it's useless. There are some books, mostly survival, that actually do some good. One of them enables you to swim faster. Another lets you get more meat off animals you kill.

It's not. It makes it slightly easier each level, with level 7 or 10 - whatever is max - making lockpicking a fair bit easier.
DouglasGrave May 2, 2017 @ 6:26pm 
Originally posted by Astasia:
Conserving bobby-pins isn't the point. Shaving a second or two off the dumb mini-game every single time you pick a lock adds up in the long run.
This is also the major benefit of the top level of the Locksmith perk; not needing to be as careful saves a lot of time.

Originally posted by Zulu:
Originally posted by danconnors:
So, basically, it's useless. There are some books, mostly survival, that actually do some good. One of them enables you to swim faster. Another lets you get more meat off animals you kill.
It's not. It makes it slightly easier each level, with level 7 or 10 - whatever is max - making lockpicking a fair bit easier.
There are five issues of Tumblers Today. Sure, the benefit doesn't seem huge, but you get it from collecting a few magazines.
Last edited by DouglasGrave; May 2, 2017 @ 6:28pm
Alucard † May 2, 2017 @ 6:38pm 
Originally posted by danconnors:
So, basically, it's useless.

Pretty much
DouglasGrave May 2, 2017 @ 6:41pm 
Originally posted by ⎛Alucard⎞ †:
Originally posted by danconnors:
So, basically, it's useless.
Pretty much
You get what you pay for.
danconnors May 2, 2017 @ 7:45pm 
I won't go out of my way to find another. In Skyrim, with a similar system of pick locks, I was able to open any lock without using any of my skill points on lockpicking. In that game, as it would actually be, you can try to pick ANY lock, no matter what your skill in lockpicking.
Bored Peon May 2, 2017 @ 7:56pm 
Originally posted by ⎛Alucard⎞ †:
Originally posted by danconnors:
So, basically, it's useless.

Pretty much

It makes picking locks you can pick easier. By widening the sweet spot it makes it easier to find that sweet spot to open.

When doing a expert/master locks having those books makes a HUGE difference. It widens the spot enough they nearly double in size.
Alucard † May 2, 2017 @ 8:00pm 
Originally posted by Bored Peon:
Originally posted by ⎛Alucard⎞ †:

Pretty much

It makes picking locks you can pick easier. By widening the sweet spot it makes it easier to find that sweet spot to open..

*Assumes that lockpicking in Fo4 is hard*
nope its useless still

Tumblers Today "buff" would be helpful if lockpicking was anything like in Skyrim where sweetspot on VH locks was very tiny almost 1 pixel of a size and lockpicks broke after one slight miscalculation

Fo4 lockpicking is easy even with a controller lol
Last edited by Alucard †; May 2, 2017 @ 8:04pm
Bored Peon May 2, 2017 @ 10:53pm 
Originally posted by ⎛Alucard⎞ †:
Originally posted by Bored Peon:

It makes picking locks you can pick easier. By widening the sweet spot it makes it easier to find that sweet spot to open..

*Assumes that lockpicking in Fo4 is hard*
nope its useless still

Tumblers Today "buff" would be helpful if lockpicking was anything like in Skyrim where sweetspot on VH locks was very tiny almost 1 pixel of a size and lockpicks broke after one slight miscalculation

Fo4 lockpicking is easy even with a controller lol

Useless for the narrowminded.

Originally posted by Astasia:
Conserving bobby-pins isn't the point. Shaving a second or two off the dumb mini-game every single time you pick a lock adds up in the long run.

Exactly the point. When your amount of locks picked are in the 100s for a game, it comes in handy.

Somehow I doubt someone so quick to call something useless would even bother unlocking the safes in the first place because they most likely already declared all loot inside as useless.
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Date Posted: May 2, 2017 @ 3:53pm
Posts: 24