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then open console target the object carefully (in case other objects are in the way, try to grab and move the corpse first so that you really target the corpse and not something else, something hidden)
Then type markfordelete (enter) disable (enter)
Those both commands after each other will remove it forever. The first takes care it wont spawn again when you reenter the cell, the second will remove it now.
Best do that the other way round. Disable makes things invisible and is reversed by enable, so if the right thing disappears then you are safe to markfordelete which is irreversible.
But when its made invisible, you cannot target it anymore, can you?
And i made sure that the game was SAVED before to tape the word SAVE and SAVED big and often so it can be reversed.
It will remain targeted until you click on something else or type prid.
BEFORE DOING ANYTHING ELSE ...
type "enable" to restore it.
http://www.nexusmods.com/fallout4/mods/5320/?
and if u have the contraptions dlc use this for a more immersive way:
http://www.nexusmods.com/fallout4/mods/15429/?
Best example is covenant. Dont kill them all inside covenant, rather lure them all out and kill them outside of town on the road. Then the corpses are saved there.
disable apparently 'hides' the object, whatever that means. If it only makes them invisible then I could presumably still interact with them without being able to see them and possibly the flies that gather round dead bodies would still be there. If disable removes all possibility of interacting with them (and the flies) then that would appear to be all I need.
BTW I have just discovered Covenant. So I need to kill them then?
Disable is for preset things that are going to be loaded again and again regardles of how they are flagged. Delete is for randomly generated objects that for some reason aren't cleaned up normally. IE in early versions of the game the ash piles left by laser kills would never be cleaned up in settlements, even the ash piles from random settlement attacks or from enemies that wandered in from a nearby spawn, so you would delete those ash piles instead of disabling them because they would otherwise stack up and bloat your save.