Fallout 4

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Kat Apr 30, 2017 @ 10:53pm
Dogmeat gone, no really he is GONE
Hi

I lost Dogmeat, did the following to find him:

1. - Checked all the doghouses in Sanctuary and Red Rocket - did not find him
2. - Opened console and typed in:
prid 0001d162
moveto player

Did not work

3. Tried console command player.placeatme 0001d162
Did not work.

So I went and found Nick, because that sets off the questline where you use Dogmeat to track Kellog to Fort Hagen. After I saved him, the quest option doesn't appear, Nick asks me to sit down then ignores me and the only quests available are the "Detective Cases"

I went to Fort Hagen anyway to see if it would trigger anything. But nope.

So it looks like I can't continue the main questline either.

I think that Dog is Dog gone.

Any other suggests other than start a new game or go back a long way to a saved game where he was at. Because I have like so much building done on my settlements and they look so damn purty.
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Showing 1-15 of 28 comments
There is a terminal you can build that locates companions, but you might need some DLC (Automatron or Vault-Tec Workshop?) If you have those, that's probably the easy way to go.
Now, there is a mod on Nexus which creates a "fake" quest for every companion in order to see them on your map once that fake quest is ticked on. Both work great.
Make a search with "locate companion" on Nexus.
'Were are you now' might be the name.
I'm at work, so, no gaming computer around, just my brain and its feeble memory...
Last edited by ForevaNoob Wonemorturn; Apr 30, 2017 @ 11:27pm
Simpson3k Apr 30, 2017 @ 11:58pm 
Under the assumption that those codeline is for dogmeat and correct it looks like that dogmeat got marked for deletion and disabled, so removed from the game. Can things happen to chars in the game that have a similar effect?

Perhaps spawn dogmeat again before the quest of tracking kellog and hope the quest works correctly even though dogmeat might be heavy buged if not broken as compainion thereafter?
DouglasGrave May 1, 2017 @ 12:25am 
I would suggest you try that moveto command the other way around, to move yourself to wherever the game thinks Dogmeat is currently located.

Placeatme makes a new copy from the base ID, while what you've got there is a reference ID (a specific copy that was made from the base ID and already exists somewhere in the game). If you want to make a new Dogmeat, you'd need to use the base ID. But this is not recommended, since the new reference isn't guaranteed to have been given all the same settings that the previous reference already has set.
rabbit May 1, 2017 @ 12:35am 
You could try using this mod, it allows you to teleport companions to you (among other things)

http://www.nexusmods.com/fallout4/mods/13285/?

Either way, good look with your problem
Last edited by rabbit; May 1, 2017 @ 12:36am
Kat May 1, 2017 @ 12:43am 
Okay these are good ideas guys, I'll try them out. Thanks!
Originally posted by Alexis:
You could try using this mod, it allows you to teleport companions to you (among other things)

http://www.nexusmods.com/fallout4/mods/13285/?

Either way, good look with your problem
An updated Cheat Terminal which does everything... among other things?
I should perhaps reinstall it.
Nice tip. So, my thanks are in order as swell.
Last edited by ForevaNoob Wonemorturn; May 1, 2017 @ 2:36am
Kat May 1, 2017 @ 8:44pm 
Originally posted by ForevaNoob Wonemorturn:
There is a terminal you can build that locates companions, but you might need some DLC (Automatron or Vault-Tec Workshop?) If you have those, that's probably the easy way to go.
Now, there is a mod on Nexus which creates a "fake" quest for every companion in order to see them on your map once that fake quest is ticked on. Both work great.
Make a search with "locate companion" on Nexus.
..

Okay I tried these, when I get to the marker that is supposed to be Dogmeat, there is only space with a marker. Dogmeat is not even invisible, because it doesn't move and no speech options when I click 'e' around that space to see if he's invisible. Dogmeat is not there. It's stupid but I really miss that virtual dog. :(
Kat May 1, 2017 @ 8:45pm 
Originally posted by Simpson3k:
Under the assumption that those codeline is for dogmeat and correct it looks like that dogmeat got marked for deletion and disabled, so removed from the game. Can things happen to chars in the game that have a similar effect?

Perhaps spawn dogmeat again before the quest of tracking kellog and hope the quest works correctly even though dogmeat might be heavy buged if not broken as compainion thereafter?

I tried spawning him, it doesn't work. It odesn't recognise the object, I checked the code. It's the right one.
Kat May 1, 2017 @ 8:47pm 
Originally posted by DouglasGrave:
I would suggest you try that moveto command the other way around, to move yourself to wherever the game thinks Dogmeat is currently located.

Placeatme makes a new copy from the base ID, while what you've got there is a reference ID (a specific copy that was made from the base ID and already exists somewhere in the game). If you want to make a new Dogmeat, you'd need to use the base ID. But this is not recommended, since the new reference isn't guaranteed to have been given all the same settings that the previous reference already has set.

I tried placemeat <ID> and variations of that, it doesn't work. Once all did was move me to that vault where I found Nick, nothing there.
SMIFFY May 1, 2017 @ 8:57pm 
Last edited by SMIFFY; May 1, 2017 @ 9:05pm
DouglasGrave May 1, 2017 @ 8:58pm 
Originally posted by Kat:
I tried placemeat <ID> and variations of that, it doesn't work. Once all did was move me to that vault where I found Nick, nothing there.
If "player.moveto 0001d162" put you at the vault where you found Nick, it suggests that the game thinks of Dogmeat as being there. If he's not visible when you get there, he could be disabled (which is weird, since I don't know of any point at which the vanilla game disables him). After moving to his supposed location, you could try "1d162.enable" to reenable him.
Last edited by DouglasGrave; May 1, 2017 @ 9:01pm
Kat May 1, 2017 @ 9:03pm 
Originally posted by ForevaNoob Wonemorturn:
Originally posted by Alexis:
You could try using this mod, it allows you to teleport companions to you (among other things)

http://www.nexusmods.com/fallout4/mods/13285/?

Either way, good look with your problem
An updated Cheat Terminal which does everything... among other things?
I should perhaps reinstall it.
Nice tip. So, my thanks are in order as swell.

Okay, thanks for this too I had the old Cheat Menu. I used the Cheat Terminal and it stated that "Error: This companion is disabled for some reason"

I knew it! Dogmeat is really gone. Frick! How? Is what I want to know.
DouglasGrave May 1, 2017 @ 9:11pm 
Originally posted by Kat:
Originally posted by ForevaNoob Wonemorturn:
An updated Cheat Terminal which does everything... among other things?
I should perhaps reinstall it.
Nice tip. So, my thanks are in order as swell.

Okay, thanks for this too I had the old Cheat Menu. I used the Cheat Terminal and it stated that "Error: This companion is disabled for some reason"

I knew it! Dogmeat is really gone. Frick! How? Is what I want to know.
"Disabled" isn't the same as permanently gone as far as the game is concerned. When an NPC is just disabled, they don't visibly exist or interact with anything, but they still have a position in the game and all their other details remain intact. They're just switched off and can be switched on again by reenabling them.
Kat May 2, 2017 @ 12:11am 
YES! Douglas Grave THANKYOU.

This time I tried something different.

Open console:

<type> prid 0001d162
<hit enter>
<see 0001d162 EP appear on screen>
<type> enable
<hit enter>
<type> moveto player
<hit enter>
<exit console>

AND HE CAME BACK!!! RIGHT THERE IN FRONT OF MY EYES!!
Okay so I'm emotional but we just lot our Rottie, Roman so I got ya know, really dopey about it.
Originally posted by Kat:
Okay I tried these, when I get to the marker that is supposed to be Dogmeat, there is only space with a marker. Dogmeat is not even invisible, because it doesn't move and no speech options when I click 'e' around that space to see if he's invisible. Dogmeat is not there. It's stupid but I really miss that virtual dog. :(
It reminds me of a well known bug in some underground lab and its (never fixed) related quest which leads you to just a marker, and not the NPC supposed to be under the said marker.
Glad you made it! Bravo.
Last edited by ForevaNoob Wonemorturn; May 2, 2017 @ 12:23am
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Date Posted: Apr 30, 2017 @ 10:53pm
Posts: 28