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Liek the radstag buff being permanent soemtimes when it combined with some other buff/debuffs.
Players had a lot of issues with the permanent headwound reducing their perception permanently to 2 perception or something on survival. Lot of complaints due to consoel removal and being unabel to fix it.
It really would not be that surprising to see you found some new debuff that became permanent.
What I would do in your case would be save that game (if on survival and NOT using mods) and copy that file so you have a bakcup. Then go to normal difficulty and use some console commands to see what debuff is affecting you permanently.
If you are using mods then it almost sounds like you got a piece of metal gear permanently equipped. This could be caused by some mod you might be running. There were gear oriented mods in the past that left behind permanent stat changes.
as for the mods
2 of them are clothing mods. the clothes mods were for dressing up my settlers mainly.
one of the clothings, if worn, adds 25 damage resistance and 25 poison resist.
the other outfit has 10 damage and 10 energy resistance.
when I wear the outfit from the second mod, it does exactly what it says it should do. it raises my DR and my ER both by 10. I'm wearing it under my armor, I figured an extra 10 and 10 wouldn't break the game too much, especially on very hard, I would have been fine if the outfit had no stats but the modder put the stats on there, so ok.
the other 2 mods are one to add track for the ambient music (not even sure if it's working. .. ) and one to change the battle music to something more metaly.
help energy 4
for a list of possible variables for energy resistance. (You can scroll up in the console btw)
Then
player.modav ExampleResistanceWord 5
to add 5 points of energy resistance.
I'm sure you'll find the right variable eventually. It's such a small deal that I don't think figuring out the cause for this is worth the trouble. I mean, yeah, it's half a perk, but it's like whatever.
The bad thing about clothign mod causing that is if you remove the mod you will be stuck with the stats because the mod edited your AVs (actor values) in your stats. Perfect example of how a mod can cause damage even after being removed.
I vaguely remember the issue from the last time, except it was in reverse, the mod was causing a bonus to an ability score that should not have been there after the clothing was removed.
Sorry to revive a dead thread but if someone still has the same problem years later here is a potential fix:
#Unequip all your current items
#"player.getav EnergyResist" - check to see if the value is -5.00
#"player.forcevalue EnergyResist 0"
And it should be good, I don't know what causes this bug, modav and setav don't make the change permanent, only forcevalue works.