Fallout 4
Ilja 4 giu 2017, ore 3:35
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Commonwealth Coffee Shelter
http://steamcommunity.com/sharedfiles/filedetails/?id=1278343325

Come in, sit down and grab a cup. Coffee Room has arrived in to Commonwealth.

Feel free to stay in the topic, or jump outside of it. We are relaxed bunch. Don't mind about the super mutant standing in the corner. He is our resident poet. Robot acts as a bouncer.

What is this all about?
Coffee Room threads are general chat and modding threads that we have been making for Bethesda games. We have one for Skryim and one for Skyrim SE. Discussion about FO4 modding and troubleshooting has been going on in them. I decided that it was high time to make a thread in FO4 side.

These forums have been general conversation topics. They are also places, where people struggling with bugs and modding issues can poke around for help.

Usual stuff
  1. This is a Steam forum thread and respects Discussions Rules and Guidelines. Everyone responding to this or similar thread has read them and follows them.

  2. Regulars are bigger trolls than you are. No need to test that. I take no responsibility for someone ending up as a midnight snack, after serving him/herself on a silver plate.

  3. If you sign in to a modding site, then read their ToS. Don't just accept it, but actually read it. If you got banned from other Steam forum or modding site, then there is absolutely no point of complaining about that in here. ToS is there for a reason.

  4. We prefer that people make full forum posts about their problems. That way the problem is clearly presented and others searching for solutions to similar problems can find them more easily. If no one catches up with them, then you can ask help here, but let's use your own thread to solve issues from your game. Otherwise relevant questions will be left without answers and responses will be hidden from search engines.

  5. We learn by reading and doing. Not all players have extensive knowledge about FO4 as a game. We do have long experience from Bethesda games and modding tools in general. We also have tendency to poke under the hood and around modding tools, solving issues from mods and the game.

  6. Badgers have dibs for cookies.

Reply #1 will be reserved for links to tools, guides and tutorials. I will update it, when ever something gets done.

Have fun.
Ultima modifica da Ilja; 31 mar 2018, ore 3:39
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@Silent - LOL, it's been so long since I was stoned. But the warm memories linger :)
About 7 years for me now.

It's been so long since I've played FNV and F3 vanilla that I might not even recognize the games. F4 almost immediately got modded (I've since done a single vanilla for achievements but I had to take a break from the ugliness).
Not much questions about Conqueror. Forum has been strangely silent.

I know that January is silent in gaming and YouTube (and my job :steamsad:), but now this whole place seems quiet.

Too quiet.

They are up to something... I just know it.

*Prepares the Über awesome Chainsaw of Splattertastic Mass Annihilation and asks Dogmeat to take the point.*
Meh. Dogmeat is the only companion to consistently ♥♥♥♥ block every door, or he just gets in my way in general. I might have pushed him off a few cliffs out of sheer frustration. The 2076 Wold Series Bat makes a lovely "out of my dam way" stick.

Paladin Danse may not be the prettiest thing, in F4, to look at, but he sure can eat lead, lasers, and nukes on a daily basis. Sadly he tends to annoy the hell out of me just as much as Dogmeat, but I can smack him with my 2076 WSB, sending him to orbit in the process, without killing him.
All the followers in Fo4 are like that, Paladin dufas ... don't get me started. The very definition of stupid. Believe it or not after a little while DogMeat ends up one of the best. He does eventually learn.
Nope. Wrong. The ai does not improve. Ever. That's why I keep my trusty 2076 bat on me.
I've got close to a thousand hours with DM ... trust me he does get better, but only if you keep him at your side most of the time (and feed him lots of perks) you can keep the rest of them. Nick has the best dialog, but none of them are good enough to keep.
Still wrong. There is nothing in game that allows for improvements to ai. They do not get "smarter". Any apparent change is placebo at best. Sometimes the pathing works, and others, it fails. Danse in X-01 can at least get smacked by my 2076 bat without dying (PA makes him immune to fall damage).

I only put up with the idiots until I get the perks afterwards they become settlers somewhere on the edge of the map (Strong gets sent on a long pilgrimage).

The only exception comes from those using mods that change the ai.
I found that DM started out totally annoying, but in time he picks up on stealth and tends to stay behind you. He honestly got to the point of only attacking enemies that managed to flank me. Hell it could be wishful thinking or just me getting used to him, but with "everyone's best friend" and all of the attack dog, and lone wanderer perks I'll still take him over all of the others combined.

(but they all do suck pretty much LOL)
Ultima modifica da Avrie; 24 gen 2019, ore 6:57
Dogmeat does not have stealth. He appears to crouch but it does not silence his movements. Use a stealth boy, equip something with muffle, just make yourself as silent as possible then walk into a camp with Dogmeat. He will be spotted almost instantly.

Edit: Dogmeat shares this behavior with robots; however, robots do not "crouch". Stealth being moderately pointless when you have a giant murder bot killing entire camps, but I digress.

Adapting to the flawed ai, and claiming that it is improving over time, are not the same thing.
Ultima modifica da Lucifer69; 24 gen 2019, ore 7:28
The companion AI does seem designed to get you detected, attacked, tactical options blocked, then escape routes blocked, then consequently killed. On purpose.

@Lucifer69 you seem kind of worked up. Can we get you a chamomile tea? ;-)
How do I seem worked up? There's no name calling, no profanity. Nothing negative has been said.

I truly am curious as to how his compainion ai has "improved" without mods. My best guess is he has gotten used to it, or placebo.
My best guess is that Avrie's adapted his play style to accomidate DM's limitations - without even knowing it!

Currently playing TTW so am getting numerous dogs under my feet - DM, Rex and Willow's DJ. In my experience their all as bad as one another. I'm not an expert, far from it in fact, but I reckon someone, somewhere, wrote a script for 'doggie behaviour' and Bugsoft have been using it unaltered ever since!

Anyhoo - in other news, my day has just been ruined. Been waiting for some guidance on converting FO3 mods to work in TTW. I'm kinda desperate to get some decent companions into my game (got to have my girly gang). I was hoping it would be something similar to porting Skyrim mods to SSE - boy, was I wrong!

Way above my pay grade :(
Wrye Bash team has removed the option to merge patches for SSE and FO4 in current development version of the tool. They consider the feature obsolete for these two games, due to ESL making the merge pointless.

I am pointing this, so that you guys do not wonder where the heck that feature went - if you were using it.

Messaggio originale di Lucifer69:
Dogmeat does not have stealth. He appears to crouch but it does not silence his movements.

Dogmeat actually has the highest Sneak value of all companions. He has unique maximum perk value, without invisibility that would otherwise come with that.
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