Fallout 4

Fallout 4

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Ilja 4. čvn. 2017 v 3.35
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Commonwealth Coffee Shelter
http://steamcommunity.com/sharedfiles/filedetails/?id=1278343325

Come in, sit down and grab a cup. Coffee Room has arrived in to Commonwealth.

Feel free to stay in the topic, or jump outside of it. We are relaxed bunch. Don't mind about the super mutant standing in the corner. He is our resident poet. Robot acts as a bouncer.

What is this all about?
Coffee Room threads are general chat and modding threads that we have been making for Bethesda games. We have one for Skryim and one for Skyrim SE. Discussion about FO4 modding and troubleshooting has been going on in them. I decided that it was high time to make a thread in FO4 side.

These forums have been general conversation topics. They are also places, where people struggling with bugs and modding issues can poke around for help.

Usual stuff
  1. This is a Steam forum thread and respects Discussions Rules and Guidelines. Everyone responding to this or similar thread has read them and follows them.

  2. Regulars are bigger trolls than you are. No need to test that. I take no responsibility for someone ending up as a midnight snack, after serving him/herself on a silver plate.

  3. If you sign in to a modding site, then read their ToS. Don't just accept it, but actually read it. If you got banned from other Steam forum or modding site, then there is absolutely no point of complaining about that in here. ToS is there for a reason.

  4. We prefer that people make full forum posts about their problems. That way the problem is clearly presented and others searching for solutions to similar problems can find them more easily. If no one catches up with them, then you can ask help here, but let's use your own thread to solve issues from your game. Otherwise relevant questions will be left without answers and responses will be hidden from search engines.

  5. We learn by reading and doing. Not all players have extensive knowledge about FO4 as a game. We do have long experience from Bethesda games and modding tools in general. We also have tendency to poke under the hood and around modding tools, solving issues from mods and the game.

  6. Badgers have dibs for cookies.

Reply #1 will be reserved for links to tools, guides and tutorials. I will update it, when ever something gets done.

Have fun.
Naposledy upravil Ilja; 31. bře. 2018 v 3.39
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I need more than a coffee ...
ᕭᑌᑎᕬ původně napsal:
I need more than a coffee ...
Yeah no ♥♥♥♥, you're posting in the Fallout 4 Forums again :2016whoadude:
ᕭᑌᑎᕬ původně napsal:
I need more than a coffee ...
I wouldn't stop just at coffee - or at least, not at just one...:cafe::cafe::cafe::cafe::cafe:
New Work In Progress build for Wrye Bash released yesterday (January 9).

For full info, see:
https://discord.com/channels/537706885965676554/537710516890501140/1326965325064835113
Nexus is currently experiencing issues:

"Database issues
Identified - Two of our primary database nodes are currently offline - we are rebooting them.
Jan 18, 2025 - 13:57 UTC
Investigating - We are investigating issues with the database that are causing website errors
Jan 18, 2025 - 13:48 UTC"

https://nexusmods.statuspage.io/
Naposledy upravil smr1957; 18. led. v 6.03
Nexus is back up. :steamthumbsup:
New Work In Progress build for Wrye Bash released yesterday. For download link, see: https://discord.com/channels/537706885965676554/537710516890501140/1330285714444652644

__**Wrye Bash 314.202501182349**__

**Recent Major Changes**
- Starfield support: medium/blueprint plugins and reading save masters are now implemented
- Added Tamil as a supported language (already in 313 proper, never made it into a nightly)

**Recent Minor Changes**
- [**NEW**] Correctly flag `.esl` plugins as masters for SSE/FO4
- [**NEW**] Fixup in save details refresh
- [**NEW**] Fixup for TypeError: InstallerProject._fs_refresh() got an unexpected keyword argument 'load_cache'
- [**NEW**] Centralize/optimize refresh of load order operations
- [**NEW**] Activate all will now try to activate as many non mergeable plugins as possible
- SSE: Added support for LightPlacer directories to BAIN
- Fixed issues related to the display of checkboxes for merged/imported plugins
- TES4: Fixed a regression affecting the Plugin Checker
- SSE: Added support for ParallaxGen directories to BAIN
- Fixed a regression affecting Anneal All
- Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4
- Fixed a regression affecting the Plugin Checker
- Added a workaround for the `'NoneType' object has no attribute 'author'` error
- Some minor refactoring related to file handling
- Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32)
- Test fixes for VFS bugs on Windows 11 24h2 (Issue #689)
- New svg checkbox images!
- Fixups for restoring backups/snapshots
- Finally centralizing all refresh operations in refresh (with the help of more advanced input parameters)
- Copy info attributes such as rating/group etc when duplicating files/copying to
- Added support for exporting and importing load order
- TES4: Added support for importing load orders exported by OBMM
- List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins
Hi all. I have not been here for a while but I was wondering if anyone had any background on Arthmoor/AFK’s decision to pull the PS versions of UFO4P, beyond the public statement published on the AFKmods website?

In particular I’m not clear why they didn’t leave the PS version up, just with development discontinued, like they did with the XBox version?

Also the published statement is unclear as to whether fixes for PS were actually regressing, or whether they are just saying *reports* kept coming in for already fixed bugs - it’s unclear if the problem was the platform or the users/reporters, in other words.

And if regression of bug fixes was happening, was this just on PS5 or was it also on PS4? (I have used UFO4P on PS4 for years now and never had a single issue. )
Hot off the presses... Gopher's going to stream the xBox developer direct conference which begins in about 4 hours

https://youtu.be/2QtMRGNgUzQ
The Inept European původně napsal:
Hi all. I have not been here for a while but I was wondering if anyone had any background on Arthmoor/AFK’s decision to pull the PS versions of UFO4P, beyond the public statement published on the AFKmods website?

In particular I’m not clear why they didn’t leave the PS version up, just with development discontinued, like they did with the XBox version?

Also the published statement is unclear as to whether fixes for PS were actually regressing, or whether they are just saying *reports* kept coming in for already fixed bugs - it’s unclear if the problem was the platform or the users/reporters, in other words.

And if regression of bug fixes was happening, was this just on PS5 or was it also on PS4? (I have used UFO4P on PS4 for years now and never had a single issue. )
Further to this, I had a quick chat with Arthmoor about putting a dummy mod up to prevent the in game mod manager crashing on start when UFO4P is present in the user's mod list (but is absent on Bethesda.net, eg the PS version of UFO4P).

He said this would not work, due to technical reasons. I'm not sure why it would not work but he generally knows what he is talking about.
The Inept European původně napsal:
He said this would not work, due to technical reasons. I'm not sure why it would not work but he generally knows what he is talking about.

That he does. Did he mention why he removed the PS version? I mean we all know Sony sucks when it comes to modding, but the patch never fell under their thumb before. Did they change the rules again?
Avrie původně napsal:
The Inept European původně napsal:
He said this would not work, due to technical reasons. I'm not sure why it would not work but he generally knows what he is talking about.

That he does. Did he mention why he removed the PS version? I mean we all know Sony sucks when it comes to modding, but the patch never fell under their thumb before. Did they change the rules again?
Yeah I am still hazy on those specifics. It seemed to be more to do with the PS5, which is fair enough, apparently even Bethesda has given up on development for the PS5 going forward.

But I don’t really understand why he would not leave the final version available for PS4 users (same as he has done for the Xbox version). I’ve never had any issues with it on PS4.
Naposledy upravil The Inept European; 23. led. v 6.59
Especially as taking down the PS version of UFO4P has soft-locked all existing PS UFO4P users out of their (only) mod manager.
This was already explained in both the public statement AND on Discord when you pinged me about it. There's nothing more that needs to be said on the matter. You already know why we pulled it.
Not to dredge it up too much, but I'd have to agree that it would be nice to leave the last version up for PS users instead of leaving them high and dry. I personally feel that would be better for the community in my mind, particularly helping the community being such a focus with many here. Just my two cents 🤷
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