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Fallout 4 runtime 1.10.163 - build: 0.6.20
http://f4se.silverlock.org/
https://marketplace.visualstudio.com/items?itemName=joelday.papyrus-lang-vscode
https://github.com/joelday/papyrus-lang/wiki/Using-Mod-Organizer-2
http://steamcommunity.com/sharedfiles/filedetails/?id=935078716http://steamcommunity.com/sharedfiles/filedetails/?id=943456144http://steamcommunity.com/sharedfiles/filedetails/?id=947769634
https://steamcommunity.com/app/377160/discussions/0/358415738201074350/
https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/
https://www.nexusmods.com/skyrimspecialedition/mods/6194
https://www.youtube.com/playlist?list=PLlN8weLk86Xh3ue76x2ibqtmMramwQmHB
Fallout4.exe Auto-Backup by CDante
https://www.nexusmods.com/fallout4/mods/26956
https://nexusmods.statuspage.io/
http://steamcommunity.com/app/377160/discussions/0/1520386297698187757/
https://steamcommunity.com/app/377160/discussions/0/364039785169337238/?ctp=32#c1696045708651278713
https://steamcommunity.com/app/377160/discussions/0/1734336452582736777/
https://steamcommunity.com/app/489830/discussions/0/3276824488728505237/
https://steamcommunity.com/app/377160/discussions/0/2252307485552810076/
https://steamcommunity.com/app/377160/discussions/0/3055115411886597793/
We had so much discussion about FO4 in other forums. I felt that people in this forum were being left out, when we were dealing with mods and issues outside of it. The whole UFO4P conversation and F4SE update: none of that appeared in this forum, where it would have been relevant for others to catch up with.
I will try to post at least relevant parts here, so that everyone can keep up with what is going on, when it is going on.
http://steamcommunity.com/sharedfiles/filedetails/?id=935078716
Just don't leave the fusion core in your PA. You never know who might be lurking. :-)
Version 2.0.1 had an issue with tripwires, which caused traps to stay armed and game to crash to desktop. This has been fixed in the latest update.
I wish to complain about this game what I purchased not half an hour ago.
Oh yes, Fallout 4. What;s...uh...wrong with it?
I'll tell you what's wrong with it. It's not working, that's what's wrong with it.
No no, it's just not installed properly. Mods most likely.
Look matey, I know a dead game when I see it and I'm looking at one right now.
No no, it's just not set up properly. The game works fine when all settings are correct, mods set up well and the computer is up to scratch. Lovely game Fallout 4.
The settings, mods and the computer don't enter into it. It's stone dead.
No no, you must have done something wrong or your computer isn't good enough.
All right then, if my computer isn't good enough, I'll try again. 'ello little Fallout 4, I've got 32 GB of RAM for you and a quantum CPU. 'ello?
There, it started.
No it didn't. That was just you hitting my computer.
No I didn't.
Yes you did.
I never, never did anything.
ELLO FALLOUT 4 ! Testing ! Testing ! Testing ! Testing ! This is your nine o'clock alarm call ! (lifts computer and smashes it on the floor) Now that's what I call a dead game.
No, no...no. You broke your game with mods.
Mods?
Yeah ! You screwed up Fallout 4 with mods before you set it up properly. Badly set up mods stun Fallout 4 easily.
Look matey, I've 'ad enough of this. This game is definitely deceased, and when I purchased it not half an hour ago, you assured me that its total lack of movement was due to it bein' messed up and shagged out following an over-heating graphics card.
Well, it might be he's pinin' for vanilla.
PININ' for vanilla? What kind of talk is that? Look, why did my $%^&£ screen go black as soon as I installed that "Curie Does Dallas" mod?
Fallout 4 works fine in vanilla and when modded properly. Lovely base game, decent graphics too.
Look, I took the liberty of examing this game when I got it home and the only reason it had been sitting high up in the ratings is that it had been NAILED there.
Well, of course it had been nailed there. If I hadn't nailed that game down it would have nuzzled up to the edge of the screen, tore it open with it's source code and VOOM ! Feeeweeweeee !
"VOOM" ? Mate, this game wouldn't "voom" if I tried to run it with the entire computing power of the NSA. It's bleedin' demised.
No, no, it's just not set up right.
It IS set up right ! It's passed on ! This game is no more ! It has ceased to be ! It has expired and gone to meet its maker ! It's a stiff ! Bereft of life ! It rests in peace ! If you gits hadn't nailed it to the top of the ratings charts it'd be pushing up the daisies ! Its software processes are now gaming history ! It's off the twig ! It's kicked the bucket ! It's shuffled off its mortal coil, run down the curtain and joined the bleedin' choir invisible ! THIS IS AN EX-GAME !
(pause)
Well, I'd better replace it then. Sorry squire, I've had a look around the back of the shop, and uh, we're right out of copies of Fallout 4 that work when the user messes up the installation.
I see, I see, I get the picture.
(pause) I've got a non-Bethesda game.
Pray, can I add loads of pr0n mods to it?
Nnnnot really
WELL IT'S HARDLY A BLOODY REPLACEMENT IS IT ?
I am crafting seats as fast as I can. I am just raising the radio volume a bit.
Meaning that I finally had a change to test this one out. It is working. Volume might be a bit too loud, but it should be easy enough to tweak that in xEdit.
Louder Workshop Radio by sayama26
http://www.nexusmods.com/fallout4/mods/15031/?