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Imo , survival difficulty in fallout 4 is the best we have for now.
Are you sure?
Fallout 3, for example, had Enclave Hellfire troops at 250HP (Normal), and player HP would be around over 450-500HP on equivalent level.
Because of the Difficulty Scaling, on Very Hard, they would have 500 HP in real terms (because player does half-damage), which seems correct, but I then sometimes forget that the damage modifiers are applied both ways, meaning that Player actually only has 250HP real terms.
I.e the advantages that Fallout 3 seems to inherently give to player on Normal, becomes inverted to disadvantage on V.Hard.
On Hard, the scaling is 50% Damage done AND received, which, unless I am mistaken, means roughly equivalent real terms HP for both player and enemy. (375 HP).
Skyrim seems a bit different, in that early game the player has advantage, but then mid game Normal HP of enemies seems to be higher than even the player can achieve at natural level.
(I have not done any investigation where late game difficulty balances out).
Of course, this knowledge doesn't solve all the 'little quirks' of a Bethesda game, but suspension of disbelief helps 😀
I still enjoyed Fallout 3 'Very Hard' difficulty, but it was somewhat deflated by the presence of the nearly immortal companions.
Having sampled the Free Weekend intro on Survival (literally up to the ending of the E3 Demo lol), I can definitely see the initial allure of its difficulty.
Survival might be the way to go. Thanks.
As far as Survival mode... some people love it. For me, it doesn't interested me in the slightest.
Personally, I don't think I could do that, since the idea of a character/save game run made up of multiple difficulty levels would give me the heebie jeebies 😂.