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well, I always keep my defense rating at least 2-3X my food and water.
what's weird is that right after that radscorpion attack, I fast traveled away from abernathy and then right back in to reset the cell and instantly got attacked again. this time by supermutants. one of them had "orders" to "loot and kill".
If you can keep your defenses at 4x your food+water, your attack rate will be low. That's just personal experience with no real data to back it up. Also, with a high defense, you obviously have enough turrets and things to repel enemies. You just have to make certain you get to the settlement fast when you see the attack notice come up. The longer you take, the further inside your perimeter the enemies may spawn.
I've seen my settlers get killed during an attack and I usually reload the game when that happens.
but
if a settlement gets attacked and I don't make it there in time or just end up ignoring it entirely, can my settlers get killed when I'm not paying attention?
like, could there be a situation where I might spend days away wandering the wasteland and then fast travel to a settlement only to find everyone dead?
at least , it seems that none of my provisioners have gotten killed.
the wikia pages say that provisioners CAN get attacked while on the road, but it also says that if they lose all their health, they just kneel down and slowly regenerate as if they are marked essential,
However, I've been attacked at greentop nursery and there are wrecked cars just outside the perimiter (which seem to keep respawning) and the enemies will shoot the cars to explode them and they killed one of my provisioners that way, so I dunno...
I had one fail earlier and it just said some stuff got damaged and when I went there, I had to repair the crops and a couple of my turret guns but everyone was still alive.
The enemies that spawn are lvl with you. At higher levels you'll get Putrid ??? Ghouls and Supermutant Brutes. Likewise the guns they use will scale so they'll start with pipe rifles then hunting rifles and later laser rifiles and mini guns.
If you don't respond to an attack then the game simply calculates damage. This damage is not based upon your actual defenses as generators that are completly walled off and protected can be damaged. Likewise settlers can die but this is usually at higher levels. At lower levels your gennys and turrets will usually be all that gets damaged.
I read that some enemies continue to scale to you infinitely, no matter how high you get, they scale to you.
so like, at level 100, are my settlements gonna be getting stomped flat by deathclaws and behemoths?
I can't remember all the different types of attacks, but I think there's 4 or 5 different ones. All random, and sometimes you'll get level 5 Raiders hitting you when you're level 80. It's all RNG based.
I can't say for certain, but it seems as if the number of attackers is related to the population of the settlement. My small settlements, with just a few people, only get small bands of attackers, while the biggest get many more. This may not be a direct relationship to the population, though, since those biggers settlements also generally produce more food and water, so it could be affected by those, instead.
so wait...your settlement still got attacked by synths even though you were allied with the institute?
The way the settlement defence calls are made is not well implemented. They seem to be an in game calculation and not something triggered by entering the cell. The checkpoint defence calls seem to be triggered on enetering the cell, or so it would seem. That's fine and makes sense - you are an ally, are in the vicinity and are called to man the barricades. Pity settlement defence calls didn't work the same way.
This is anecdotal. Attacks on settlements and checkpoints seem to often feature Legendaries. After it's over, I always hunt for bodies in case they are carrying a goodie.