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Personally I feel like it might be DLC related somehow, just on how it never happens anywhere that I know of. Also most of the mods I use are weapon mods
Yea I tried looking and no one has the answer to this problem. So I have no idea where to even start. Would be nice if the game would tell me roughly what happened therefore I have something to go on.
2) Mod list?
If you've already validated your game cache, sorted your load order with LOOT, and UPDATED every single mod to the latest version, your next step is to uninstall (NOT disable) your mods in small batches until the problem clears. Then install the last batch one at a time until you find the culprit.
Here are my current mods: https://gyazo.com/c77f3989feaf560c1554749e38c6cf07 https://gyazo.com/b9c50459d17079e7ad2083641ba8dabf
If this is the PC version you cna just go up to the tripwire, hit console (tilde key) and mouse click on the tripwire (you should get a numeric value with 2 letters at the end, that's the entity ID#) and type DISABLE in console to remove the tripwire. Do that to all the tripwires and you should be fine.
Those of you that'll chime in and say Well that NEVER happened to me... well good for you... it's a periodic bug that MAY occur and the cells loaded for that instance gets currupted.
This has nothing to do with mods.
Well it isn't just the tripwires im afraid, it crashes shortly after unlocking the first door and walking in. It might be possibly happening still because of the tripwires themselves without having to do anything to them but im not sure.
Solution I found after troubleshooting: Simply walk through the trip wires. The bug causing them to crash the game also seem to stop them from working as intended. Most everything else in the room seems to work as intended.
Only mod I have installed is the Unofficial patch fix.
If anyone else has this problem and finds a solution, feel free to add what you all know.
This exactly is what happens to me on point, expect I jump over the wires, unlock the first door and game crashes shortly after. Gonna try going in again and see what happens.
The thing we found out though was that if we used a trip mine and had it explode, it would trigger the wires normally and correct the instance (The turret starts firing and the protectron activates). Hope all the info I've provided helps.
LOL literally just found out that when I walked over the tripwires myself, game crashed. Gonna try to tripmine trick.
Yes, can confirm this works and fixes the problem. Thanks man. All I did was place a frag mine against the locked door, let it get triggered and explode. Everything fixed itself